I. Endgame / highest difficulties
As it being mentioned many times, there is almost no real point in higher difficulties other than self-challenge. Or, to be more accurate - there is no loot point in that.
Ways to change that:
- Weapon customization and better parts (bayonets, laser sights, more powerful flashlights, scopes e.t.c.) are to be looted at the end of 4th and 5th difficulties.
- Create ingame encyclopedia and fulfill it with lore, arts, concepts, enemies and weapons data, W40K slang e.t.c. The most secret and unique data for this encyclopedia is being acquired upon completing 4th and 5th difficulty. Encyclopedia can also be fitted with the history and 3d map of Atoma Prime and Moebian Domain, and player can acquire parts of these history and map by completing 4th and 5th difficulty. With future updates and DLCs, 3D map can become bigger, show new Hives (which at this moment would be like āblack spotsā on the map of Atoma).
- Guaranteed Emperors gifts of purple and orange levels.
II. Bigger role of scriptures and grimoires
Right now they are just āthings to be found and collected with Eā. Yet these books do have quiet and mystical presentation, and it would be good to have them getting bigger role in the gameplay - for example, each book could give you different knowledge, would that be lore (you get new pages in ingame encyclopedia once and when itās released) or perks, characteristics or patterns you can apply for your equipment. So when you find a grimoire, you do know that you pick up something really important, a small part of a W40K world.
III. Main objective / side objective concept - āCleanse the Ecclesiarchy Cathedralā
First of all, I just walkthroughed the new mission for me, in which you visit the huge underground city. My regards to your lever-designer, Fatshark. The visuals of this, the art of tech-gothicā¦ Just magnificent.
Yet we donāt really enter any Cathedral on our way. The new mission type for that -
We approach the Cathedral
in which heretics created 2 or 3 altars. Those altars can only be destroyed by melee, and they have some huge amount of hp, so there is a choice - the whole team tries to destroy the altar with their swords to make it as fast, as possible, or only 1 player begins to destroy it, while all the others cover him from hordes, that come to defend the altar.
During Halloween, or some events, or special missions these altars may be changed to daemonhosts with the same goal - cleanse the Cathedral.
IV. Enemies bodies dissappear / small immersion detail
Right now, they just pop out, and it kills atmosphere and immersion like hell. Can you please add some kind of bodies vanishing animation, like in Doom 3, or Dark Souls series? In Doom 3, f.e., demon bodies are like burned out from the inside, and then disappear.
+
Whenever you kill an enemy with a headshot / brain burst / cutting their head off, they still make a death sound (roaring, screaming, crying out e.t.c.). This really kills an immersion for a small time. Could you please make a no-sound-if-died-from-headstrike scheme.
For now thatās it. Gonna add something new if that comes up in mind. Cheers