Sure, it’s my guestimate from checking party finders at different time of the day since Havoc launched. I’ve never seen more than 4 parties in the party finder since Havoc launched, most of the time we’ve got none, and most days at peak hours there’s two or three. Assuming we’ve got 2 or even 3 groups in-mission for every group in the party finder, that gives us a few dozen players on at peak hours, and I don’t think there’s a good argument to be made that there’s 10 or 20 groups in-mission per Party in the party finder to really shift those numbers substantially.
Sure, we’ve had other things, hence why I said “primarily” not “exclusively”, but Havoc has been the central focus of these releases.
Ah okay, misread on my part then of the conversation, my apologies.
That’s why I said: “The only feedback Fatshark cares about is their own.” They can collect all the feedback they want, but it seems like unless it matches their own feelings it won’t change.
“Break the Locks” took a year and a half of bitching from the community before it changed. There have been many posts about solo mode over the past 2 years with 0 official dev response just a comment here or there with “not a priority” and no official explanation as to why this “almost ready” feature was suddenly “not in a place they’re happy with” in ~6 months and has been “not a priority” for the past year and a half or so.
There’s the aquila recompense, map selection, the FOMO cash shop, overwhelming levels of RNG that don’t respect the players time, etc.
The Book of Grudges is filled with examples of feedback, requests, and grudges that have never been addressed in some cases or address/promised and then forgotten about in others. The number of grudges resolved is dwarfed by the number of grudges Fatshark refuses to acknowledge.
What better place to collect feedback than a living document of said feedback collected in one place? If Fatshark can’t even acknowledge something as simple as “hey, we hear you on solo mode and here’s what happened.” Why should I trust them that our feedback matters at all?
Edit: I just want to say that I have the utmost respect for you, Badwin, and your good faith attitude towards defending Fatshark and will openly admit that my jaded outlook and cynicism after 2 years of being treated like I don’t matter as a paying customer and fan have actively warped my outlook on Fatshark as a company and I have been guilty of misrepresenting their actions through that cynical filter and I appreciate you correcting me when I do that. I also have no hard feelings towards Strawhat, Julia, or any other CMs as they’re just a liason and I won’t hold a messenger accountable for the news they deliver (or don’t deliver). I will say that I am a bit disappointed that @FatsharkStrawHat didn’t “April Fools” me with a Solo Mode announcement
There are loads of reasons why they might not make any given change requested by the community. But when they do, it doesn’t really make sense to say “ah that one doesn’t matter, even though people asked for it, because they haven’t done XYZ yet.”
sedition - uprising - malice - heresy - dammnation
very easy - easy - normal - hard - very hard
no problem right? this should be a good system right? at least in theory. in reality right now its more like
lobotomite - lobotomite - very easy - easy - normal
do you see the problem? what do players who want to play on hard or very hard do? play a different gamemode with less maps and less modifiers and different game design? thats lame
meanwhile why are the “easy” gamemodes split into 3 difficulties? is there a meaningful difference between malice, sedition, uprising? they’re all very trivial. it just splits the playerbase
dunno about that, for one you fail cause others f-up and you cant clutch the same as auric maelstrom.
that means your rate goes down without doing something wrong.
on the other hand i wont go back to k/d building tve way i did with competitive games where i didnt quit unless i was signifiantly better in term of numbers than yesterday cause you had an transparent 4sshole for everyone to look into and reject
wasnt playing Battlefield V without at least a couple beers or 2 whisky to soothe my nerves back then, nuh-uh.
(then again that was a game where k/d was solely on me and even if the match went south i made sure i’d exit with at least a k/d of 5+ and farmed medic ress points so 2/3 of my graphs went linearly up)
I dont understand why people keep saying things like this. Havoc existing or being made more difficult has nothing to do with people who arent prepared for end game content anyway. Also everyone doesnt have to do everything nor should they. Also if we dont get new maps or weapons it affects everyone not just casuals so this update not consisting of much doesnt solely affect casuals. Also there are 7 difficulties in this game so how do people come to the conclusion that the mere existence of havoc somehow means casuals dont have anything to do? Most people who play this game arent even good enough to be on the auric board but why is that a hardcore players fault? If youre going to be a casual player you have to accept the fact that you arent going to be able to do things that other people can.
Casuals dont have 4 characters max level, they dont have god roll gear on every character, they dont have mastery rank done, and they havent mastered every difficulty in the game.
Also do you just forget that mortis trials exist? That game mode was obviously designed for casuals. How do casuals not have anything to do or gow has fatshark somehow forgotten about them? I dont understand why people keep pitting casuals against hardcore players as if there being more casuals is somehow a knock on hardcore players existing. Build crafting games like this or looter shooters like borderlands always have less hardcore players because most people are not willing to put the time in to really learn all of the mechanics in the game or play long term. There isnt anything wrong with being a casual but you cant then get mad that players are willing to grind end game content and put more time into the game than you are. I dont understand what that has to do with the people who are willing to put hundreds or thousands of hours into these games?
Casuals have far more to do in darktide then any hardcore player because they havent done 1/10th of what we have in the game. I wish people would stop acting like hardcore players existing is somehow a knock on casual players when we dont have a problem with casuals whatsoever but it does seem like casual players have a problem with hardcore players.
The fact that I can play hi shock missions all day has absolutely nothing to do with casuals who are playing the game totally blind who arent willing to put the time in to get better at the game in the first place. What does havoc being more difficult have to do with a malice player who has one character at level 30 and 35 hours played?
Noobs and people who arent particularly good at the game shouldn’t be participating in end game content until they are ready to participate in end game content and I dont see why thats somehow a problem. When I started playing darktide I was absolutely horrible at the game but I put the time in to get better. When I was a noob I never once looked at people playing auric missions or maelstrom as villians who were somehow negatively impacting my experience. The real problem is the fact that casuals want to be casual while simultaneously insisting that all of the end game content be easy enough for them to participate and thats just now how that works.
Its also perfectly okay that people who arent good at this game slowly climb up the ranks and get better at the game cuz thats how natural progression works. Unfortunately alot of people who arent good at this game have a problem with the fact that end game content is difficult and that only some people are able to participate in it. Why would someone whose build makes no sense who doesnt know anything about how to craft a good weapon or the fundamentals of the game be participating in havoc anyway? Its end game content for a reason.
@FatsharkStrawHat Very weird things are happening after this patch:
We got the wrong talents selected in a mortis trials (meaning tree talents that weren’t selected on any of our actual builds), disrupt destiny wasn’t showing stacks for half of the matches, and probably more importantly, daemonhosts rituals progressed incredibly fast even when we were far away.
I haven’t been playing much lately because of personal stuff, so I’m a bit rusty. But I wanted to give the Havoc changes a shot (primarily because rituals sound like a fun mechanic).
Have you played Havoc ~10? It’s great fun, much more engaging than rolling a Malice or Heresy match, but not (imo) at all challenging. Constant pressure/engagement, extra enemies to focus in a horde, no materials to scrounge for. The feel is excellent, and definitely not just for the ultra-sweats or even semi-sweats.
I was pretty so-so on Havoc 1.0 with the absolute ass whooping I was getting from the lone scab gunner hiding in the corner, but this update feels fantastic.
as has been said many times. deranking makes people even more picky with their team choices than a mode accessible only through party finder does anyway, and keeps people from playing just for fun, try different (non-meta) loadouts, or help lower ranked friends.
if fatshark’s goal is to make us play more havoc, not less, then stop deranking. it’s a source for toxicity in a game that allegedly has no scoreboard to avoid toxicity.
or, even better, streamline things, get rid of the standard / auric split and make havoc the 6th / 7th difficulty in normal gameplay instead of an extra category.
Hmm, lots of assumptions made in replies from ppl. At 3,000+ hours in this game I’d assume I’m not really that casual. What I’m concerned about is population and growth. If FS wants a tiny customer base that only dwindles then by all means keep making the difficulties harder. Continuing to amp things up will just run off most new players. I have friends who won’t come back because of past FS actions and inactions.
Another suggestion for FS, IF “Malice” difficulty (for example) is different between the Standard game and Mortis Trials perhaps use different nomenclature. I’ve spent some time in MT Uprising (I like to help newbies/lowbies) but some get quite the voltaic, umm shock, in the differences. Lots of mission fails (across the different mission levels) due to player expectations IMO (and skill in some cases). That plus players unwilling to stay/move together, and in some cases unwilling to pickup/carry supplies. I had one guy pickup a medikit and refused to ever drop it despite other players asking him too.
I don’t hate the idea I’ve seen floated of Havoc being seasonal and there being a seasonal reset, but yeah the current implementation ain’t it, and just removing any kind of derank even while doing nothing else would be a decent short to mid term band-aid.
Can we get proper acceleration and dead zone settinngs for sticks? Also maybe some aim assist changes. It is too strong with ironsight weapons and pretty useless with braced guns like plasma, new oggy stubber, and some others like rippers.
I think while you may have appreciated the joke, I think it was a good idea for @FatsharkStrawHat to not give in to any intrusive thoughts on that front.
I can already hear the potential ragers in my head