the game consists of playing with the warts of broken queues, not sitting there saying ‘because this happens sometimes I can cheat 100% of the time’. its sort of ruined what’s left of the dorktide players anyway because there’s literally no breaking through that playing a horde game where you do things based on what you infer and then putting a bunch of pre-emptive queues on automates a lot of the game. that makes these discussions go axiomatic on the game being too easy the rest of the time. like yeah a trapper didn’t make a sound so from now on every enemy needs halos and danger zone? ok then. I also never said it kept anyone from having an opinion on the balance of the content of the game, only the pursuit of challenging the player. big difference.