How does this make y'all feel?

Just out of curiosity…

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DarkTide Sale
  • Great! More people to play the game!
  • I got my money’s worth.
  • Meh. Indifferent.
  • A little upset that I paid full price for an unfinished full release game.
  • I am pretty upset, not going to lie.

0 voters

Doesn’t bother me. I played over a hundred hours of Darktide, I had fun doing it, that’s more than I ask from a game purchase.

My only complaint about Darktide is that it doesn’t offer any incentive for me to keep playing right now.

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I’m mostly wondering who’d buy it with the review score being what it is. A cheap turd is still a turd :woman_shrugging:

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generally i never buy new games , there always going to be on 25-50% sale off before long i just put em on the wishlist and pick up at the first bigger steam sale.
I think Darktide was the only game over 15 bucks that i bought full price for because it was the only game i didnt want to wait for.

i feel that at this point your surprised a PC game has a sale a 3 months after launch you just havent been paying attention.

and if your buying games before seeing reviews or just watching raw gameplay. thats just a refusal to learn.

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Fixed it.

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To be honest - not bad. I had tons of fun up until now and am happy to have supported the best w40k FPS by buying full price.

Once it hits -75% I may be able to convince my wife to follow me into the grim dark future where there will be only war…

Intermediate sized sale price after 3 months isn’t really too bad.
20% off? Ok then.
Nothing to lose sleep over. Besides, how does it make you feel? Knowing you helped fund this game’s development and justify it’s continued support?
If there were no first day adopters for anything, games would have 0 update support post-launch.
gg

You should talk to the people who felt like they were tricked into buying an early access game.

I’d tell them that they’re being over-dramatic. It’s a far cry from early access, the game was entirely functional when it launched.

Except for crafting, solo mode and server stability ^^

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Server stability was fine. The technical performance issues and bugs were a problem, but you get these often on launch day.
Not what I’d call Early Access at all.

I think some of their claims are valid.
1.) Crafting not being finished
2.) The number of people with crashes (I was pretty stable)
3.) People in areas with IPv6 couldn’t get it to work or needed to purchase a VPN
4.) Solo mode still not being finished with better bots but apparently promised in december
5.) Some people feeling they were mislead on the depth of story with Dan Abnett (no campaign). I wasn’t expecting one really from Vermintide 2.
6.) Some promotional materials on customizing guns with attachments not being delivered (I didn’t care about this or look into it)
7.) Some commitment on content dropped quarterly that didn’t happen.

If it wasn’t for crafting RNG issues personally I would be happy and about what I expected coming from Vermintide 2, but I wouldn’t dismiss the other issues, especially the technical ones. I don’t think they are all being overly dramatic and I think a case could be made. I have played much more stable and fleshed out early access games honestly.

2 Likes

Definitely not happy that I paid full price for an unfinished game but I don’t think I deserve a refund or anything, fool me once shame on you, fool me twice shame on me after all. It really just solidifies my “Never pre-order a FS game again” stance.

1000% not the case for me. I can count on one hand the number of times I’ve loaded into the hub or a match on the first try without disconnecting and I’m well above the minimum system specs. Game is basically unplayable for me until we get a big performance patch. If anything, my performance has gotten worse over the last few patches.

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You didn’t play full price, though. You paid half price.
A full price release in 2022 / 2023 is 70$/€ to 80$/€.

lmao come on dude you really expect me to take this bait?

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No, I’m serious.

I knew what I was getting into when I bought it during beta

I disagree. The game is more niche and would be hard to justify a ~$80 (CAD) price. Satisfactory is ~$33.99 for example and has a lot more content but also very niche. I think it’s well priced (Dark tide) for what it’s asking for, not half its worth. Just it’s worth. Remnant from the ashes, gun fire reborn, robo quest, etc. are similarly priced games.

I will also say there are games who have smoother launches. And when does a “forgiveness” window for launch problems begin and end? Part of the issue is Fat shark released to get the Holiday Christmas sales but then shortly went on vacation with everything on fire still. Games like plague tale released with like 0 bugs or issues. And it wasn’t just technical issues, they have been changing their actual designs (brunts and emotes and such) with player feed back (supposedly). How flexible should a game be in it’s core systems when its released vs early access? Like with scrapping the blessing combos for a blessing library?

It doesn’t really matter too much to me one way or another but I do think compared to other games, it went on sale faster than average and deeper than average (usually its 10% unless the game is doing poorly), had more technical issues longer than most (on going) and is having more core system changes since launch (still on going [hopefully]).

If there were laws around it and someone made a lawsuit, I think they could have a case.

1 Like

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