Hotfix #80 - 1.9.4 - Patch Notes

Very good resolution. My main question has never been answered to this day. Is it when a player deals damage to a specialist, an elite or a boss. Is it the total damage inflicted that gives the kill or just the last fatal blow? When we have a multitude of talents that proc in case of elite and specialist kills, it counts.

@FatsharkQuickpaw

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I believe it’s last hit

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This is great to have ‘official’ word on re: data being used

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This is very unfair. I m in a very big mixed hord I do almost 75 % to all and a psyker just do the 15 last % so no bonus to me.

Sorry this don’t work

I’d happily pick more talents in the defensive tree, but you’ve placed key melee talents out of reach in the damage tree. And to get them you need to branch out of the defensive tree twice.

Batter is hidden behind Strike True, and No Stopping Me! is hidden behind Implacable. Again, you need to branch out of the defensive tree twice to reach these, and that leaves very little points for any of the unique defensive talents.

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I’m confused… Longer duration but lower CD regen, isn’t it essentially unchanged overall ?

The player doing the most damage to a target got the kill. @FatsharkQuickpaw

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I do not think this is a good patch, nor do I think this is a good hotfix. I suspect that you are seeing an uptick in the diversification in what players are putting in their loadouts, while they work through the process of identifying the most efficacious tools and strategies to win games. But if you have not yet identified the uptick in players trending away from Darktide due to this patch and changes like the ones listed in this hotfix, you will soon.

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you can easily get up to 75% crit chance on zealot and have high uptime with the crit cdr.
62% combat uptime in one of my games

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You will resolve a lots of balance issue this way trust me

I’m choked you can do everything you want doing all the damages you want you just need to finish the target or the boss to get the kill. The worst ever mechanic ever.

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So you game suxx. This is just not acceptable

PCT has much much better uptime for slower weapons that don’t have high base Crit chance or don’t have any Crit Blessings such as Riposte or Shred, like Relic Blades and hammers or the crusher.

This issue is also compounded by the fact that Scourge still doesn’t proc on killing blows which makes it much worse on slower, more heavy-hitting weapons.

I ask officialy to delete my account on the forum and I will uninstall the game I’m so tired about your amateurism vision of the game

Why do a class about elite and special kill when you can’t do it with psyker killing everything ? Just have to do a 100 dot damages and got the kill when I have solo face a bosse alone ? You game suxx

ok, the crit one can still have an insane high uptime, and surprised it wasnt touched

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Vet can now have a 7 shot revolver, let’s go! You can reload the first 3 shots with just one bullet and I think that’s hilarious :laughing:

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Very well, let’s continue to nerf the Zealot.

How about making his skill cooldown ten minutes?

Did the designer of the Fat Shark realize that the main fun of the Zealot since the game’s release has been constantly using active skills while shouting the Emperor’s name?

Moreover, after the last talent adjustment, Zealots lost their only talent that could significantly increase staggering ability.

In the face of ever-stronger elites, how can a class without enough staggering capability and without sufficiently fast skill cooldowns dare to call itself a melee class?

Zealots are now only slightly more efficient than Psykers in melee combat.

Zealots are already the least important class in havoc mode; anyone can replace them.

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With how powerful players are, anything up to Malice shouldn’t even matter for balancing. No matter what talents you pick, you’re going to breeze through it.

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