When Aiming Down Sights (ADS) Blaze Away seems to max out at 1 stack, video is test with kickback,.
Seems to be the same case for the Rumbler.
For the stubber, I can’t tell as numbers fly by too fast.
Maybe someone has more to add to this?
When Aiming Down Sights (ADS) Blaze Away seems to max out at 1 stack, video is test with kickback,.
Seems to be the same case for the Rumbler.
For the stubber, I can’t tell as numbers fly by too fast.
Maybe someone has more to add to this?
For blaze away to work on the kickback, do you have to shoot immediately when its reloaded?
Pretty much, it’s a short delay IIRC.
Easy to test in the meat grinder, I don’t remember looking up the LUA script code.
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