I wish that will be a day every players can win in challenges with their favourite builds. However, monstrous maelstrom may suit to them. Fatshark can add monstrous spawning in other gameplays, not only in havoc and MM.
I don’t know, I have “survived” Havoc40 games on a melee psyker, with Trauma, shotgun, bolt and laspistols, and pulled off more than respectable damage. That was before the recent talent tree revamp also.
We have allowed ourselves to get pigeanholed in a very narrow safe “meta” builds, and the only way to fix this at this point is by removing those outliers.
Also I doubt if Fatshark ever actually decides to adjust ranged SB builds, inferno staff and Smite, that those will be totally useless. People are just too used to their current power level.
Chaos wastes is trivial.
In relation to Havoc? No. Havoc’s core audience is likely not interested in randomness influencing player performance - it’s more so about taking the most consistent and strong loadouts while trying to push the difficulty to its limits, sometimes by willingly taking weaker builds/team comps.
When CW was being developed - which must have started some time before or shortly after Winds of Magic expansion - Darktide’s development was likely also underway with base “Tide” formula being the core foundations for gameplay. It would seem unrealistic to have the gamemode available in Darktide from the get-go, which was primarily built with VT2 gameplay in mind, too, while also considering the likely obligations FS had to abide by with making the port of the game eventually to Microsoft’s consoles, and then to Sony’s PS.
CW also allows a lot of leeway - taking meta builds into it can result in very consistent runs that don’t require a lot of skill expression or problem solving in minute-to-minute gameplay. Havoc isn’t about that - its minute-to-minute gameplay is supposed to be keeping that Damocles’ dagger above your head through and throughout the entire run.
CW experience is vastly different from that what Havoc tries to accomplish though - its main intention to me, is to keep the hardcore audience happy within one realm of play, within the main game; that is considering Darktide probably will never get the true “modded” realm with its servers, which is why the devs felt the need to make it real with as feasible resources as they can allow. CW is more “casual”, more for the people willing to experience some random ideas on how to improve or redefine their experience with -Tide gameplay, but without it getting to hardcore.
people claiming that shriek&SG can be equal, in terms of damage, to inferno staff is forgetting that they aren’t running a bubble.
The version after talent tree revamp is more difficult.
Macro user does not represent everyone, besides he still use inferno staff nor melee-only.
Funny how nobody suggested any alternatives to the meta Psyker builds for high level havoc and just told to lower diffuculty. I swear most people who do that are just lowbobs who probably never played Havoc past 20 and never experienced BS that happens on 30-40, but think that being a status-quo defender is smart and cool.
Got any proofs for these claims? How exactly a high DPS melee weapon with limited cleave going to match infinite cleave high DPS ranged weapon which almost armor-ignoring giga DoT spread?
There is literally people posting builds everywhere and how to play it and if OP is smart enough he can put up a build on his own build where he feel the most comfortable with.
But it wouldn’t matter if he can’t utilize it well and he already adamant that he can’t do Havoc 40 without meta stuff.
And current Havoc 40 is going to be change sooner or rather anyway because there are a lot of people voicing their frustation with current modifier, Why keep banging your head against the wall when there are other option? Is there a voice in your head that’s whispering I must complete Havoc 40 over and over?
So you confirm that there are enormous performance gaps between meta and non-meta gear in the current state of Havoc and yet it’s somehow player’s fault?
Why blame the player for wanting better balance so non-meta builds wouldn’t be as bad as they currently are? Just because you are getting hard-carried by your teammates while using sub-par builds outputting sub-par performance, doesn’t mean it’s ok. Not everyone likes deadweights for the “challenge” you know.
No, it’s Havoc fault.
Assumption much? really say a lot about who you are.
Just happened that I had to carry countless “anti-meta” psyker players through Havoc, including:
- crappy “sniper” psykers with bolt pistol/revolver
- directional shield psykers with random firearm weapons
- “melee” psykers what were grossly outperformed by shield ogryns and support zealots
- Blast/Strike staff users that did literally nothing
But I bet they thought they performed very well and it is a skill issue if you don’t want to bring inferno staff + bubble + soul blaze lmao
Yeah, I not gonna bother with this one. It’s a lost cause.
Yeah, another drooling elitist can’t cope with the fact of massive gear and enemy imbalance in the current state of the game.
Thanks for proving the OP right tho.
it always is
The charged force greatsword shockwave attack has infinite cleave and will destroy waves of mobs including many elites if tossed at max DD and Scriers stacks. It’s all about timing and keeping stacks high. And while the sword itself has decent cleave, it’s also the ability to deal giant 1-nuke numbers on crushers and bulwarks which you can often 1shot with a well-placed heavy-stab to the head.
With a really good player at the wheel you can output insane damage numbers with this weapon.
Here I am playing bubble-inferno (don’t have shriek, but I still do a ton of dmg) in a game where there is also a FGS user who is significantly outdamaging me: https://www.youtube.com/watch?v=0rzwlOA1gvY
By the time we fail (3/4ths of the map through) I’ve done ~2 million damage, and he’s done 2.6 million.
and triple the boss damage
and double the elite kills
so not just total damage, meaningful damage
oh and cant forget nearly double the amount of chaff killed, which is purgs whole thing
Two caveats though. I spend most of my time doing primary fire to keep maulers and ragers at bay and to maximize Empyric Shock on the targets (knowing this will also help his FGS special attacks).
This will inadvertently have increased his dps while lowering my own, compared to if I had just kept streaming 2ndary every opportunity.
On the other hand, we are competing for damage on the same targets, so if I had played something else entirely (a vet for example tossing kraks on crushers and sniping specials), most of mob health would probably have been taken by him anyway, so any damage I do as inferno-bubble actually subtracts from his.