June Update: Early Balance Look

If range is the limiting factor, comparing it to weapons with similar ranges like double barrel and flamer leaves Purgatus even more dominant in my opinion. I view Plasma, Purgatus, and Rumbler in a league of their own at the moment.

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Brother, you are the tanks. The pro-fix argument has all the cards, and the abusers have no cards. Ours are just the better, more reasonable arguments. The other guy’s argument is literally ā€I like it, I feel strong. Don’t rob me of strong, because it will kill the fun.ā€ That’s mostly it.

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IF that’s a DS4 in your briefcase, you’ll be fine.

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Alot of news has been exploding through the dam since we finally got releases everywhere beyond these announcement posts… so if you haven’t watched a youtube streamer by now here is also the talent website.

Darktide Arbites class overview - Warhammer 40k Darktide - Darktide WH40k

Can probably search for arbites gameplay to see the many videos out there since Thursday.


Unrelated, is really tempting to jump in on those 400+ posts…but easier just to ignore and not stereotype.

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This, is maybe the only thing that I would like for Auric. How hordes are managed in Havoc is really a good thing.
At least, if I have understood well their patch notes at the beginning and if they have not changed it since (must admit I don’t read changes about havoc in the patch notes)

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Not exactly like that if we are talking about high level Havocs, cause purgatus psyker also casts dome shield every 2 meters, thanks to how CDR scales with the ammount of enemies. Then there are VoC or/and chorus spam providing defense and satgger. Plus purgatus left click spam can satgger Chaos Gods themselves.

Purgatus psyker needs cover only from crushers blob. 95% of the run you just cast domes and spam purgatus spray. The moments you need to use melee means something went extremely wrong.

Psyker gameplay loop and staves are just horrible. There is no real resource that casting uses, so you end up with either staves weak and unwieldy so enemies can be able to overrun you, or you have a braindead purgatus gameplay. Half of them also don’t ask you to aim.

The same thing with big punchy and heavy damage guns, i don’t see how they can balance them when they use the same ammo as regular guns. People will just spam them and grab all the ammo, or you will have extra long swap/reloading speed to compensate high DPS.

Instead of restricting powerfull tools with resources in a more nuanced and smart way they always make them clunky wich feels horrible in a fast paced game. And when they remove that clunkiness that thing becomes OP.

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So we are making it half a year now. Splendid.

Of course they are. Two months beforehand to prepare for vacation, two months actual vacation, two months to recover from vacation.

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A year back I would have called leaving the balance in its current state some mean words like ā€œheartbreakingā€ or ā€œa travestyā€ or whatnot. Now I feel like I’m just… done with this game, I think. Haven’t touched it since the the circus that Arbitrator’s release was dropped, and I didn’t feel like playing it even once in the meantime.

Sorry for the offtop, just had to unload this realization off my chest. Hope other people can still have fun here for at least a bit longer. Don’t think I’ll be returning to it, but having the game be assassinated by its developer’s refusal to treat balance issues seriously and fix them would still be a sad end for it.

4 Likes