Idk if it’s a bug but we can’t use the sawing ability of chain weapons on the totems.
The thunder hammer works well but if you try to use the special ability of the eviscerator, it only does the initial hit damage rendering chain weapons practically worthless against it.
But the train is supposed to crash..
Some melee weapons dont work at all. I has a game yesterday where i was hitting the totem repeatedly for like 20 seconds and nothing happened. I was like wtf ok i guess some melee weapons dont work. I think i was using a pickaxe and it just didnt do anything.
They have tons of health.
A branx pickaxe should destroy it but it wasnt moving at all whatsoever. It didnt go down even a centimeter.
And Empowered Psi. All 3 Psyker Keystones have the same issue regularly.
Totems are carapace and have a lot of hp but they can be oneshotted with kraks or Haymaker blessing on bully clubs/knives
did double bosses stop spawning in the event after the hotfix or was i having an off game?
I just ran 1 with 2 chaos spawns, so it seems a bit random
Looks like double spawns is still (this is 1.7.5, but I’ve checked 1.7.6 and they’re the same) just one of the possible spawn configurations: Darktide-Source-Code/scripts/settings/components/enemy_event_spawner_settings.lua at 271c1752f6e785798f76c6569c97478814cf3241 · Aussiemon/Darktide-Source-Code · GitHub
arent all of the ranges 1,1 for chaos spawns here?
Oh, God. You guys use Jira.
Seriously, my condolences.
In the grim darkness of the far future, there is only Jira.
Its fixed!
Thank you for the hotfixes! The totems are fun, my Ogryn seemed to crack them down well with the Pickaxe. We da best!
There are groups that include 2 Chaos spawns in their arrays. If you look under cultist you’ll see a multiple arrays, some of them have multiple inner arrays (with breed= ).
Thank you i dont know much about lua and this seems especially unreadable
The new missions they added are still broken & won’t load it. Anybody else been getting this? It’s Silo, but not sure about the others.