I feel that the biggest problem with Darktide is no longer the balance issue

To put it another way – the biggest problem now is that there are very few maps, and bugs keep popping up everywhere. For example, a blessing called ‘Relentless’ stopped working due to a bug a while ago, and I still don’t know if it’s been fixed. There’s also the veteran’s grenade regen delay bug. I feel like just listing all these issues could pressure FatShark into releasing a major update. Then there’s the lack of new maps – haven’t we gone a full quarter without a single new map? There are also other modes that need optimization, like updating Havoc with new buffs or an endless mode. And in Havoc mode, the map rotation means you can’t always play the map you want. Plus, weapon bugs – for instance, after the last update that buffed the lasgun, the muzzle flash and projectile path don’t align properly. And then there are the new paid cosmetic skins. Honestly, there’s so much that I feel like a single forum post wouldn’t be enough to cover it all. I notice that discussions on the forums about the lack of maps and gameplay experience optimization are relatively rare. I feel like we should come together as a community and push FatShark to fully optimize the game. What do you think?

We – sigh – got Expeditions, most likely ‘instead’ of new maps which quite possibly every single person would have preferred.

Interesting game mode updates would be welcome, too (TO EXISTING MODES PLEASE). I don’t play much Havoc but sounds like they are seeing a lot of the same things over again (Rotten Armour..?)… I would definitely be interested in playing Havoc if it were more accessible from a matchmaking PoV; all I see is the ghost town of Party Finder.

Not sure I agree with that! Maybe more prevalent in the comments than threads. Go forth and conquer :grin:

There are indeed less talks about the need of new maps that there are about balance, but that’s mainly cause balance is something that the community can impact, new maps sadly won’t realistically come faster regardless of what happen is discussed.

And maps devs probably did get involved with the Expedition and Mortis modes development, but Mortis imo doesn’t really need new maps quite as often, and Expe seem to have a 2nd and possibly 3rd set of map planned.

Key things every player agrees on:

  • Fix bugs
  • New maps
  • New enemies
  • New weapons

Things that are important but controversial:

  • Gameplay balance ideas

That’s why one of these things gets more play than the other in big forum discussions.

Exactly. People want More Darktide but the question of ‘what should Darktide be’ is more ambiguous and will have different answers.

I imagine my name came up for 90% of the search results :joy:

I’ve been screaming and screaming and screaming for more main mission maps for an eternity. At every opportunity tbh.

You might not see it as much in terms of threads because we’ve all done it so much and feels like shouting into the void with FS.

I feel like Mortis Trails just need a retooling of the waves so it’s not several waves of trash enemies. This way you can actually use the buffs you get.

Havoc having goo for weeks is making me want to uninstall.
Also Expeditions left me hanging. After Chaos Wastes this is a very shallow attempt. Oh well.
On the bright side VT2’s new weapon balance patch is pretty good. Time to bonk the rats again.

And some of the Mortis buffs need a rebalance so they don’t make it too easy. For example, applying 5 bleed and 5 burn stacks on every melee hit, or staggering enemies including monstrosities on every ranged hit. I think the overall format of Mortis Trials is a fun change of pace from normal missions though.

I do like the crazy buffs you get but I do wish they’d up the difficulty to match.

the fact that there isnt an endless mode is the biggest failing of mortis trials

I want it to be more like Vermintide 2 i.e. feel like you’re playing a DnD session with friends.

Darktide really lacks the charm of their previous game and I naively thought that introducing Hive Scum and Arbites would fix that issue a bit (Hive Scum being a local and all), but nothing really came out of it.

That, and I would also say the narrative behind it.

“Training” mode doesn’t sound interesting, should really have gone with Sorcerer >< Sefoni duelling it out while she is safekeeping the information about the crew of the Mourningstar, and using the rejects to help in the mindscape.