Are you telling me that they can’t actually access the same cosmetics on things like, say, the shock maul, that other classes can, or are you saying that their store page doesn’t have anything for those weapons?
No problems using existing (shared) weapon cosmetics so far.
Okay, good. Was worried for a sec that they’d pulled another switcheroo on us like with augmetics.
I was referring to the commissary (not commodores vestures). So the fire wastes and crucis nightshade weapon cosmetic options, as well as the aqualia based operative cosmetics. There’s also no Arbites cosmetics in the shrine penitentax/havok etc. So I was wondering if they had plans to expand out the cosmetic options like they have for the other classes.
They should add Arbites cosmetics but also the missing Ogryn ones. How do the shovel and grenade gauntlet still not have those skins.
I’m not sure what you mean by “new”, since I didn’t say that it was new, and what I wrote at the start of my post was correct.
You can see the health of enemies on the different difficulties here:
Games Lantern - Bulwark Stats Breakdown
I see, I might have misunderstood. Looks like Auric does have its own set of stats now, when before it was just Damanation+.
Hey, sorry for being a bit late on this, but any chance you’ll add the
Theta-Level Cranial Augment
to this list? It was one of the cosmetics initially available on the class on launch before the “bugfix”. If it’s appropriate enough for Psyker, I can’t imagine it’s not appropriate enough for an Arbitrator, especially since there’s actual tabletop models wearing similar headgear:
Sorry for asking. Not sure if not including it was an oversight or intentional choice. I still prefer the default Arbites helmets, but more variety is always nice! Thank you!!!
Hi all,
Following up on the issue introduced in Hotfix #70 where precinct decals were incorrectly appearing on Arbites cosmetics: a fix is scheduled for release in Hotfix #71, coming next week, to ensure said cosmetics stay consistent with how they have been presented in the stores and to players.
Once Hotfix #71 is live, the intended decal behavior will be:
- All progression gear upper bodies will display the selected precinct number.
- The cape in the Deluxe edition of the Arbites DLC will not display a precinct number.
- Earnable in-game cosmetics that include capes will not show a precinct number on capes.
- The Arbitrator Revelatum Plate with Covert Ops Coat (Lucis) in the Commodore’s Vestures will not display the precinct number on the right shoulder anymore - to stay consistent with how the cosmetic was presented to players.
Thanks for your patience while we worked through this issue!
Honestly, I don’t know if anything changed. It might be that Auric just has the old Damnation values, and Damnation has the old Heresy values, etc.
If enemy health actually went up, it would mess with a lot of breakpoints.
Someone with more insight are sure to let us know if we’re wrong. ![]()
Maybe I don’t understand something, but why does the special action of One-Handed Chainswords turn off when using charge? And I thought I forgot something, but on the Zealot everything works as it should


