- | Randomized environmental effects, hypothetically, (% chance of these happening are just suggestions) |
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|o|5% chance of fog of varying thickness on relevant maps (sound would be more important for determining what you’re up against/where to avoid)|
||Light (not much reduction in visibility, mainly for ambiance)|
||Medium (visibility is 15-20 feet, range of enemies reduced accordingly)|
||Thick (visibility is only 5-10 feet, range of enemies reduced accordingly)| -
|o|5% chance of night mode on relevant maps|
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|o|5% chance of smog/fumes from Skaven war machines and industry, with intensity varying throughout level (maybe in caves or Skaven settlements? Similar graphics to fog, with some differences to differentiate) (on relevant maps)|
||Light (looks like smog, no real negative effects)|
||Medium (thicker smog, causes audible coughing on occasion from player characters and maybe comments on the smog, slightly flammable (certain weapons ignite the smog dealing 5% more damage (both Skaven and playable characters can take advantage)))|
||Thick (in certain areas player characters receive slow health loss, coughing, comments on smog, slightly flammable (certain weapons ignite the smog dealing 5% more damage (both Skaven and playable characters can take advantage)))| -
|o|5% chance of rain/storms/sandstorms/blizzards/hailstorm/lightning storms on relevant maps (depending on location in the world)|
||Maybe small damage debuffs, loss in visibility, slight health degeneration, etc.| -
|o|On relevant levels, perhaps smoke from a large fire nearby? i.e. forest fire or city burning|
||Reduced visibility|
||Damage if enemies or player characters step into the fire|
||Player characters comment on the fire| -
|o|2-3% chance of tremors/earthquakes on relevant maps|
||Sounds/audio input|
||Screen occasionally shakes|
||Player characters comment on it|
||Could be the result of Skaven tunneling or industry beneath the ground| -
|o|Magically induced darkness?|
||On second thought, this would be annoying. Please don’t introduce this. (unless Sienna’s skins and attacks light the area up, maybe not even then)| -
|o|Magically induced auras/effects|
||Varying effects|
||Can be dispersed by hunting down the magic user channeling the effect somewhere in the level|
||Low chance of happening and reward for dispatching the magic user.|