I can't belive the wont remove the locks

Bruh what is this, Darktide’s launch did a better job of reviving interest in L4D2 than it did maintaining interest in their own game.

edit: I also just realized it’s because VT2 became free for a weekend at around the same time. So it’s misleading to solely attribute it to Darktide.

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Correct me if I’m wrong but wasn’t that the same case for Back 4 Blood?

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Reminded everyone of the good ol’ days when FOMO, GACHA, and RNG chaos gods weren’t released into the imperium of gaming.

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Probably is, although B4B directly portrays itself as a new installment of the L4D2 games with even the same studio that helped develop L4D2. Darktide’s by a completely different studio with a very different gameplay and aesthetic, if Darktide was launched feature complete and content-rich I believe we’d be seeing Darktide succeeding to a greater degree.

edit: I also just realized it’s because VT2 became free for a weekend at around the same time. So it’s misleading to solely attribute it to Darktide.

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That’s the true tragedy. If they delayed until after Christmas, and had a crafting system that didn’t have all the RNG, and the technical issues were smoothed out it would have likely been way popular. They would probably have to lean heavy into marketing to try and get that popularity back.

Or if they even just released as an early access title.

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Buddy I have 1k hours and still can’t use the combos I want most of the time.

This is a PVE team game, not an MMORPG. We just want to use weapons with modifiers we want, and play the games we want.

The game is good, we don’t need an endless grind to keep playing.

I have 5 friends who got fed up with the crafting system and quit. I have 5 more who wont buy the game due to the reviews around the crafting system, and the state of the “end game”.

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  • Play the game for hundreds of hours, maybe thousands
  • You want to play the game differently
  • There are blessings in the game that create new gameplay opportunities
  • The game systems still don’t allow you to

You can play one class for hundreds or thousands of hours and never get the singular blessing you want, it’s a horrible system and should never have existed. The fact that this is possible at all should warrant change.

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Hey, look, another #breakthelocks thread! (#breakthelocks, just in case…)

I want to comment with my usual points… aaaand there’s 50 comments already… :smiley:
Gotta love it! I think this entire topic might be… popular. A pain point, so to speak.

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Understandable. Make no mistake, I am pro crafting improvement, so if I’m against anything it is the repetitive nature of these demands. But as soon as FS puts their sh!t together (hopefully before the vacation), they will come back / get on the bandwagon.

A: its incredibly generous letting you share and trade blessings at all never mined being able to do it for every weapon forever. I mean you play deablo so you know about grinding forever for gear, but do you remeber enchantments in vinilla WOW? think of them against that becsue its what thay are.

they could have made it so you only pull the blessing for a one time use, on that character only. on god, thats what blizzard wold have done

I’m concerned that I can’t tell whether or not this is a joke

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did you use a perk trading system in any other game? its always, “disincahant the weapon” destroying it, and then it becomes an item that you can use once on another weapon. that’s just the way vidiogames did it for like 20 years.

Not always. There’s quite a few crafting systems that let you re-use enchantments/properties when you learn it from making or extracting. Path of Exile has crafting benches that let you add properties from items. Skyrim series adds enchantments to your known list when disenchanting. Elden Ring has ashes of war that can added to any compatible weapon.

What’s rarer is when a game can permanently break a weapon and it’s hard/time consuming to get a replacement. Most games either have the locks/permanence but it’s easier to get replacements, or there are no locks and getting a good weapon is harder, or they’re Korean MMOs.

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Presumably a bunch of lowkey gambling addicts would have one less slot machine in their lives to pull. How horrible.

I swear, this line of “people will get bored and stop playing if they remove locks” are just people telling on themselves. I’m basically in the exact nightmare scenario they describe right now — I got myself to the point where I have a decent selection of “good enough” weapons and now I barely interact with Hadron at all. I effectively have the closest thing to god rolls I’m willing to waste time rolling for and yet I still play the game, it’s almost as if the moment to moment gameplay is good enough to keep people playing despite the horrible RNG and not the other way around as these weirdos would make it seem.

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lmao, screw the creators, let them sit on their big bunch of apples; everyone is eating bananas.

EDIT: had to swap the absurd metaphor fruits in keeping with the petty t*t I responded to

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rare in the games you listed, but um i was surprised ya know because its more of a MMO mechanic i figured thay wold just take it. yaknow 3 years after it came out, I had 1400 hours in skyrim… you shold never take anything from that game as a good idea XD love TES but that game dose not have a good system in it.

So its not the removal of the locks that keeps you intersted in the game. You like the gameplay and thats why we need the locks on modifiers and difficulty removed as priority over crafting locks. In the end no matter how good the crafting system and build variety is if theres nothing engaging to play with all the cool gear and weapons then what is the point.

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okay so i see “gambling” around alot. okay so you need to spend plastille to levl something up from gray, you get that from playing missions.
you need dockets to buy the grays, you get that from playing missions.
then you need a lvl 4 blessing, so you get Melk tokens, whatever, and you can get them from emperors gift. If you can spot a pattern, you get that stuff from playing missions.

and more over you do it 2 times, get a melee and a secondary that are good and you are basically done with the game there, it will take you a day, a week at most.

so how its normally done right, is that you: grind for faction rep to buy a weekly loot box that drops trash.

or you fulfill dailys that have you sail a ship around the game world for 4 hours, never actually doing combat.
or a battle pass that has you beat three ppl to death with your fist or somthing.
point is, DT ask you to play the game, not messing arond outside of gameplay like any other game i can imagine. Is it gambling, or are you demanding there be no reward for playing a mission?
because the implication is you want to jsut, pick the best wepon and gear and well… pobly come back hear to ask for new weapons.

I mean the standard for a grinde is like 4 months to get the best wepon? hell you go back to the 200s and its like probly spend 2 years to get the drop you wanted, that was silly ya but THAT is a grinde. hell even in like monster hunter, a game about grinding, we see “1%” drop and think its as good as had.

nothing is realy random, you ahve too many chances on too many charicters, jsut open your eyes and look for what you want.

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“Be lucky. Don’t be unlucky.” Sage advice.

Have you noticed that most games with the massive grinds have alternative routes, mitigation systems and other systems in place that even if the RNG is against you, you still either get some progression or it smooths out the path a little bit?

I’ll say it again as I’ve said before: Darktide is worse than even gacha games with its RNG. There are strategies in Darktide to maxmise your ‘rolls’ so to speak, but it’s all otherwise random, with no bad luck protection built into the RNG nor do the alternatives or ‘mitigation’ do much to mitigate the RNG, it just shifts the RNG elsewhere, hides more information, or adds another layer of RNG.

It’s not a grind if you don’t make any incremental progress regardless of the result of RNG. Even Korean MMOs with their frankly insane RNG and crafting mechanics let you progress with a pity build up. Darktide doesn’t even have that.

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It is not as advertised. Even if it were, your argument boils down to “Don’t you get it? It’s supposed to be crappy!”

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