HOW TO SAVE Darketide: Monetization, Content Prioritization - Friendly Advice from a Product Manager

I’ll be honest. Your points are valid but misplaced. This would not “save” the game. The issue is that everything surrounding the core gameplay loop is very poorly designed. It restricts player agency. Giving users choice and control so they can cater their experience to their preferred way of playing without negatively affecting others is a core discipline that should be aimed towards. In this case, these things are actively restricted to artificially enforce player retention while sacrificing satisfaction.

From a design point of view, there are many things that REALLY need to be improved before new content is added. If you want to add content on content, you need to have a proper foundation in place. What we have cannot really be called a stable and good foundation. It is super shaky.

Once there is a firm and good foundation, they can focus on adding more on top of it.

For more in-depth: Unfinished concepts? Deliberate restriction of player choice and control? I don't understand

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