It’s not the same. Those questions are philtered hard and don’t make it clear about game’s future. Aswell as they often about minor things.
What would be cool if some community members were doing talks, be it Reginald or Telo, not FS employe who knows what is uh…“apropriate to ask about”. If CM knows there are no plans for new enemies update near soon, she or he will not ask it.
I will reserve final judgment until I play the new mode, but I have to say I find the setting quite underwhelming.
In Back to Ubersreik we were also in a dreamworld/shadow conjuration but it was for achieving an actual in-universe goal and foiling Pactsworn plans. The only reason there were baddies in the vision at all was because enemy mages were interfering from afar. After uncovering the luckstone’s location, we retrieve it in real life and it sits in the Keep afterwards.
The teaser showed a 4-man team standing before a massive portal which conveyed some sense of deeds of import but this sounds like it’s just Meatgrinder+. We’re not invading the enemies dreamspace or taking the fight to some astral plane or anything. We’re just on-board the ship, playing with ourselves in a fancy psychic VR. In which case, why are there any rewards apart from xp? Why would the Inquisition dole out dockets and plasteel (which aren’t worth anything in meta terms but are supposed to be valuable in-universe) for dudes just camping out in the simulator on the ship and not doing missions? This would be like DRG paying me for the barrel game or the Jetty Boot arcade dishing out minerals. It just makes no sense.
And you say there is no training regimen but perhaps your writers have forgotten that that is what Sefoni is there for in the first place. She hosts the “training grounds” in the Psykhanium. It’s where we take the tutorial. And sure, we as players can skip the tutorial, but I wouldn’t expect to (or want to) play through a full 6-month training program involving boot camp, A-school, and C-school in excrutiating detail. Just knowing that it exists was enough for me.
So yeah, neat idea but awful justification. Terrible job fitting it into the setting if this is all there is to it.
Sigh like idk what to say really. This game is already hovering at dangerously low amounts of players (5-6k active) and it was already split by havoc to some extent.
Now instead of addressing that we instead get yet a other game mode that is further going to divide the remaining playerbase?
I truly hope this mode is something special because to me it sounds just a other thing you play for 2-3 times then forget it existed.
This sound fun from a gameplay POV! I’ve never played the tide games for a solo experience which makes sense since FS is all about co-op which I love.
While additional lore is cool I’d be even more hyped if there were some cosmetic rewards though. They could give us the lore rewards for collecting scripts and grims instead and by that give them more value imo.
Yeah, in BtU it was a way to justify bringing back old maps that doesn’t fit the current narrative. But for DT there is no prehistory, untill it’s gonna be NPC’s memmories.
I was thinking of applying as an intern in the past, or breaking in, and sneaking in some Lua bug fixes.
But this position to fill is intriguing, and maybe explains a bunch.
The newly established role of Development Director is designed to oversee the broader aspects of production, ensuring teams are efficient and deliver on time and within budget. As a key member of the project leadership team, you will work closely with Directors, Producers, Team Managers, and the Executive Producer (EP). Depending on the size of the team or workload, you may also take on direct oversight of a Feature team as a Producer.[…]
What you’ll do (lost some formatting, too lazy to fix…this)
What you’ll do
Ensure the development team is efficient
Help the team overcome obstacles to achieve project goals
Monitor team progress and performance indicators, identifying risks and optimizing productivity proactively
Encouraging transparency, feedback, and continuous improvement
Facilitate conflict resolution to ensure smooth operations
Collaborate with the EP, Directors, Producers, Team Managers and other stakeholders to align project goals and help create efficient project plans
Set processes to analyze team performance, implement improvements, and foster learning within the teams
Drive the adoption of methodologies and best practices
Be aligned with EP on the cost of the development team and ensure it has the right staffing in place
Collaborate with other DD on resource sharing and optimizations
Lead and mentor Producers within a project, providing guidance and resources for efficient project execution and fostering a culture of collaboration and continuous improvement
Manage performance and professional development of Producers
Genuinely no shade to Strawhat, she’s great too, but I miss Aqshy. Maybe it was because it was Vermintide, but I felt like we got answers more than silence.
As I pointed out in the Havoc update post, they have been “reading all of our feedback on Havoc.”, but what about all the feedback on Solo Mode still not available? What about all the feedback about the FOMO cosmetics? What about all the feedback about a proper mission select instead of RNG fests? What about all the feedback about dividing the player base amongst 4 or 5 different game modes (and then further amongst the difficulties available per game mode)?
Darktide Communication is abysmal, even worse than Vermintide and while that was better than Darktide it was still bad.
They want to act like they’re reading our feedback, but if that’s the case why are we getting level design, enemy design, and music composition dev blogs/interviews instead of dev blogs/interviews on the things the community wants to know about and has been asking for for years!
Because admitting the truth would get them review bombed when they’ve just climbed out of the Mixed Review hole on Steam.
Solo mode’s dead, they’re never going to change how cosmetics work, ditto the RNG missions, and they all know it. But just like with everything else in the course of this game’s development, acknowledging reality is going to be unpopular, so they just pretend it isn’t an issue.
The veteran gets training. Because after hundreds of successful missions of the highest difficulty, we need more training. Even the veteran, who already has actual training, needs some training. This is the same veteran that can just yell and knock Ogryns over btw. Like wtf is this slop writing lol