Inferno Staff is still an issue even after Uncanny changes without effort or skill expression

the game consists of playing with the warts of broken queues, not sitting there saying ‘because this happens sometimes I can cheat 100% of the time’. its sort of ruined what’s left of the dorktide players anyway because there’s literally no breaking through that playing a horde game where you do things based on what you infer and then putting a bunch of pre-emptive queues on automates a lot of the game. that makes these discussions go axiomatic on the game being too easy the rest of the time. like yeah a trapper didn’t make a sound so from now on every enemy needs halos and danger zone? ok then. I also never said it kept anyone from having an opinion on the balance of the content of the game, only the pursuit of challenging the player. big difference.