The system is designed around having locks.
Fixing it and bringing it into a state that feels good to use, is not as simple as “just turning them off”.
Yes they should definitely remove the locks, or change the system in a way that the locks won’t matter. But it is not as simple as just removing them and calling it a day.
There is no weapon progression.
There is only hoping for “good rng” again and again. Most of the time, what ever you upgrade, turns into a brick.
When ever you actually get something better than what you had before, it is not “progression” but a random jump in power.
Let’s see what it was actually marketed as (feel free to show a citation of where it is marketed as you claim it was).
Whoopsie.
- there is no player progression
- there is almost no player agency regarding the outcome of a crafting session
- almost everyting is entirely random
- the system is riddled with pointlessly repetitive actions
- no meaningful choices can be made
- no strategy involved in the current system
- no real way to work towards a specific goal
Looks like you are completely wrong. The game is not at all what you claim it was marketed as.
It might actually be your attitude that is silly, audacious and disrespectful of the community.