As the Fatshark Devs said in stream, just learn to dodge. Then you don’t even need curse resistance.

As the Fatshark Devs said in stream, just learn to dodge. Then you don’t even need curse resistance.

Outside the realm of skill in this game, there is still extremely shitty things that CAN happen to you. You can get hooked, assassinated, or inadvertently and instantaneously in a bad spot where you can take damage no matter how good you are. You need that health for insurance so post disabled, you have literally 2HP. Then you have to fight whatever without taking a single tick. The skill is in surviving after disabled, but no curse resistance means less insurance. Every couple games now and then something extremely shitty can and will happen to you, no matter how skilled you are.
The whole thing of this game is damage avoidance. Thats all it is. Eliminating threats and avoiding damage
Elves for good example do not last even 5 seconds while being assassinated from full health.
I’m aware. I was poking fun at the Devs advice…
With twitch, no CR is around 4-10HP with curse of the rat. Nothing you can do when ratling gunners face spawn and shoot off your left nut. 1 bullet winging you = dead.
Lol yes that among the 100s of other possible BS scenarios that can happen almost always by specials doing their special things. Extremely special things. Instant vertical jumping gutter runners that appear magically from nowhere with no audio cue during a dense horde instantly comes to mind. Or the pounce that throws everyone else off the ledge so they can just happily stab you to death in peace… ya, those kinds of things.
Just rework the drakegun and i don’t really care how easy it is to play him afterwards. I either die due to boredom or lack of temp hp and both of them are something i really don’t enjoy.
Compared to Zealot LUL
Or Slayer OMEGALUL
Well, there are some classes I just don’t play because they feel like a soft choice.
Zealot, Merc, HM and IB are all soft choices, with WS and Pyro having some mechanics that make them a softer choice too.
Zealot is imbalanced to the point of comedy. Facetanking a Zerker rush in the first minute of the game to get your HP < 15 then left-click to victory! Not to mention his get out of jail free card Ult rush. Any class in this game that gets grumpy about being healed is dazzlingly broken.
Merc with Exe sword and his ult make him a THP vacuum, hoovering all of the THP up, similar to the SIGMAR-THRICE-DAMNED drakefire weapons. I hope they blow up in Bardin’s face and singe his face bald for the rest of his life. Small dwarf children will point and laugh at the baldy-faced dwarf.
Actually, that might be the easy fix, just increase Noobflamer/Healthpot-Guns Heat Generation in line with something like Bolt Staff Charged attacks to prevent complete control of pretty much everything.
Handmaiden is virtually unkillable with the dash and dodge distance and invisibility after the dash, although she is squishier than other tanks.
There is one of my older threads somewhere making very similar observations to this one when I first went to play IB with Barkskin. Turned out it was nothing really to do with Barkskin and simply that IB was spectacularly tanky.
My logical brain acknowledges that a lot of design decisions must revolve around the capabilities of the consoles (I don’t mean the players, I mean the ability of Keyboard and Mouse to spin and kill 2 or 3 specials at once) so there are definitely some classes that are designed with consoles in mind.
Pyro and WS ults -mentioned at the top of this post- being the perfect example of a “console class” designed to help console players deal with specials more effectively. Possibly these tanky classes have some of their mechanics designed for consoles too?
That leaves Hunstman, Battle Wizard, Unchained(DLC Weapon OP tho), Shade(could be argued backstab boss delete is OP), Ranger Vet, Bounty Hunter and WHC that are the classes that require more concentration and have a lower tolerance for mistakes.
I mostly play Hunstman, Unchained, BH with a dabble in RV if I feel like it, although I can’t really get the handle on RV properly. I do, of course, have a lower success rate than if I played IB or Zealot but the glittering lootz at the end isn’t really what I play for.
I play Zealot, IB and Merc and HM when I’ve had a skinful and don’t want to concentrate too much.
Ok, so now I’ve offended almost everybody…My point is, the design choices must surely include consoles abilities as well as respective players abilities, and the fact FS want people to keep playing a buy more DLC.
Some people play IB with a 2h axe and Shotgun and pile into the biggest threat soaking up the hits and actually tanking, allowing high damage classes to do their thing. Nice. Some IB players Drakefiregun me into the back of the head while I swing through the ashes of skaven bodies trying to top up my THP. Not nice.
Quoted for truth, couldn’t agree more. As least the Ex sword takes a bit of skill to use…
Thought I was the only one. The fact I can still carry matches with Zealot when I can barely talk after a night at the pub tells me this class is unbelievable broken, lol.
As for drakefire weapons, the pistols I don’t mind as they actually flow with the class. You can be very aggressive and push a horde with melee, Q switch to pistols, heavy AoE fire blast, switch back. While constantly pushing forward and keeping the enemies focused on you. You of course need the ranged to be actually killing the specials though or it’s gonna end badly for you.
The drake flammenwerfer is just… ugh… I don’t even want to talk about it anymore.
Funny thing about Ironbreaker is that he’s the best ranged class that Bardin has. Those drakefire guns pack some serious heat (no pun intended).
A skilled IB clears hordes with those guns with ease. And can easily take care of armor with his melee. Especially if you use the 1h Axe which dominates armored enemies.
I agree that even if you increased his passive to 30s instead of 20s it would still be good AF. The rest of his kit is also extremely strong.
I’d go so far as to say that the best class you can play if you play alone and sign quick play with 3 randoms is the Ironbreaker. The carry potential is extreme with IB. And I’ve always said that I consider IB to be the best class he has simply because of how great it is to have him in a team. And he works in pretty much any team setup.
Regarding the title of this thread. Is he easy mode? I’d say, No. He’s not.
The difference between a GOOD IB and an average IB is easily noticable. Most of them I see are kinda “meh”.
Although given his kit I get why you would say he’s easy mode. All that DMG reduction and his kit in general. So it’s hard to argue against it.
Still my personal opinion is that he’s not easy mode if you take into account the extreme skill gap between a godmode IB and a mediocre IB.
By definition a tanky class can take tonnes of damage, which is what the IB is designed to do, yeah? So what’s the problem exactly? He can face tank groups of elites while using his taunt to draw aggro away from teammates in critical situations, like when somebody goes down.
I think the IB performs fine currently, no changes are really needed, except for replacing the left and right LVL 10 talents with something more interesting.