Speaking of, the hel should we even do with this thing? I legit don’t even know. I’ve been thinking about it and I just keep coming back to “I don’t like its design fundamentally”
Chain axes can at least conditionally get 1 shots on elites and big boss damage.
Eviscerators need a touch up for sure.
But what in the seven hels do we do about chainsword (aside from make it 50% longer)
I always thought they could do something experimental like “apply 1 stack of bleed on light attacks and 2 on heavies” as a basekit aspect, as well as making that blessing that applies bleed on the special to be basekit as well (and change it to something like 5-6 stacks)
Kinda like Thunder Hammer could benefit a lot from having Thrust as basekit
The needlessly-buffed and then buffed-again state of SG has literally become a joke.
Focus on the gory, ic-engine growling, aesthetics. They are why the chainsword exists.
EDIT: Musing on the teleology of WH40K - something I often do - it occurred to me that with the current slide-spamming, powercrept, OP-DLC trajectory of the game, we may be only a few years away from it morphing into a first person Battlefleet Gothic.
At the very least, please please PLEASE give the MK4 Chainsword strikedown attacks more ap, and at least some carapace damage? I enjoy the weapon’s moveset, but the single target moveset having a focus on some pretty awful moves, that only deal damage to carapace on crits feels pretty bad. It seems such a strange choice from the beginning, that the horde clearing heavies are the only way to damage to carapace (outside of a middling special attack).
Comparing Tac Axe light attacks to the strikedown lights on a chainsword is very funny.
In general though, just giving some stat boosts to the mk4 would make me want to use it. I find the 13, while better to be a very boring weapon to use and it would take a complete rework of the weapon for me to touch it.
My immediate thought for chainsword is that its niche is the anti-horde and light target chain weapon, and the most fitting way to do that would be to lean into the chainsaw fantasy. Have the weapon’s attacks be rev attacks like the mk4 chaxe lights, but without latching onto enemies. Like, slow the attack animations down a little bit, and then the weapon itself would have rapid micropulse damage events during the damage window kinda similar to how the inferno staff works, albeit shorter ranged.
I’d also borrow from the inferno staff that each instance of damage causes the next tick to deal more damage, so it creates a playstyle where it’s all about swiping through enemies and trying to keep their hitbox in your hurtbox for as much of the swing as possible and get the maximum number of damage ticks off on them with each swing.
I have no idea if it’s possible to do this without proper dev-side tools, but the idea is in my head now and kinda fascinating.
Auric is too easy for me. I have 4k hours in the game. I can play any build and win 90% of my games. In Havoc I can play less builds, but more than the majority of players who only play 1-2 builds per each class.
While I don’t mind playing auric, I need to play Havoc too, because that’s the only place where people care for teamplay and the only place where team-oriented talents have a place right now.
Also the only place where I can feel “needed” as the player on my team, and the only place where I won’t feel guilty for stealing kills or something.
If Havoc is made impossibly hard for anyone but content creators and people with premades who always have friends online, it means I’ll be stuck between extremely easy and extremely hard modes.
the game consists of playing with the warts of broken queues, not sitting there saying ‘because this happens sometimes I can cheat 100% of the time’. its sort of ruined what’s left of the dorktide players anyway because there’s literally no breaking through that playing a horde game where you do things based on what you infer and then putting a bunch of pre-emptive queues on automates a lot of the game. that makes these discussions go axiomatic on the game being too easy the rest of the time. like yeah a trapper didn’t make a sound so from now on every enemy needs halos and danger zone? ok then. I also never said it kept anyone from having an opinion on the balance of the content of the game, only the pursuit of challenging the player. big difference.
Intended, maybe. Realized at any point of Havoc’s existence? I don’t think so. Stated anywhere in an official capacity, where devs outright say Havoc 40 will only be beatable by creme de la creme? Also no.
i asked him the same but it seems he just keeps ignoring the posts
i think 3-4 people retorted with this and there was no reply to it other than “you’re doing mental gymnastics” with no explanation and then he repeats himself
I have played this game with mods and without mods and it literally does not affect winrate. This is just purely what lives in your head rent free whenever you see someone posting anything. Which is fine, everyone can have their complaints about people’s version of the game or its experience.
But come on, this game is as close to an isometric arpg like diablo as it can get without going to an isometric perspective. Barely anything matters in this game in terms of skill expression, it’s all dodge spam, it’s all aoe spam, the melee is push spam, heavy spam, or light spam.
Maybe if the game were your ideal fantasy game, where every dodge input is a precision test, positioning is of the utmost importance, teamplay was an actual thing you commit to rather than a who brings the funny wizard and who brings the funny tank, and what debuffs we have, maybe I’d see the point. But this is darktide. The base game is built to be so easy that I’ve seen auto-dodge and auto swing scripts for this game that practically play entire levels for you.
Also, it doesn’t matter what you literally said, it’s pretty clear what the intent behind your message is. If you didn’t think that hard about it, that’s on you. Enjoy your day.
It’s wild to hear that after I’ve climbed every Havoc season entirely solo quickplaying to H40 personal assignment. I might not be the best player around here, but this sounds like, “Settle for your 21-31 Havoc badge of shame, just because you don’t have 3 other people playing every time you’re online!”
So high Havoc should be completely unplayable for me, just because some content creators and people with 5k+ hours playing together want to have their fun at the expense of all Havoc solo players? That’s like hundreds of solo players partaking in Havoc during each season versus what, several dozen people, actually playing at top %? Why have that kind of segregation in the game which is even worse than it is now with current Havoc?
You do realize that bad players already can’t reach Havoc 40, even using the most busted builds in the game? It’s not like these “unbalanced” things make any player great.
I’ve played multiple games with different streamers like Newtype, Jaybrodi, Fuuplayz. All of them are great players, undoubtedly, but even they struggle in the current day Havoc some games. Let’s stop acting like Havoc needs to be even more unachivable to players than it is now, just because some players with crazy personal skill and many hours in the game need every single game to be a struggle, despite playing with other great player.
there are tons of people playing and having fun at 15-25, it’s the average rank i see in quickplay during events. is there some sort of problem with this? you seem very fixated on wanting to be at the HIGHEST difficulty over being at the difficulty that’s fun for you but nobody else seems to be
i hold my own in h40 right now and sometimes when i play with good players its a little easy, i don’t consider myself a god or something so if they were to make h40 harder i feel like i might just settle back at h30 or h25 or something like that. i don’t get why you think that this is an insult. do you base your ego on being able to beat the highest difficulty in darktide? i don’t so i don’t see the issue with not being able to clear it in pugs anymore
like this in particular
yes? if the difficulty isn’t made for your skill level what’s wrong with it not being for you? it doesn’t decrease the fun you have, your challenge stays the same at a lower havoc level
i don’t complain that i dont find malice fun so i don’t see why i should complain that a harder h40 wouldn’t be fun for me, i’d just play h30 instead then. that’s the point
edit: but I do think the cosmetic rewards would have to be rescaled because people want them regardless of skill level
Below Havoc 20 is, from what I remember, is actually easier than Damnation. I start my Havoc seasons on lvl 30 each time, so I don’t have much experience playing low levels, but many of H20 players are playing much worse even than an average H40 player from the times where I actually engaged with them…
Playing on these levels can be even more tiring, because you will still have perform at your best to win with much worse teammates and also for lesser rewards of not being Havoc 40, which is kinda pointless if you ask me.
yes? if the difficulty isn’t made for your skill level what’s wrong with it not being for you? it doesn’t decrease the fun you have, your challenge stays the same at a lower havoc level
What do you mean “isn’t made for your skill level”?
I’m Havoc 40 personal assignment right now, aren’t I? Are we talking some hypothetical future Havoc or something? Because apparently, if I’m there playing it regularly and win every week multiple times, the difficulty IS for me.
my point was that people who are not good enough to clear h40 are fine not playing it. they just play h25 or h30 or h27 or h19 or something instead.
if they make h40 harder then i don’t see why you and i can’t do that too
and yes, we’re talking about the hypothetical where h40 becomes harder to clear. if it becomes harder and you or i can no longer clear it, then what is the issue with playing h30 instead which in this hypothetical might be where old h40 was?
would we lose anyhting from this? and on the flipside players who play on h40 and currently find it too easy would gain new fun from this and we could simply continue playing at the same level we’ve been playing it, only the number changes superficially
This is the thing though: Havoc 40 is supposed to be unachievable for the vast majority of the playerbase. It’s quite literally the tryhard mode for sweatlords that haven’t seen the sun in six weeks, and even then it was only because their mom was out of town and couldn’t restock the hot pocket fridge. And they’re still supposed to fail more often than succeed anyway.
H40 is very much meant to be completely impossible for the average player, and a real struggle bus for the top end of the skill curve. Not something just anyone can decide to clear because they want the reward box that’s worth less than like 4 auric mission completions on any given week.
Most people in Havoc quickplay have fake Havoc 40 clearance.
Beating Havoc 40 once after they deranked to Havoc 26.
It’s safe to say the difficulty is doing its job already, even for most Havoc players, which are minority even in the current day of Havoc and class balancing.
What I don’t like is people going after every popular build, and while Inferno being understandable to certain degree, but Taunt Ogryn now and some other things?
the taunt ogryn thread clearly states that he has the most issue with how it turns off the ai. it’s a completely valid complaint if you consider that it makes specials kick the air, it’s kind of broken and the idea that shotgunners and shooters shouldnt put their guns away makes sense to me too, i dont know why a taunt would do that, it’s not an emp
i dont think this is an example of slippery slope, just a guy who phrased his problem and had a bad solution for it (in my opinion) (and dragomusic is right, most people outright rejected it and called him a troll for it)
I think there’s a difference between making Havoc Harder, and nerfing OP stuff as well
Since y’know there’s people playing with randoms in H40 using non meta loadouts and doing fine
Would nerfing the mega OP stuff kick a considerable amount of people down in their Havoc effectiveness? Yes, but a considerable section wouldn’t be affected at all since they aren’t playing with the mega OP stuff anyways
Newtype for example as you brought them up uses evis charge on Zealot. There’s virtually nothing to nerf them so they wouldn’t be affected, and they would struggle the same