I’m stoked for new maps, but this is basically a half map? And only one?
Maps are the biggest part of replayability IMHO and keeping people engaged. We need more good maps (not reverse layouts like the launch ones) and at a regular pace, like the last 5 (why not 6?) we got.
I’m curious to see if the train will also have magical doors from where enemies spawn like all the other maps or if there will be a fixed amount of them onboard.
Will the mission board be tweaked so that this map is in addition to the maps per difficulty rather than replacing one, so it doesn’t reduce the normal map choice by 33% and the auric map choice by 20% for the week or two that the map is guaranteed?
I think a special fail state would do wonders for players to not feel like we wasted our time if the mission isn’t completed within the time limit. Give us a chance to escape or jump the train, but with less rewards.
The only way to start getting teamwork from the community is for the game to require it. This is a step in the right direction.
Don’t be a wuss who propagates the cycle of bad teamwork by fighting against the exact kinds of changes that will actually shift the game’s culture in the right direction.
That would be wild since there is the “Only Scab Faction” modifier, interesting if it is Dreg enemies only since the Plague Bombs are loaded on the train, and we had a possible hint of whats coming since Rinda Karnak “came back from the dead” by the Herald Of Admonition (event)
I am comvinced to hypothesize an encounter with Rinda Karnak on the Rolling Steel train, maybe she will have another step in ascending towards Daemonhood?
Imagine if they “warped in” or get dropped in by another means (heretic dropship, a brief slowdown of train [ to drop from a bridge or hop on from a platform ], or another train running parallel for a short moment?) it would be sick lol
You are asking for a failsafe for a shorter mission then normal.
Meanwhile others on this forum want to put 2 bosses at once at the very end of normal missions.
The duality of man…
Personally i think they should do neither of those things. Normal missions are hard enough as is without the very high possibility of a wipe at the very end.
And we dont get any failsafe in normal missions, why should we get one for a shorter one?
It doesnt make sense both story and gameplay wise. Story wise we would get executed for desertion if we jumped ship before we finish the mission.
We are supposed to get the job done or die trying, failure to execute the emperor’s will is heresy, heresy is death.
Mercantile’s end event basically works like Fortunes of War, a static event without any objectives, just camp a spot and kill everything (insane strategy), very cool design
you don’t camp in fortunes of war.
it goes in doing an anti clock circle where you have constantly to move to separate horde mass from others, you maybe played the lowest difficulties of it and just camped which is different
I don’t recall anyone saying that.
The suggestion I do recall is replacing some of the endless boring waves of trash and or shooters etc. with a monster to mix things up.