Its such fake difficulty lowering hp and toghness

Huh.

So you don’t want people focusing on your suggestions or ideas but you want to focus on the core of your criticism. Meaning, you want people to agree with your criticism. You won’t offer any suggestions or ideas because you’re afraid of the criticism you’ll receive because you’re trying to give the appearance that you know what you’re talking about because you don’t have to be told that your ideas are poor.

That’s intellectually dishonest.

So, you criticize the game, you don’t want suggestions, communicating the clarifying of points with you is seen as complete misrepresentations as if deliberate, and “actively ignoring” previous points when I sated that I shifted focus to repair the dialogue.

You have problems.

Why would you match the energy I am putting out if it’s the wrong energy? Shouldn’t you emulate what you want to see?

Yes, and there are people who quite literally enjoy complaining.

I freely admit I’m being snarky right back, therein lies the difference. :thinking:

No, that’s acknowledging that ultimately I am not a game developer nor is my off the cuff idea on the forum going to be free of flaws. Game devs are literally paid to do this. I have seen this trend across many years, it is not remotely intellectually dishonest. It’s far more intellectually dishonest to refuse to acknowledge someone’s valid criticisms solely because they don’t also offer a direct solution to it.

How weird, once again you seem to have conveniently left out half to two thirds of my points. Sure would be a shame if I clarified multiple times and you constantly ignored them.

Aw snap, you did.

Lol.

Trying to always be the bigger man does nothing on the internet but end up with annoyance. I’ll settle for snark while still clarifying my points, not that that seems to have done much for this conversation with you.

Criticism is not complaining. Do not try to invalidate genuine criticism that way. Yet another rote attempt to put it down. You are doing the most stereotypical and poor responses possible while wrapping it up in a “I’m just discussing!” veneer.

I’m pretty sure this guy just makes it his lifes mission to put out absurdly bad contrarian takes and whenever someone makes the mistake of actually making valid counterpoints he just goes “that’s just some words man”

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At this point I just expect him to quote solely the final paragraph and say something along the lines of “I never said I was referring to you!

And now since I predicted this we’ll go full snarkception wrapped up in fake politeness. :upside_down_face:

Just consider for a moment.

Right at this moment, there are people working at Fatshark, quite literally scrambling to try and save this game mode, to somehow make it fun or at least tolerable to the players.

Who’d have GUESSED? How could they have possibly known it would end up like this??? Its not like the last version of this mode they released had the same reaction. Its not like we tried to WARN them before they even released it.

Its not like we told them time and again, no one WANTS this mode. /SARCASM

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Your responses continue to conflate my tone with the points I’m making, as if one invalidates the other. It’s worth addressing how often you accuse me of misrepresentation or rhetorical tactics while consistently shifting the focus of this conversation from ideas to personal grievances.

I ask questions to clarify, not to mislead, and your reaction to them, labeling them as “fishing for gotchas”, seems more like deflection than genuine engagement. If you’re certain about your points, why shy away from refining them when challenged?

As for your skepticism about my anecdotal evidence, let’s be real. Neither of us has comprehensive data about what the entire player base feels about Havoc. The difference is, I’ve shared an observation from actual in-game interactions. You’ve dismissed it out of hand, all while relying on your own feelings to prop up your criticism. That’s fine, but let’s not pretend either position is inherently more valid.

And yes, “skill issue” was perhaps an unnecessarily blunt remark, but let’s be honest - it was in response to the energy you brought into this exchange, dripping with condescension and dismissiveness. If we’re going to keep this productive, drop the projections about “tactics” or “tone” and focus on the ideas at hand. Otherwise, we’re just spiraling into the very internet debate trope you’re so quick to decry.

Now, if your core criticism is truly about balancing Havoc modifiers, let’s get into specifics about what you’d propose as a better alternative. Otherwise, you’re just venting about the meta without offering anything actionable, which does little to move the conversation forward.

If my tone comes across as overly analytical or pedantic, it’s not out of condescension but rather an intentional effort to remain composed and measured despite the combative tone you’ve adopted. I’m being cautious to ensure my words don’t escalate into insults or harassment.

What alternative would you prefer - should I mirror the emotional intensity you’re projecting? No, thank you. I’d rather maintain a level of civility and avoid sinking into unproductive mediocrity.

You still haven’t told me what a “real person” is or how you should be treated. I think this conversation has run its course and you haven’t had anything of value to offer the conversation anyway other than your vapid criticism.

Edit: You know what, never mind. I’ve realized I’m asking someone who thrives on being prolifically condescending on these forums to suddenly change their approach—it’s not going to happen. Frankly, I’m tired of the argumentative tone and relentless sharpness you bring to every exchange. This conversation isn’t adding any value for me, so I’m going to step away and continue enjoying Havoc, as I’ve been doing.

I genuinely hope you find a way to enjoy Darktide. It seems like your experience with the game has been largely frustrating from Day 01, and I imagine that’s exhausting. I hope things improve for you, whether it’s through changes to the game or a fresh perspective, because it’s a shame to see so much passion channeled into criticism without any joy.

Guy, I think that if this game mode was a success there would be a lot less criticism everywhere on this forum…
I have seen less complains when they released unlocked and unloaded.

That’s your choice to refuse to see that. But there are many posts that describe the feeling of a lot of players.
Sure there are players that like it… but if the majority doesn’t play this mode, well they will face difficulties to find players to play this mode.

A bandaid on a very serious injury cannot save the wounded soldier. It will just make the agony lasts longer.

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If this is just Steam, and there’s still Xbox and we have only the usual suspects complaining about game mechanics… Roughly 7-8 posts on the forums of people talking about havoc. And you wanna measure that against 18,000 players? That’s like going to Florida and saying that North America is Swampy and Hot. I’m tired. I’m going to bed.

Have you noticed that there are new weapons delivered by this patch? also new mission (that is great). The players increase cannot be seen as an havoc endorsement.

I love the new mission and the new weapons. They are really great. But havoc… I just hate it (actually - let’s see what it will become in the future).

Oh and wait 2 months and let’s see how many will still be around just for havoc…

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Ah yes, my points like answering your question out of left field like the one about ammo. Except it had nothing to do with ‘refining’ them and everything to do with who knows what. Once again you’re dodging things. If you want serious answers, don’t throw in questions that have nothing to do with the conversation at hand.

Nope, there’s literally a multitude of topics across all media I’ve seen for the game criticizing it.

Way more easily verifiable than “I swear I asked people in my last ten matches about it” which is already a much smaller sample than just this forum.

Weird, I seem to have pointed out that you’ve ignored a bunch of my points multiple times and you never actually responded to them. Funny, innit? This entire post even just sits here and types multiple paragraphs about me not playing your game.

“Hey removing toughness gating sucks. Don’t do that.”

There you go.

“Hey actually balance things like dueling sword and fix how power crept players are with their talent trees along with the massively lopsided power disparities skill wise.”

There you go. None of this is necessarily new, and all of it was predicted before havoc even came out.

He says, typing an essay bemoaning this and continuing to ignore the actual discussion.

And once again you dismiss it as ‘vapid’ and see no issue here. The complete and utter lack of self awareness is impressive.

Ignores the entire discussion, gets pissy when called out it multiple times, dislikes when someone doesn’t give them respect they never earned, then dips out when they’re out of their stereotypical answers.

Yep, this goes about the same way any debate does with someone who ultimately doesn’t have a point other than to defend something they like, regardless of criticisms. You have followed the rote responses to a T.

Just because I’m not balancing out criticism with “Boy howdy, I sure do love Darktide.” doesn’t mean I hate it. This is yet another attempt to demean my opinions (whether that’s your intent or not) and frankly that’s a hell of a lot more exhausting.

I’ve literally recommended the game to people with the stipulation that the servers can be poor on high difficulties in particular and that the balance is pretty bad. Both of which are pretty fair criticisms.

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Riiiight. Steam sale, promotion, youtube video, Twitch drops. Its not a good metric.

I have a better metric, having friends who play the game. Measuring the response of people I know on the forum who WANT to love this game. Asking my friend who owns the game, but hasn’t played in over a year. Heck even people coming to this forum to make an account to share their issues with the patch.

The overwhelming response to this has been pain.

And that too, good point.

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META can exist without the imaginary breakpoints from <10%, you know, by having DIFFERENT WEAPONS.

This is the general feeling in our small group also. The vast majority of the other difficulty modifiers are fine. I feel that a lot of those new modifiers should be just part of the mealstrom anyway.

We don’t mind enemies being more difficult, more enemy HP/tankiness, double bosses, ranged damage resistance and ammo scarcity (we love that part). This tends to test your footwork more and general knowledge of the melee combat. Corruption modifiers push zealots away from that one tired build everyone uses, but funny that…you can still grab Holy Revenant…and Beacon of Purity AND majority of easy mode zealot talents.

The overtuned ranged enemies changes tho…mhmm not so sure about that. From lack of warning, audio cues, poor visibility and the network latency, this doesn’t feel good at all. Trash range enemies were over-nerfed in the past, but this time around too many things have been tuned up.

This just leads to PeakTide gameplay, pulling ranged enemies from every new area and abusing their dumb AI and cheesing mobility and heavies on those few broken weapon classes Fatshark so far has refused to rebalance.

I don’t mind getting splattered if I make a mistake in melee. On other hand getting melted in a fraction of a second by few trash shooters, just does not feel balanced. Its too easy for mobs to flank players, teleport behind through the door system or drop down from the level above etc. It certainly increases the value of Exec Stance anti-shooter vet, golden toughness, the psyker’s dome shield, and Ogryn’s slab shield.

You just have to be more methodical with how you enter new area, constantly check your flanks and run specific “oh sh…t abilities” which then turn this into easy mode. For me tho this breaks somewhat the flow of combat we got used to over the last 1+ year.

It’s probably quite tricky for Fatshark to balance ranged enemies so they are a threat, without making them totally trivial again. Maybe when they engage players, their initial accuracy should be bad, and start improving longer you ignore them, stand in the open, don’t seek cover, slide away etc. Atm the combination of their range damage, lack of warning, reaction times, rate of fire ramp up damage too quickly.**

**Make them Star Wars troopers during the first second or 2, and then gradually turn into old Unreal god level bots :grin:

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First of all try counting a little better, there are more people talking about havoc than you have fingers.

Second it’s a niche game mode that many people are even having issue getting into a game in first place. For vast majority of people it’s natural to assume they simply didn’t even care enough to touch it so they don’t comment on it.

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Just having grace period back would probably be enough, maybe.

but since there are people who cleared Havoc 40 already, they probably might not feel too comfortable knowing other people will get to that point easier compared to what they have to deal with.

Considering people also complained about total kill penance frame being easier to get after FS reduced the requirement.

There certainly are, even those few hardcore players like jsat I have seen, clear rooms by pulling ranged mobs, spamming golden toughness, psykers dome and abusing high mobility weapons, high stagger weapons, general zealot silliness. I’m not saying Havoc is impossible, I’m saying ranged shooters changes are poorly balanced. There is very little space for free flowing gameplay with Havoc shooters.

You and me both, actually quite a few of us in this forum, we’ve been asking for this for an entire year, more in fact, since patch 13

But Fatshark is more interested in listening to reddit

noticed that in another way since i’m having issues getting into higher havocs with my ogryn.

so basically game mechanics dictate some mandatory counters present, you can be as skilled as you want, aint gonna get you a place it seems.

personally i’m not one for browsing discord.
up until now i chose randos with sometimes a buddy on my own time and intend to do so.

that means me skipping havoc for stalker 2 after getting my next level cap done for the day by try and error, so be it.

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Havoc 40 was fun, but you have to really play exactly the way the gamemode designed for you to play. Stay in coherency, stack up on gamebreaking interactions and push your way through it.

I enjoyed getting to play an actual coop game, but at the same time it highlighted the poor balance of the game. Everyone knows high mobility weps are OP. Everyone knows that gold toughness spam is OP. So Fatshark tried designing a difficulty that’s actually failable and not a free win with high mobility weps and gold toughness spam going on. The issue is just that these things are so powerful all the other strategies in the game (that are perfectly fine on aurics) just don’t work there.

It’s basically highlighting how absurd the build based power spikes get in Darktide by being balanced around the peaks of those power spikes. It would’ve been way more interesting and healthy for the game if those were nerfed first and the gamemode was balanced around a less broken game. Not what we got though, oh well. Maybe one day they’ll realize that allowing absolutely busted OP stuff to be in the game is actually killing their means of game balance, and that it wouldn’t actually be a Helldivers 2 moment to bring some things in line.

Here, I’ll show a graph of what I mean because I’m not sure the concept is very clear and I’m bad at describing it.

This is the problem with Havoc I find:

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Zoralink has expressed that anecdotal evidence is not a good metric. So… Donno what to tell you.

Roughly is an estimation. Posts are topics, not replies. Maybe try comprehending a little better?