You can change crafting first but yes there needs to be more challenging endgame.
so you want to punish people who make a āwrongā decision in making an item?
Iām trying to tell you thereās absolutely no point in limiting people in such a way.
I already said what I wanted.
The crafting system is what is supposed to allow people to engage with higher difficulty content. If the crafting system is set up in a way to make it difficult for people to progress without any input from the player themselves, then it makes the endgame more inaccessible outside of any sort of player skill or interactivity, by design.
Imagine if the floor to a map were to suddenly give way to you due to an rng factor and causes everybody to lose the run without any player interaction. I doubt that would be a popular gameplay mechanic.
It saddens me Fatshark donāt let me type in all CAPS like a proppa ORK
VT1 increased stats based on rarity level.
VT2 increased stats base on power level.
DT is a random slot machine even when the rating cap is theoretically accessible.
A big part of it is presentation. The bars mean little because at best they do little in simplifying the information given to a player for comparing weapons, at worst they are completely misleading.
You arenāt told that the bars are only really relevant when comparing the exact same type and mark of weapon.
The range of the bars also affect each stat on the same weapon type differently and also differently on the same stat between weapon types, on some weapons 0-80% damage on one is 5% of the total damage, on other itās a 20% difference.
Capping it at 80% is also a fairly major dissatisfaction point, every single weapon ever is never at itās full potential, even if itās a matter of perspective.
Itās good that you can actually see the stats (one of the good points of DTās itemisation) but the way theyāre randomly generated and assigned (like revolver having a crit stat, but starting on negative crit) only serves to play into their malarkey idea of a retentive item system by adding another unnecessary layer of RNG.
The stat system for items still feels poorly thought out and I am of the opinion it was only put in there to further drag out the itemisation time.
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