Khornate Faction Idea : Clotters (Enforcer Cult)

Origin: Imperial Penal system is much harsher than the rest of the Imperial life, from the Enforcers taking care of the Convicts to the convicts themselves taking care off each others

Themes: This factions central theme is the Penal system, and it’s inhabitant

  • Horde: Civilians and lower convicts, they are faster than Poxwalker and tougher than Groaner (But are fewer)
  • Lower Hordes: Convicts, wearings chains and helmets, wielding what ever they found on the battlefield
  • Higher Horde, Elites and Special: Enforcers, wearing Flak and Carapace armour
  • Monster: Exalted Beast of Khorne, Sanctioner Automata

Appearance:

  • Horde: Civilians infected with Blood diseases

  • Lower Hordes: Convicts
    180px-InitiateCGC

  • Higher Horde, Elites and Special: Enforcer and Corpse Grinder Cult
    300px-CorpseGrinderArt200px-EnforcerArt4

  • Lord: Traitor Arbites


Units:


Horde: Rabid
Civilians infected with Bloodlust and out of control, they are tougher than Poxwalker and Groaner, but spawn in lesser numbers
Tags: Unarmoured

Clotter Bruiser:
Lower Convicts, armed with what ever they found on the battlefields (Maces and Machetes)
Tags: Unarmoured Head, Flak chest-piece, Maniac arms and legs

Clotter Patroller:
Lower Enforcers, armed with Maces and destroyable shields
Tags: Carapace Shield, Flak armour

Clotter Mauler:
Higher Convict (Corpse Grinder), armed with a 2h Chain Axe,
Tag: Carapace Chest piece, Maniac rest

Clotter Rager:
Convict (Corpse Grinder), armed with 2 Chain Axes
Tag: Carapace Chest piece, Maniac rest


Big Elites:
(Same size/height as Ogryns)
Bloodletters:
Bloodletters would be introduced as Elites and possibly as base for both Specials and maybe Lords (Wouldn’t have Collars as those would only affect Psyker and be a bit difficult to balance
Tag: Unyielding


Clotter Gunner:
Convicts
Tags: Unarmoured except the head, with Flak

Clotter Endurant:
Enforcer, use a Carapace Shield like the Patroller but use a Manstopper Revolver (Quite heavy damage but close range)
Tags: Carapace Shield, Flak armour

Clotter Shotgunner:
Enforcer, work as just a variant
Tags: Flak armour

Clotter Flamer:
Convict, (Adding to that, the Flamer backpack should be targetable and explode)
Tags: Unarmoured and Maniac


Special Variants:

  • Pox Hound → (Normal) Hound of Khorne “Blood Hound”: replace Infested with Maniac
  • Bomber (Current one would need fixed to not have Flak head, as it doesn’t have a helmet) → Enforcer Concusion Grenades, have knockback but don’t cover the ground in fire
  • Sniper → Just new model, no changes

Monsters and Lords

Exalted Hound of Khorne:
A bicephal Hound of Khorne, larger than their relatives
Act as a fast and tough Monster, can bite and throw Rejects

Sanctioner Automata:
Enforcer Automata, used for the heaviest of arrest, turned into pure killing machines
Act as slow lumbering Machines who come in 2 variants, with on one hand a Pacifier assault claws and Mancatcher (Can grab and throw Rejects) and the other being dependent on the variant:

  • Assault rams: Let it charge heavy hits which will project Rejects back
  • Concussion Cannon: Let it do the same but from ranged

Will use both arms to attack

Traitor Arbites “Proctor-Exactant”
Arbites envoy who lead local Enforcer into the Khornate Cults
Melee: Shock Maul and Assault Shield (Carapace) or Electro Flail (More of a Whip tbh)
Ranged: Enforcer Bolter or Heavy Bolter
Defence: Carapace Armour and Enforcer Backups (Patroler and Endurants)

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