How would you implement Nurglings?

As the title says.

Nurglings are something that we all want to see, very thematic, and there are even assets for them from a Vermintide 2 event.

So, how would you implement them? Their small size makes them problematic. If they’re standard enemies who just come up to swing at you, they’re going to be very annoying; you’ll likely miss them in hordes and take hits you don’t see coming. Plus, you’d have to actively look down to see them.

My best thought would be that they do not attack you directly. They jump on the player and you tap or hold E to get them off. When they’re on you they slow you down and deal slow corruption damage. Little infectious hugs!

Still problems here, and I think one of the most important things is that I wish we could punt them, but what do you think?

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Critter/Side objectives

They themselves don’t attack, but will move, make noise and even mock the Rejects, but not attack

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Normal: 2 dozen of them in a cluster, hands held over head, a gigantic sack full of plasteel resting on their hands they see you emerge into the room and immediately run for it, you have to chase them, picking off the nurglings trying to slow them down so you can catch up.

Part of a Herald boss fight: “They are willing to carry well favoured Heralds upon their bestowed palanquins and make the well-being of their Champions a personal matter. When their host or master engages in battle, they swarm at the enemy, making up for their lack of strength and size with raw numbers and highly infectious claws and bites.”

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i don’t want to see nurglings, they wouldn’t add anything to the game and they’re feel like cheap pandering. also i know they’d be too small for ogryn to fight so they’s screw up game balance.

Maybe Warhammer 40K version of Great Unclean One. The animation is awesome in Warhammer 3.

nurgle-nurgling (1)

Some people may find it off putting though :smiley:

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“[How would you implement Nurglings?]”

lots of em, i´d implement lots :rofl:

jokes aside, make em spawn out of air ducts, vents, openings etc and let em apply dot like damage given their disease ridden state.

like a hound on top of you, they´d corrupt you once they touch you.

as much as i´d love an animation of stomping them with my ogryn boots, given their number it´d rather interrupt the flow of the game to much.

a passive squish upon walking over them could work though.

so maybe make a nurgling “column” rise from a certain spot, spewing chunks of 5 every… 15 seconds ? like a spore type of enemy with a nurgling skin on top.

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okay, somehow this gave me the picture of getting near a doorway, only to have it suddenly blocked by a room filling bunghole thats literally shtting on you…

thanks for lifting my daytime boredom :+1:

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People like that must have it tough going through life being such bitter curmudgeons. Also can’t have nurglings, it will be “cheap pandering” apparently. Oh dear. :roll_eyes:

I gave two ways they could be implemented, a lootrat crowd, and as part of a boss fight crowd. I guess there is also the way they were implemented in Boltgun where they are more individual. That form would reward bringing weapons that can perform AOE attacks more.

The ogryn charge instead of knocking them over should mass squish them, in fact the ogryn should just be able to step on them and they explode :joy:

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Maybe, if you look down at them, you can get a prompt to press E to kick them! Would be pretty funny.

They’re so small that they’d be annoying to target, but all I think that means is that you need to give them an ability whose danger matches their difficulty in being hit. I could see them causing you to be slower if they leaped on you, and more than one could so it could be cumulative until you tap E to shake them off.

Though, in practice this idea might be super annoying. XD All I could come up with.

100% support Ogryn just stomping them as he walks, though.

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Something like the plague tale games maybe. I would make them slower than the player character but add denial areas if you stand on them and do small damage. Can’t dodge or slide while over top of them. Ankle bitters.

I would make it so shooting/hitting them kills a large number of them. A roiling mass as a swarm that as you kill them the swarm gets smaller and smaller and eventually disperses and flees when too many of them die.

Pathfinder 1e rules for swarms basically.

https://www.d20pfsrd.com/bestiary/monster-listings/templates/creature-swarm-template/

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Definitely not my proudest nut…

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I would love them to just be around treating everything as a playground. Maybe somewhat like chickens from The Legend of Zelda, but instead of a chicken swarm, it will spawn a boss.

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Step 1: don’t.

make them “lootrats” but idk drop materials/melkbucks or aquillas beacause dices aren’t a thing in DT

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Tbh I would want Nurglings as a type of normal horde event enemy. I understand that they’re somewhat silly etc, but the concept of a horde of them charginge you, completely swarming you and biting and ripping you to shreds while cackling and giggling, not to mention the disgusting nature of them, is horrifying. It’s something I would want to see implemented in an FPS. Would also give the Flamethrower a bit more of a niche to differentiate over melee which is always nice.

I think Inquisitor Martyr did it well. When I have more time I might try and find a YT clip of it and post it here later.

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playing a fantasy game while taking themselves way too seriously is the way :rofl:

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Uhhh infection forms from halo
They swarm in great numbers can climb on ceilings and walls but go down in a single shot.

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God that would be so awesome

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cool, but eeewww

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False treasure doors within the level (something like spawn doors, but you can interact with them).
Let’s say… 5 per level.

You have 4 doors with plasteel (+200 each on damnation).

1 door with bumhole which will “vomit” 10+ 2d10 nurglings, which will proceed to grab the victim (1) and drag it away (something like trapper, but without the net and at the end you’re unceremoniously dumped somewhere).

While being dragged you see them juggle with your grenades, stick your staff (or stuff) up their noses, laugh, make faces at you or pretend to shoot someone with your gun (or actually shoot themselves).
Also - 75% corruption if your team does not save you and you get to be tossed somewhere.
25% at the start + 50% over time.
(curio with corruption resistance decreases value).

image

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