Lack of spawns in latter weaves if we go too fast

110 and 115 mostly can reproduce this issue.

  • By going too fast (with a handmaiden for example), some scripted spawns are skipped, and we find ourselves unable to complete the objective because map is empty of all ennemies.

  • It seems that enemies killed indirectly (by pushing into river for example) does not count towards the goal. But it should probably be checked as well.

Moved from Technical support to Bugs

Did said HM pull and die far from team? That causes enemy to despawn in all weaves. Major issue if it’s not one of the more “generous” maps essence wise.

Yep, she indeed died.

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