Kickback/Rumbler Aiming Down Sights caps Blaze Away at 1 stack

When Aiming Down Sights (ADS) Blaze Away seems to max out at 1 stack, video is test with kickback,.

Seems to be the same case for the Rumbler.

For the stubber, I can’t tell as numbers fly by too fast.
Maybe someone has more to add to this?

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For blaze away to work on the kickback, do you have to shoot immediately when its reloaded?

Pretty much, it’s a short delay IIRC.
Easy to test in the meat grinder, I don’t remember looking up the LUA script code.

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