Introduction to Havoc Q&A - Dev Blog

You seem to have a big contradiction here

4 Likes

It may indeed be premature to talk about Havoc at this point.
at the very least, as he mentioned, the system is already complete, and making fundamental changes would require a significant amount of time.
with the update coming in about 10 days, I plan to play Havoc mode for about a month and then provide feedback.

3 Likes

I don’t like how this reads at all. If I reach Assignment #35 on week 1 and don’t manage to play on week 2 then on week 3 I would be back where I first started on week 1 because as you state:

players will get a new Havoc Assignment based on the highest Assignment they completed the previous week

Week 2, then, would be a null value or 0 in my example. I would go back to Assignment #1. But in a response to an earlier question, you state:

So which is it? Assignment #1 or Assignment #35?

1 Like

weaves in vt2 were also timed xD you could get a defeat screen if you weren’t in time.
but they changed that recently and they made that even if time is expired, you won’t get the defeat screen but then it won’t count as completed iirc.

in havoc at least no time for what im aware

2 Likes

Yea, the timer is a HUGE demotivator for me…just not fun.

My education continues…all these Weave objectives suuuuuck: https://youtu.be/Z9rcvXKLP-Y?t=1045

2 Likes

Once again on paper there is a lot of positives and negatives about havoc, we’re gona have to see how it shakes out live

2 Likes

And making me go from cautiously optimistic to slightly worried about havoc mode at the same time! Going to hope for the best however.

Hah well personally, I don’t think that Havoc is going to have much in common with Weaves! In this particular instance, I don’t think we’ve seen any indication that Havoc missions are going to have an alternate (timed) completion mechanism like essence is Weaves.

1 Like

This is huge negative for me, right off the bat. Plus numerous other negatives.

Seriously.

I’m an old geezer now, I don’t want to have to be doing this “group” crap to play a game mode, just let me play the mode normally instead of cooking in (by dint of the 40 seperate ranks dividing the playerbase) a limitation on how we play.

Weaves didn’t work for this exact karking reason.

Also Strawhat, incase you weren’t aware, this was ALL made clear to the devs who made this mode “weaves” (in VT2) all those years ago. They were told: “no one wants this, why are you doing this?”

I hope you can see why there is confusion right now, and a little bit of acidity.

6 Likes

Wasn’t this the same thing that resulted in the devs telling us ‘we are giving you what you need, not what you want’ in response to the overwhelming negative feedback?

Sounds like there’s an ego problem at Fatshark if so. Then again, the gacha system lasting for two years was proof enough of that.

6 Likes

I believe it was yes. I’ve seen quotes from that time, and I’m pretty sure you got it verbatim.

I’m not completely against the idea of a system like the Weaves, the issue is I’m not entirely sure they did learn anything from last time.

Very depressing. I’m really hoping Havoc can be shaped into something cool, but I’ve just got back from testing Vermintide Versus so thats gotten me feeling pretty unoptimistic.

Sometimes I think maybe its a ‘me’ problem. Then I see the forum posts from other folks.

1 Like

I’m literally only going to play Havoc for these cosmetics:

4 Likes

gotta walk like you’ve got a load in your pants when you wear 'em

6 Likes

Really feels like Weaves 2.0, and that flopped pretty spectacularly. Lack of quickplay is going to make this a huge headache to do for regions with lower population count.

Its going to be like Special Assignments. It was cool, fun and interesting for the first two weeks, and then it dropped out of existence. No one was playing it and getting a group for it became a huge hassle. With Havoc you are basically compounding this problem by 40.

I also don’t know why you keep pushing for premade lobbies. This is a fantastic drop in and play game. Most people don’t want to jump through hoops to play new content.

3 Likes

In his defence, he might just be packing some SERIOUS heat down there if you catch my drift.

1 Like

What is up with no quickplay/matchmaking direction?
This is developers straight out not trusting their players.

People who would even bother to queue, if there was a matchmaking, already know what they are getting into. If the player skills are the issue, why shouldn’t I be able to disable crossplay so I don’t need to see vast majority of console players who are already at disadvantage?

All of my auric and auric maelstrom missions are done via quickplay/matchmaking. It is hit or miss, but mostly hit unless there is a player with malicious intents.

Is it really that difficult for you to disable the hot-joins once the match start?

I just don’t understand this concept that hard mode can’t be done with random pickupgroups.

Also timegating and decay are the worst thing to introduce into coop shooter game. I don’t want my game to be a job.

4 Likes

I don’t fully buy the idea that quickplay is an issue due to havoc requiring specialized loadouts.

What you could do instead is to remove the timer from the lobby so that players have a chance to do a quick review and discussion of loadouts…and then go.

1 Like

There is no competitive ladder or leaderboard in Havoc.

Unless the “weekly reward” is something actually desirable and not just exisiting materials (and even if it is), the weekly reward system and rank decay should just be scrapped. It adds nothing to the mode other than a very poor and obvious way of (attempting to) add player rentention.

If it is something desirable (i.e. Aquillas or something else) than I would caution against adding them as weekly rewards, move them somehow to the normal board, and just get rid of weekly rewards and rank decay anyways. The mode will be filled with people who feel they have to do the mode to get the weekly reward rather than who want to play it, and will make losses and “bad lobbies” more frustrating and toxic.

It doesn’t add anything to the mode. If the only thing you are logging on to do is stop rank decay, you won’t be having fun, will probably play worse and will burn out and quit the game quicker. Doubly so as it’s only tied to the party finder. What if you do log on to stop rank decay, but no one lets you join their lobby or will join yours during that week? At that point the best course of action would be loading in solo and either trying a run with 3 bots or dying as quickly as possible.

Darktide is not an MMO. And while I think there are concepts that can be taken from them to design interesting and challenging co op content, requiring weekly/daily logins to do “chores” is not one of those concepts that should be adapted.

3 Likes