This post is the first I’d heard of it. I don’t know if it was mentioned anywhere else.
I wonder if it will have active NPCs in it (even if it’s just cosmetically showing them moving and shooting) or -more likely- the trenches will be cleared out for us.
(Un)fortunately, cluttering the mission board is not a big issue right now. The game still has a distinct lack of missions overall imo. Karnak twins are still our only story boss fight.
KInd of. I think they abandoned the Special Assignment model in their plans quite some time ago. If we had gotten at the very least 2 per year it would have been doable. And if they had stayed playable in a sort of selectable backlog thing. But now we’ll never know what they had planned for that.
In the meantime, we’ve gotten a number of other missions that had the same kind of story feel to them. As though they were supposed to be canonically “one-and-dones” like the Karnak fight as opposed to (how it used to be) with all the regular maps being essentially repeatable missions (akin to the DRG model). Namely, Clandestium Gloriana (especially with the named NPC Swagger being present), Dark Communion, and even Rolling Steel all felt like they might have initially been intended to be Special Assignments but were then repurposed to being (mostly) ordinary maps once they decided to abandon the mode.
Darktide seems at times to be a whole collection of half-baked ideas and partially-completed notions.
Btw, from what I heard, this operation will not have a timer like the train mission. So it will play just like the normal maps, but it will simply be shorter. How much shorter, I don’t know, but I can take a guess it will not be faster than the train operation.