Managed to get through to Part 8/9 before deciding to sit down and puzzle out my impressions and feedback here.
Overall? Highly positive for what it is.
Trying to wrangle the existing ‘story’ and the built up lore is a pain, this manages it with, while not grace, at least efficiency.
It has accomplished what I and others requested of it: there is now a functional linear campaign and story.
The cutscenes are interesting, offer lore tidbits from time to time, and are generally good enough to give a semi-functional narrative.
There are some problems with bits like the traitor being onboard being brought up seemingly before the introduction scene because some of the original Path of Trust cutscenes have been reordered, I think? And others like trailer content being presented differently.
But overall, I enjoy it. It adds depth, makes the enemies seem more competent and threatening since they get to have the cultist guy being ominous in the background, stuff like that.
I would not call it exceptional from a writing standpoint, to be honest, barring a very few scenes. But it works and I can only find fault with the fact that so much of it had to be pieced together after the fact rather than made from the start to flow properly.
So, yeah. Good job Fatshark, now you have a functioning framework.
Mess about with quick play a bit to let others exclude em from rotation and let people replay them as they please and you’ve got a winner I think.
What are y’all’s opinions on the campaign?