Initial Feedback on Battle For Tertium

Managed to get through to Part 8/9 before deciding to sit down and puzzle out my impressions and feedback here.

Overall? Highly positive for what it is.

Trying to wrangle the existing ‘story’ and the built up lore is a pain, this manages it with, while not grace, at least efficiency.

It has accomplished what I and others requested of it: there is now a functional linear campaign and story.

The cutscenes are interesting, offer lore tidbits from time to time, and are generally good enough to give a semi-functional narrative.

There are some problems with bits like the traitor being onboard being brought up seemingly before the introduction scene because some of the original Path of Trust cutscenes have been reordered, I think? And others like trailer content being presented differently.

But overall, I enjoy it. It adds depth, makes the enemies seem more competent and threatening since they get to have the cultist guy being ominous in the background, stuff like that.

I would not call it exceptional from a writing standpoint, to be honest, barring a very few scenes. But it works and I can only find fault with the fact that so much of it had to be pieced together after the fact rather than made from the start to flow properly.

So, yeah. Good job Fatshark, now you have a functioning framework.

Mess about with quick play a bit to let others exclude em from rotation and let people replay them as they please and you’ve got a winner I think.

What are y’all’s opinions on the campaign?

10 Likes

I’ve enjoyed the update with the arbites, I don’t know if the campaign is any different if you play one of the original classes through it or if it’s the same, but it’s nice to see improvements like this and I hope when they do add new content that they keep adding to it so we can follow the story with more cool cutscenes and lore bits.

Edit- I also like the new mortis trial lore from the shipmistress Brahms, hopefully those conversations actually hint to what’s to come to Darktide in the future and not “just” some backstory.

2 Likes

Just got up to the carnival
So far it’s been just, you did operator thing that had some sort of impact somewhere. But the sense of gaining respect though completing missions with relevant dialogue from morrow and friends which can follow into a cutscene is definitely a step up and more engaging to follow from both a story and gameplay progression point than the previous structure of get cutscene with relevant level.

Also can definitely appreciate that each mission introduces more from the pool of enemies we currently have.

The only criticisms I’ve had so far are the whole thing with the traitor cutscene dialogue is it about it being an ongoing thing despite being the first time you hear of it and it spoils the cult of Admonition name reveal early with Refinery Delta-17 with the mysterious cultist saying “the hand of Admonition” which kinda spoils the moment during dark communion where Rannick and Zola have a moment of interest when listening in on Vox between wolfer and Rinda and Rinda name drops the cult and Rannick goes “admonition!, finally the cult has a name”

But this story addition has been great for establishing a foundation of an actual plot to actually now build upon and not just the rejects get assigned a mission and has made the player onboarding process significantly better.
They actually thought this though and put genuine effort into it which is great rather than the generic live service slop where it ultimately doesn’t matter it’s nice to see them genuinely care about the plot and put actual time effort and resources into it.

GJ fatshark I’m genuinely interested to see where Darktide’s story goes which is a massive step up from who the hell cares.

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Yeah they definitely didn’t sound like backstory considering they come off as things that are currently happening and are only getting worse.

You can’t just drop things like eldar and genestealers on us and then deliver nothing on that front. Also what ever the hel is happening with the magos biologis. There’s some stuff for this story to be absolutely wild and awesome. Have atoma be the next vraks

The campaign missions are horrible given they are literally the same mission as before, only you get a 5 second cutscene at the end. It’s a wild waste of time. Meanwhile in at least 30% of my games, the game would force close the video anyway, officially making the entire thing a waste of my time. In the videos i did get to watch, it’s mostly the NPCs yapping about their opinions on the map you just finished. Frankly, I didn’t experience any lore worth noting.

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I guess it’s better for new players, gives them more controlled progression.

As an old one, I was pretty bored watching the same cutscenes while being locked out of features I already owned.

Also, I skipped the campaign on Arbiter, and “my traitor” is still operating the shop :sweat_smile:

Rannick does say in the latest map that he had heard the term before, but did not know it was the name of the cult. Admonition means “a criticism or warning”, so I would take this to mean that Rannick thought it was just a turn of phrase.

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The Wolfer cutscene is really good. Just wanted to pop in and say that. Though my boy looks like a lost Ogryn before the Nurgle corruption gets to him.

Update… ok, Fatshark, I can’t believe I’m saying this, but either my playthrough was bugged, or you DESPERATELY needed to implement more of the OG cutscenes.

Because either half of them are missing because I’m not doing the Path of Trust stuff or y’all just…forgot.

TBH you should also add in all the Steelhead and Dukane trailers, plus a mission with Rinda between the twins mission and the cathedral, as well as Rolling Steel. Y’all have the modifiers, use them.

It’s still a functional plot but it desperately needs some polish as large portions of it aren’t implemented properly.

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