Hotfix #64 (1.7.2) - Patch Notes

cool and fun tweaks to mortis trials!

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And going back to the issue of the primary derangement at the start of the season, if you are going to reduce it, then make it a level playing field, bring everyone back to rank 0, so that you can do ‘calibration’ again and then everyone gets to 40th. Radical, but fairer to all, because it is not very pleasant to someone in principle derang, and someone may consider unfair that someone to get to the 40th less than others

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@FatsharkStrawHat
No fix for the “futuristic” map where when you exit the map as a psyker it kills you if you are the first to exit?
(This was 100% happening with psyker, Ogryn was alive but took about a wound worth of dmg)

Edit: Just ran it with zealot and exited first - no dmg (fixed?)

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So would rather fix the UI than add a new blessing to this stick?
Even copying and pasting an old blessing from other sticks doesn’t work?

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So, Ogryn penance “Onslaugh” fix next time or did i miss?

Some decent fixes. But continuing to make things more difficult is simply catering to the 1% sweaty tryhards. More anti-casual player activity. Casual players are your primary customers by virtue of percentage.

Meanwhile, where’s the fix to the Onslaught penance thats been reported multiple times.

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Difficulty is great, we love difficulty.

The issue is that you spend 50 minutes per map to win. But when you play with random people, synergy is off and you can lose rank very quickly.

Can we have it so you can lock in your rank after beating same rank 3 times or something?

Also, this system prevents (discourages) us from playing with more lower ranked friends or randoms.

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Was just now on the map Dark Link and at the very end psykers did not appear, waited one minute, good thing it was not a Havoc, great hotfix

Finally got the masterwork for Electrokineic staff fixed. God bless you and the whole team at Fatshark!!!

i am still getting the same amount of enemies in mortis trials. still the same 2000-2300. are you guys working on the right build or is this a vt2 hero power situation? @FatsharkStrawHat

To be fair monitoring feedback doesn’t mean they’ll do anything, they very well could monitor all feedback and completely ignore it all.

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Except they don’t ignore it all, as evidenced by the Mortis difficulty tweaks, powered weapons changes, and crafting.

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True but they ignore some things like people wanting solo mode

It would be really nice to understand what the development mindset behind introducing a deranking ladder in Coop PvE game was, and why the dev’s decided to double-down on de-ranking with Nightmares & Visions after the feedback to Grim Protocals universally screamed “we hate this deranking ladder and it makes us not want to play your new feature”.

From a player end, the ladder genuinely feels like something developed by someone who doesn’t actually plays this game, but thinks it was a cool feature in a game they do play or a successful title they heard about, and hamfisted it into Darktide for its own sake, and really doesn’t want to be told otherwise.

Having some sort of understanding from the development end as to what purpose they think it serves, and why they want to continue with it despite the ubiquitous hate for that feature, would be appreciated.

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This is a general solution that will allow point mismatches for all future weapons.

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I would rather have a few interesting, solid blessings than a bunch of copy-pasted garbo myself. So I’ll accept this begrudgingly because we should be able to have both quantity and quality here. But I don’t think the folks working on Blessings are able to provide that at this moment.

The highest difficulty should be difficult even for good players. Consider dropping to a lower difficulty if you are a casual player.

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On the one hand, this is totally a valid statement. On the other hand, given that Havoc at peak hours might attract a total of a couple dozen players on any given server, likely not even hitting triple-digits worth of online players worldwide at one time during busy hours, there may be issues. If it’s not even attracting 1% but rather a third or a quarter of 1%, perhaps it’s a bit too focused given the development resources being put into it. We’ll see if that changes if the ladder/demotions change, but right now it looks like we’ve have had 6 months of releases primarily devoted to a practically negligible portion of the playerbase.

Where are you getting these numbers? Even stalking the Party Finder 24/7 wouldn’t give you an accurate count of the number of people playing Havoc.

Except in the content drop this month we got a new “activity” with a fresh gameplay experience and at least the equivalent of one full level, plus lore and a major rework of 1/4 classes. And in the previous content drop, we got 3 weapons and a map in addition to Havoc.

I’m talking about mortis trials changes, the thing that was actually touched in this patch, which was pretty widely regarded as being too easy.