S tier post
This is bad. This is really, really bad.
If people do the sensible thing and drop down in difficulty to level a ābasicā suboptimal new weapon family, you are actively punishing them by increasing the grind. Meaning people will be tempted to grind new stuff in 5, thus bringing suboptimal gear and making it more painful for everyone else.
Get rid of the grind. Get rid of the mastery system. Just unlock it all.
You also need to get completely rid of the power budget system, or allow us to freely swap around stat bars. Forcing in the RNG and forcing us to keep hunting for a good base weapon is horrible.
A follow up question on the āweapon potentialā question, because I may be a bit slow, or just want it spelled out. The first picture with the double barreled shotgun has a base damage of 60% but the player can upgrade it to 71% potential?
Also; are there maybe some weapon, or armor, attachments in the works? I would love to see flashlights and lasers. Even if a flashlight attachment means my ogryn is just going to duct tape it to the gun
Itās something about the hidden potential and it sounds like you have to up your mastery to even see what it isā¦
You can see from the screenshots that the maximum potential stats on each weapon will now be visible. Of course, this is an assumption. @FatsharkStrawHat!!!
Yeah, I wish they would get rid of every layer of RNG and randomised weapon stats too. Just have weapons that always do x damage and have y ammo and then you can slap fun Perks and Blessings on them from there.
What we appear to be getting is a compromise, where Fatshark are willing to make it much easier to find a good base (any stat total will do, be it a 301 or a 380, as long as the stat spread is good because any weapon can be boosted to 380) but not willing to scrap the stats entirely.
Unfortunate and a bit weird but significant improvements over the current system so Iām Stockholmed enough to be optimistic.
Great communication!
One question: you mentioned that there are changes to some of the blessings in this update, are there any plans to add completely new blessings?
some weapons have very few blessing options and are not interesting. this is because in the end most of them are only useful for things like increasing power and cleave.
I also think there are problems with blessing models like the power cycler, where you have to use a specific blessing to perform it.
iād like to see a major overhaul of blessings.
Itās an improvement. Iām just very annoyed they are keeping the RNG and sticking a grind on it. And Iām worried about that grind. Itās not like weāll just be grinding blessings. You have to grind to unlock perk tiers. And weapon skins. And who knows what else.
I donāt think the grind will be short, knowing FS.
Duelling Swords for Vets
And for zealots for that matter, but veterans are the foremost concern

the maximum potential stats on each weapon will now be visible
What does this mean? From what Iāve understood you wonāt be able to change stats on an already acquired weapon, so why show this? And why isnāt all statsā maximum potential stat 80?
I know that Iāve missed something fundamental here.
The grind is a WIP, most details are still subject to change based on feedback, but what I saw was high exp earned in T4/T5 so experienced players would unlock everything for a brand new weapon family quickly, while Consecration remained available to upgrade a few bases and make something workable to start playing with.

What does this mean? From what Iāve understood you wonāt be able to change stats on an already acquired weapon, so why show this? And why isnāt all statsā maximum potential stat 80?
I know that Iāve missed something fundamental here.
The max total for a weapon is 380. So for instance four stats at 80 and one at 60.
Each weapon has totally random āstartā stats, and depending on that distribution, a stat may or may not reach 80% when fully maxed to 380 total budget.
All weapons can now be upgraded via materials in the Expertise system to a maximum rating of 380. Since there are 5 stats on every weapon, that means the spread will not be perfect 80s across the board. If you look at the screenshots in the OP, you can see the current and max stats (max is the extra grey bit). You can spend materials to get from the current to the max, but not beyond the max.
So you may have a weapon with the max stats at 80/80/80/80/60, but a single stat will never max out below 60.
How quickly is the kicker, I guess. If I played a T5 mission and it only unlocked one ālevelā of the weapon mastery, and that level was a tax skin instead of a blessing point, I would be⦠not happy.
This is looking very cool. Im looking forward to this and lovingly tweaking my precious babies.
Also @FatsharkStrawHat your communication is appreciated. It really is, some info is better then silence andā¦thank you is all.
opening up more weapons between classes . my dream for a powersword on zealot continues! (please fatshark give us a two handed powersword)
This is the real kicker that needs to be foot stomped. How long.
Presumably it wonāt be done in a day, which is whatever for large pre-existing weapon families.
But itās gonna suck hard if a new single-weaponed family comes out and I need to spend a week messing around with it before it is where I want it.
I still think there should be a tertiary exp bar that goes up slower but works on whatever family you want it to. Would help future proof the system.
While interesting none of these changes address the rng of the bases % stats or give the players direct control to change and redistribute them.
For instance: lets say I have a recon mkII lasgun with a combined 350 for the 5 base stats distributed as such
60% ammo
75% damage
68% Mobility
66% Stability
80% collateral.
I donāt see much use in having a high collateral stat compared to the others and would like to redistribute the points of it to the others to make it as such
80% ammo
80% damage
80% Mobility
80% Stability
30% collateral.
In the current system I canāt do this, in your proposed changes I also canāt do this and instead have to rely on more rng where direct control would be objectively better.
When people talk about rn this is what they talk about. They want direct control to take and redistribute stats from the combined 5 base stat pool how ever they see fit without any rng getting in the way for as many times as they would like.