How to stop players from spam sliding

Yeah, for how much I wish people to actually use cover, I can’t deny that we also don’t have enough of it and have to rely on whole team falling back (which as we know is a terrible idea in Havoc).

Darktide is long overdue for an enemy overhaul to reduce it’s enemy spam and it shows.

No thanks. Lots of people don’t slide against enemies already, so this mechanic is what makes a good player stand out.

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Monster hunter style! While at it might also want to create a special fall-down attack which uses the added momentum

You know what? That would work well, with the Plague Ogryn. H could have a similar animation to the Chaos Spawn grab animation. When it successfully grabs a reject, it should scream at them and throw them at another reject. The player should be able to dodge both the grab and the incoming reject who failed to dodge it, of course.

Gunner experience in H40, I’m alive and it has very little to do with sliding. If those gunners were in the middle of that arena and the back, it would be pure suffering for anyone who isn’t running a specific build. Sliding would not help there at all.

If we introduced a stamina or dodge cost to sliding as the OP would like to, it would just make player dependency on very specific builds and weapons even bigger. It would be another addition which destroys playstyle variety.

This is the nonsense currently served in Havoc, and you don’t need those numbers to die. It takes 2 trash shooters hiding in the dark, and you go down from +50 golden toughness to being DEAD under 2 seconds.

These experiences are NOT the reason why I play Darktide.

If anything I would like to see someone who is awake at Fatshark to look at the way AI director populates arenas with enemies, and add a rule which ensure a healthy ratio of melee and range enemies, because the current state is NOT Tide gameplay, nor is enjoyable.

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A simple solution would also be to make them use up dodges and stamina, since they currently give you the benefits of both as is without the cost.

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That’s news to me, everyone on this forum, and likely anyone at Fatshark, including Sven, their 70 years old janitor. Even if they played with an idea of adding cover system it was mostly scrapped. Compared to Vermintide, Darktide is way more intensive, all you have to look at its the average number of enemies per VT2 and DT match.

You literally contradict yourself few paragraphs down.

Just say it if you don’t like sliding, or find it hard to pull off, I have a couple of such old timers on my Steam. Darktide just isn’t that type of a game at higher difficulties.

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There is a cover system, the veteran still has it, but they’ve not done anything with it since release. Ghost Recon Advance Warfighter has a good slide, it’s not spammable and it’s only one piece of move tech among many. Darktide’s one note slide spam just reminds me of the silliness of the dolphining that Battlefield 2 ended up with.

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To be fair we just got plasma gunner

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Crusher spawns witin the horde have been reduced, but Rotten Armor is a Scab Only modifier and also changes the horde to spawn Crushers and other armored elites. So you just end up with more Crushers.

well yes its the fatshark iteration of

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and if the end result walks, looks and quacks like a nurgle duck… I bet it still is :grin:

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Meh…

I was there Gandalf…

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best time we had, playing at my parents basement and buddy pirx brought “fresh victims” in form of his coworkers that thought they’d be something in doom and got 100 : - something ‘ed

until he screamed in agony “fkk you and your gay green bunsen burner”

the map was britt11.wad map 01 ::face_with_tongue:

it’s been 29 years this year and I can recall that match from memory.

what games and matches from today will we remember in 30 years?

speaks volumes to the quality of this one :saluting_face:

:ogre: all hail idsoftware, all hail romero (before he went nuts and committed daikatana, that made no one his b!tch :rofl: )

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The fame got to him (he was really young) but he seems like a really chill dude nowadays and his love for Doom is undiminished

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now he has goat status for sure and he seems a likeable guy.

It’s been a lucky symbiosys between Carmack and the “brain guys” and romero as the salesman and visual guy.

I mean the pose of the space marine in the artwork is him cause the model couldn’t get his idea of demons grabbing his arm :grinning_face_with_smiling_eyes:

daikatana and the “killcreek” phase and being live there at the time was wild to say the least.

we were playing it coop at new years eve having it imported uncut from the US and couldn’t believe how bad it was.

talk about sunk cost fallacy and somewhere in the prison map chapter with cyborg sharks, we called it quits and got some air at around 2 a.m :laughing:

and it took something to break our yearly ritual of gaming at Christmas and new years with such a stinker

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Yes, I’m aware, but maps and game mechanics don’t really support it, not with this enemy density and arenas which aren’t designed for it.

This is Darktide, not a fallen tactical shooter game series, with 5 enemies on screen.

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Cause Havoc is nerfing hp and toughness pools aswell. Wich is a bandaid for the overpowered defensive mechanics like golden toughness and slide spam. You are forced to buttonmashing gameplay wich is an antithesis of “skill”. I mash slide - i live. Let’s not pretend DT movement is at the level of Deadlock or Apex.

With such approach it leaves zero room for building defences, aside from slaping golden toughness and damage reduction.

Mobility overall is being OP (including forgiving dodges) in DT is what forcing that and kills any freedom for builds in the first place. You can’t have a slower one full tanky Thammer zealot build that relies on hp/toughness because he can abuse slide aswell.

It’s not so in V2 tho, cause characters that rely on mobility are the squishier ones or those who don’t have damage reduction source. Shade vs exe sword Merc Kruber or Saltz Priest feels extremely different.

In DT you are allowing for a “paladin” to use “rogue” traits for free with no consequences.

By giving everyone inbuilt best defensive mechanic you are killing other defensive layers, because if you refuse to address that one, your only option will be to nerf the rest. So here is Havoc stats modifiers make you die in 2 seconds if you don’t spam slide.

Builds diversity as is - everyone relies on mobility, rend, cdr and other stuff makes everything the same but different skin.

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I said what was FS original intention when they were designing maps, due to them placing things that were supposed to be used as cover. The gameplay always intended to have players use cover in engagements with the enemy.

In this video FS even has it outright stated at one point

Then I say what that I wish for Darktide to get some of that gameplay design back.

That is not me “contradicting myself”. I pointed out a fact, then I gave my opinion.

Please, don’t tell me you’re one of these kinds of people that say “you’re only saying this because you’re bad, lol”. You sound just like the people who say, “You’re using a QOL mod? You filthy cheater!”. This type of argument is braindead so let’s not try to use it here, okay?

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You didn’t play any custom maps then.

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