How are we feeling about the event?

Hey rejects, so now that its been a couple days how are we feeling about the event? Personally, I feel like its just okay if not a little underwhelming. I am an auric mission player so I’m no stranger to the lights out condition so that didn’t bother me too much. This feels like an excuse to give the community extra resources for the upcoming itemization update which is great!

However, I feel like the resurgence of rinda karnak could’ve been done better. For the event, if they could’ve given us perhaps clues or echoes (really just tidbits of lore) to her coming back for the fight for atoma that would’ve been great. Then perhaps down the line we could infiltrate where the cult or the moebian defectors are nursing her back to health and/or housing her then at the end we fight her and try to put her down for good. To me that would be much more satisfying (granted I don’t know what they have planned for the eventual confrontation).

My last point is that doing the lights out mission is okay (again I know some people don’t like that modifier but as an auric player I don’t mind) but the fact that I have to grind it out a grand total of 15 times I did not like at all. There is nothing you can get from the mission that you haven’t gotten the first 3 times. Also is it just me or does the condition only spawn on one or 2 maps unless you go to the lower difficulties (I’ve been grinding it on t5)?? If so that definitely adds to the frustration.

I clearly have some mixed feelings about this event but I’m curious as to what the community thinks, let me know!

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since its not available on auric maelstrom i dont feel about it either way.

its okay i guess for being there, but i aint taking time off for mats i got no need for at the moment and skip a fun I II V E G instead.

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The problems with the event are the same problems I have with the mission selection. Until that foundation is fixed or changed, it poisons any event that relies on it.

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I did 2 missions. I won’t bother with any more.
I don’t have the play time to want to sit through 15 of them.

I don’t even mind lights out missions. I just don’t like them enough to want to do 15 back to back. And the Rinda fight I find hugely unsatisfying as you never get to kill her.

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+
Karnak Twin

The moment I read it was not on auric I didn’t even bother to log back on. I’ve got more than enough materials anyway.

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I loved the lore implications of it. I would’ve preferred to see Rinda Karnak in the early stages of her “transformation” rather than her original model.

I absolutely love the idea behind Lights Out, but I don’t particularly like its execution. Lights Out currently serves as more of an annoyance rather than a catalyst for horror.

If not more flashlight options, I think we should at least get some kind of fusee flare pickups to illuminate important areas:

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I haven’t played lights out in so long it was actually pretty fun. I did a few on malice first and then switched to damnation and had some really good runs and teams. After the weekend and yesterday I’m at 12/15.

After playing auric only for so long regular damnation is really comfy. It’s a very well balanced difficulty.

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I did it all the different ways! Fun to play so many different levels I’m so familiar with, but with such a different feel thanks to the modifier. Played a ton with recon lasguns and a ton with brautos, and found the flashlights to really not be too impactful, although I’m sure they’re more helpful for players who aren’t so familiar with the levels.

And it was fun to play with a range of players, many of whom struggled in the dark. I had one run with a buddy of mine where our 2 teammates really limped along, like even in hordes, and after another brutal engagement towards the end of the mission I asked, “we fought Rinda already, right?” just as her voice line played. Good stuff! The spiiiice!

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Well it’s… There.

No interesting rewards, no new mini boss (seriously, at least swap in a skin), relies on a condition that, thanks to the lack of weapon customization, is often crippling, and continues the trend of dropping lore outside the game.

It’s not a Grudge but… actually, no. I might honestly start a section for these ‘events’ because the complaints have been consistent about rewards and the ‘fun factor’ for at least a couple months of these events.

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Disappointed and happy at the same time.

Disappointed because the rewards aren’t worth running lights out 20 times.

Happy because it gave me a reason to play lights out and I haven’t done so in a while.

Had a cool moment where there was just a pack of poxwalkers waiting for us in a cluster. I thought that was removed from the game as a concept? Maybe it’s only on lights out now?

Either way it was cool to see all the eyes in the dark before they ran at us. Would be cooler if that was something in regular gameplay…and if I could equip flashlights to whatever I want. I will die on this hill.

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The event was very underwhelming but I still enjoyed it because it was * literally anything* different.

I hated that there wasn’t auric versions but I guess that made it easier and I got through it all in a few sittings.

The rewards are insultingly low. Should be 10x what they offer. Why are they sooooooooooo stingey with all plasteel?! Oh that’s right… Because they think the only reason any of us play the game is because we’re on some eternal quest to get some perfect weapon (which most of us got eons ago anyway).

I’m not sure how to even follow the lore. The snippets of audio don’t seem to give much away. I joined the game after the Aweful Offensive had already been released so I don’t really know much on it… And also I don’t give a hoot about lore as long as its set in 40k and is fun. A warp portal could open up in the middle of the planet for all I care - if it means tonnes of fun stuff for me to fight gets ejected from it then warp away!

People getting hung up on the lore as if they’re reading a book, imo, are somewhat hindering the scope of the game. Anything (literally anything) can be explained away with a good bit of writing, especially in a unimaginably vast cosmos of 40k.

If 4 escaped criminals can fight a zillion enemies and live then fair to say we have already broken lore and can simply have some fun with it. We’re playing a game after all. Some artistic licence in the name of fun should be encouraged.

Lastly, I wish it had been a new monstrosity that came out the shadows. It would have been an ideal chance for that, and the current monstrosities are stale as heck. That plague ogryn flamer would have been freaking awesome to stumble upon in the dark. Yet another wasted opportunity. Ho hum.

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I hate power supply condition.
I think that it says enough by itself.

event? haven’t seen any.

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mid-its-mid

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Compared to the previous events, it’s loads better. A definite step in the right direction. In fact, they went above and beyond having additional voicelines and the like, that was nice. But of course, there are faults that need be addressed.

1.) The rewards are still underwhelming. Fatshark added titles awhile back, so completing all tiers should give you a grey one at least! Surely that would take less effort than recording new voicelines. They could even have titles “Upgrade” in rarity for completing recurring events, so an annual event would change it from grey to green, green to blue, etc.

2.) Lore wise, they spoiled a few key points non-diagetically (In the vox post and the popup that appears when first booting the game) That I feel were better inferred through the added mission dialogue. They told us too much too fast, and we as a community missed out on parsing the lore ourselves.

3.) What’s there cannot be stretched to 15 games without becoming stale. Having to play through multiple times is fine since there’s so many different voicelines, but 15 is simply too much! And this is coming from someone who completed the event fairly quickly. But I worry this might be an issue with Fatsharks design philosophies as a whole, since they seem hellbent on encouraging grind (16 Scriptures? No thank you, Melk)

4.) Despite being a “Global” condition, there were no Terror in the Dark conditions on the Auric board. This is excluding a good portion of players that wouldn’t mind the grind as much as new/intermittent/returning players would, and who’d have embraced the challenge wholeheartedly.

The problem with this philosophy is that the people who want to grind are already doing so (Folks like me, who play DT a few hours daily) because they’re hopelessly addicted to the core gameplay, and the folks who’d benefit from Event rewards the most don’t want to grind for them.

Fewer tiers with more events in total would seem a better option than a single event meant to span multiple weeks. Shorter, more frequent events might have folks complain, but if they miss out, they miss out. A better use of FOMO than the dang shop rotation, that’s for sure.

Now of course, this is from a mindset that Events (The Grindy ones that occupy a TAB slot, not special assignments) exist mainly as “Straightforward, easy-to-implement fluff to give players something to do”, and thus need to be minimalist to some extent (To not draw too many developer resources). So I am assuming the goal is to find a minimum level of acceptable effort.

To which I repeat, it’s better, but not quite there yet.

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I dont think I even played it. I never saw it on the auric board, and for it to be interesting that mod should be at least combined with the high intensity shock troop mod.

Power supply interruption missions…

This event forbids me to click quickplay…
I hate this event, especially for such “rewards”…

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I get it, I like them for atmosphere, but the maps could use few places with some lighting from fires and generally better torches on the rejects.

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