Everything about the class as it stands needs to be changed and reworked in some way. The problem is that if psyker ever got the actual rework it needed no one would play the class. Nerf passive quell speed, buff peril generation on staves to reduce uptime, nerf the dr nodes, make warp rider and one with the warp inverse so you’re rewarded for being at low peril rather than high, and that’s just a few generalized changes. The list can be much, much longer.
For starters the thing staves definitely need is an actual mechanic. Peril isn’t a mechanic, it’s a bar that increases when you use it and decreases when you press R. That’s your tradeoff for free ammo and some of the strongest ranged weapons in the game. You have to press R sometimes. Note: Guns have to do that too but don’t get free ammo. Staves don’t have a mechanic.
There was a only one staff that needs addressing, that’s the infero.
Electovstaff actually needs a bit of a buff and a rework.
You haven’t used the other staves enough if you stink inferno is the only problematic one. EK is okay, largely its power is from psyker having the ability to turn off ranged combat by crit farming and scrier’s and DD, but voidstrike and voidblast are absolutely not fine as they are.
that damn spooge staff has stopped me playing entirely , dont care how OP it is its how fecking awefull it is to be around it , pure distilled eye pain.
In contrast, Overcharge in Vermintide 2 needs you to spend HP or temp HP to vent it when above 20% total Overcharge.
Peril in DT is kind of an afterthought for experienced players. Staves generate tons of Peril but pressing R ain’t hard, and Warp Unbound exists. Most people ‘edge’ their Peril to get the most out of their talents and Blessings, but Peril is mostly just there to make sure you can’t solo the map because you can’t quell and sprint/block simultaneously. And even then, passive quelling is kinda fast. For 90% of builds, Warp Ghost has literally no downsides because pressing R is just free and there are like 3 other ways to quell passively through talents if need be.
It’s such a different, non-restrictive kind of mechanic compared to Overcharge, it’s become pretty abusable nowadays (Warp Unbound, I’m looking at you
) which goes some way to explaining Psyker supremacy through staff spam (also, Force Greatsword is S tier)
Oh, I have.
Not only the caster gameplay loop become dumb in DT, but the staves’ primary attacks are also a downgrade.
It’s like the whole psyker gameplay is stuck in beta version.
Well this morning was “fun”: 3 runs and every run included a Psy spamming surge staffs first attack nonstop… Think I saw once the use of the “real” surge staff in all of the 3 maps. And once anything got up in the face of the psykers 2/3 were dead multiple times.
So Psyker “skill” now is see how fast you can spam the first attack on surge?
This was heresy so flame staff never gets into it’s territory here.
(And yes I’ve played a bit of psy myself about 650 levels of it, but it’s been melee and zarona 80% of it)
They probably should just make so casting on mid-high perill apllies corruption, the higher the perill level the more corruption you take.
But since there are already sources of corruption damage that can decrease psyker’s ability to cast they should either add some inbuilt level of corruption resistance for the psyker, buff CR on curios and in the skill tree. And a way for psyker to get rid of corruption like with melee kills, passive curing, etc.
By making cast-venting loop not being brainded “press R” they can justify for staves to be devastating per use, like increase trauma radius or damage, etc. Maybe even you could leave purgatus to stay infinite cleave spray, who knows.
Staves, Perilous, Smite, Shriek, Scrier, 31 stacks Soulblaze (Burn can no longer hit 31 stacks but Soulblaze still can :), Deimos macro, Purg macro. You could throw darts at a wall and land on something that snaps the game in half. People are not ready to have a conversation about Force Greatsword. I’m glad Fatshark decided they wanted to balance the game around this class.
No, anything less would have meant enemies stay alive. Nothing “inflated” about that, it is required.
I know understanding encroachin garden is hard for people, but when you use the funny staff to farm the scoreboard instead of the tool that oneshots all of those enemies regardless of healing factor your damage numbers will in fact be a little higher than the oneshot weapon because every enemy is worth that much more
nerfing anything into the ground is never a good idea. balancing the staves so psykers stop spewing blue flames into everyone’s face - yes, please.
So you agree that the inferno staff should be removed from TIde games all together, and we shall never speak of this again?
We are in agreement.
Imaginary weapons don’t show up on the scoreboard indeed, instead, you will have the exact numbers required to kill said healing enemies with the actual ones used, instead of the magical oneshot alternatives that do not exist.
Yes, you will see much higher numbers as a result, but again, nothing inflated about that, those are the real numbers.
The cognitive dissonance when it comes to psyker balance is always strange to me. It seems they’ve nerfed ogryns offenses back down over the past couple patches because they don’t want him to be too killy for what is meant to be a big tanky CC character. Then they also nerfed his defenses back down because apparently he shouldn’t excel in this either. But then Psyker continuously gets stronger and stronger offenses despite already being the strongest, which would be fine if they didn’t also continously buff his defenses to the point he’s starting to have more and more reliable DR and than Ogryn soon. His CC is already better, he has for example a weapon that is miraculously allowed to just throw crushers and bulwarks to the ground with heavy attacks, a property that was nerfed and removed on all ogryn weapons that have a punch. That’s right: Ogryn isn’t allowed to knock another ogryn on the ground with a punch, an otherwise mostly useless special attack, but Psykers can do this by… stabbing their sword uncharged?
I’m not sure why this is, but it’s a bit silly to experience as someone who plays all classes. They just keep buffing all my psyker builds that were already my strongest performing ones and they keep nerfing the ogryn back down even though he was finally tanky enough to justify playing such a slow character.
The more buffs Psyker has gotten over the last year-ish has directly resulted in me playing the class less and less as time goes on; and I was a Psyker main for about 1500 hours, cycling through 3 (now 4) of them.
Don’t get me wrong, it’s been nice to see more and more people trying out the class as time went on and it became easier to get a foot in the door for newer players so to speak, but especially while weapons like the purgatus still exist in their current forms, they’ve gone too far at this point, imo.
Steadily as time has passed, they’ve been removing the glass part of the glass cannon, while buffing the cannon part. I genuinely do not understand why. Slight tangent, but I think my disappointment in this balancing trend is summarised in the buffs to one thing that come seemingly every patch recently:
Just…
FatShark, what even is this? There are “I win” buttons, and then there’s… whatever Scrier’s Gaze has become.
In what world does the base node of an ability have to do all that?
Anyway, I don’t want to derail the topic away from it’s core point, just voicing my disappointment with Psyker balance as a whole tbh.
Shield and power maul with impactful talent can do it, why don’t you try those? So gauntlet and rumbler can keep staggering those. Ogryn’s abilities and grenades can even do better. Psyker only have two weapons and smite can keep staggering crusher. As you seen, smite got nerfed, burst staff is low damage and deimos can only target one per hit.

