Okay, fair enough about progress, but I would like to see a system where you can sacrifice weapons by infusing them into the gun you want to upgrade. Suppose I occasionally log into the Zealot with the hammer just for one mission, and I have to have bad weapons because of that? That’s not great.
Man, as soon as the update drops I’m hitting that crafting bench.
I’ve had this thing hidden under my bunk on the Mourningstar for over a year now. Ohhhhh man I can’t wait to play with my lasguns!
I know its taken a while, but I’m so thankful for this rework. Seriously, the CMs have been gold, passing on our feedback and everything. ![]()
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This everything seems like 380 weapons are new bricks cuz we cant change any stat here (Judging from describing). Just perks and blessings. Any low tier (340 for exp) with triple 75-80 will be better than mid 380 (The role of 380 is a be best weapon in the game)
So, can we get another casino AKA random rerolls for stat distribution for 380 weapons?
Yea, we’re getting that. Since all weapons can be brought up to 380, you just pay 10k ordos or whatever to roll another random one. Then, if you like the spread, you spend mats to juice it to 380. Or you pick up a 317 in the hourly/daily shops because the ultimate 380 spread looks good, and upgrade it.
Nowhere near the ‘brick’ issue unless you’re exceptionally unlucky and everything you get is stuck with a damage max around 50% or something.
The majority of a weapon’s power comes from its perks and blessings, especially on crit/oneshot centered weapons. Being able to freely swap those is enough to beat the RNG almost entirely.
Yea I agree. I think it’s going to make a huge difference and strike a good balance between grind and reward/autonomy
Does the increasing the bar stats have logic behind it or is it truly random? (for example, 20 Mobility, 40 everything else when u turn that into 380 will that become 60 Mobility, 80 everything else?)
and do u always have enough Cog Wheels to put T4 Blessings and Perks on a maxed out weapon? (this 1 is kinda important coz if u couldnt theres items currently that would be unobtainable)
Mobility, Reload and Stability can all be pumped up. Stability would be at least 60(potential) because math. I’m guessing anything we currently own will inherit the shadow stats for it’s potential 380 final form.
Any stat minimum, when maxed out will be 60+
Not what the boss lady says, my friend.
I can’t keep the predetermined stat ratios whilst simultaneously increasing its rating because at least 2 stats are already maxed out on this weapon. Because maths.
The yellow bars aren’t the predetermined stat ratio. The gray bars are, or rather will be. If you purchased that weapon I have a pretty strong feeling that dump stat WILL be bumped to 60ish. 69 if none of the other stats get bumped.
Opening salvo is bugged, it has 4 different reset times.
- Lasgun hipfire - short, its possible to semi auto tap and have it up on all shots
- Lasgun ADS - it takes 2 anime episodes to reset, absolutely unviable
- Autogun hipfire - same as lasgun ADS, it takes solid 5 seconds to reset = worthless
- Autogun ADS - short, less than 0.8 seconds iirc
So it only works with autoguns ads as other shooting methods are bad (hipfire lasgun has same accuracy as if I gave the gun to a toddler)
Huh. How long as this been bugged?
Yes. And you’ll notice that every yellow bar in the example is 10 (or 11 - probably due to rounding) points offset from the maximum. Convenient example that. Those ratios work very nicely. Each +5 point chunk now fills those bars equally 'til it maxes out.
This is why I’m saying this still will need thinking about for existing weapons. Existing weapons aren’t pre-set to this nice ratio where everything will end up naturally between 60 and 80 by proportional scaling. In the example I have, how are they going to decide what value my current lowest-two stats will end up at. RNG? Ace! RNG top-stats on all the existing RNG weapons.
Granted that means I can make them all better than they are, which is good I guess. But still a load of RNG across my weapon pool, again!
My suggestion is to start collecting a pool of weapons with nice base stat distributions ready for the change. Just in case! ![]()
Not sure it’s a bug. Just bad.
Since the start, I have 2 bug reports and its still in the game.
And its VERY EASY to check, just go into psykanium or a normal map and look at the icon
No its 100% a bug
There is no reason other than a bug that there are 4 arbitrary reset numbers.
It would be the same if brutal momnetum worked on heavy attacks but not light attacks on weapon A
BUT
It would work on light attacks but not heavy attacks on weapon B
opening salvo resets at the rate it takes the gun to reset its recoil. that’s not a bug, it’s just how the gun recoils work. lasgun recoil is WIERD.
So its a bug as recoil of a gun is the same no matter how its held.
BUT even if - then it would work in ADS but not hipfire.
As it is now out of 4 possible modes (las weapon hip/ads , projectile hip/ads) it has 4 different reset times.
