Itemization Rework Q&A Part 1 - Dev Blog

Oh so we CAN adjust stat allocations a bit then. That’s awesome! I must’ve misunderstood this from the start then.

My only wish would’ve been to be able to deduct from 1 stat and add to another, or swap 2 stats’ numbers with each other. But this is better than I first thought.

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Somebody up top clearly wants a loot reward system, which does necessitate some RNG. This level of RNG is probably the best compromise we’re gonna get.

Although another cool thing they could do to compromise is go the Dungeons and Dragons route.

Roll the 5 stat potentials, then let you rotate which number goes where. I.E. swap your 52% damage for your 79% collateral. Not full control of the numbers themselves like people want, but would be better than being stuck with 79% on collateral.

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Sounds good overall, just waiting to finally get my hands on this

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We don’t need a compromise and there’d still be reasons to fish for more versions of the weapons like one with a higher number pool or to set up for a different purpose. All they need to do is add a few arrows onto the stats from this pre release pic and tell us how much we have left over to use

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Ooh, absolutely. Being able to min-max would be quite nice.

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Yea, that would be interesting and I hope it is being considered, but I don’t think it’s critical. Since everything can be upgraded to 380, the minimum max stat is 60, there’s practically always a dump stat, and there are only 5 stats, the odds of getting a will-be-functionally-perfect weapon are extremely high.

The difference between weapons will then be how much extra materials need to go into taking them from their rolled stats to the max.

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What I’m talking about is the grind required to merely obtain the item.

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So before the itemization rework patch drops, it’s actually worth keeping weapons gained today with desirable stat distributions, because after the rework we can apply Perks and Blessings freely to those weapons (assuming we unlock full Mastery)?

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Absolutely.

It’s also going to be worth digging through Peddler and the RNG base shop, because most people at level 30 will not have a complete catalogue of 1 and 2 level blessings - and I’m pretty sure filling out those will give more Mastery XP.

And honestly, what else will you spend dockets on.

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Very nice. How nitty gritty can we go with the stat adjusting? Are the detailed stats preset on an 80% damage weapon? Or will 2 of the same weapons with 80% damage have wildly different distribution in the finer details of the V menu?

I’ve have a somewhat fundamental question in regards to this: If 80% is the cap on a stat, that’s effectively 100%, why not just call it 100%?

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But why? It makes 0 sense cause every weapon type has its dumpstat anyway. The only purpose of that rng is to force players rolling gacha. It’s a pure time consuming thing with no fun element.

If you want to reduce player’s progression speed just change upgrade prices curve.

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It’s not been confirmed whether or not that is the case. And I’m going to be mighty goddamn annoyed if Fatshark wants me to jump through that sort of hoop. The intelligent play has always been to ignore lower tier blessings so I will not be happy about them going “looks like you should have been trying to fill out the entire sticker book the whole time :clown_face:

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I’ve always thought 80% was max because the remaining 20% may be reserved for an additional item rarity beyond orange.

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Because in the inspect weapon menu there’s another layer of stat distribution that goes beyond the umbrella 5 major stats. One 80% weapon will look different from another 80% weapon.

Epic.

This really close to what I was hoping for, I’m amped (=

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I doubt it, 80% is basically 100%. Weapons have to be balanced. If they cranked up to 100% they would essentially have to rebalance everything.

To me, 80% always represented that we are rejects and we’ll never have perfect gear.

Sub-stats are purely a function of their “main” stat. Two 77% Mobility Agni shock mauls, for instance, have identical Mobility sub-stats. I can’t imagine that will be changing.

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so no red weapons with lots of seals tacked on?

(╯°□°)╯︵ ┻━┻

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Isn’t mobility the exception because it only has dodge count and distance? And dodge count is always a whole number.