Hit Registration could stand to be improved

Ranged hits with automatic weapons suffer from pretty egregious hit reg issues. There’s not a game that goes by without many, many instances of hitreg issues.

It’s quite obvious when that happens when shooting at flak-armor, because the associated ‘deathblow’ sound is very noticeable.
Or when you’re unloading your mag into a machine gunner point-blank but their health just stops going down for a few moments ? Like my bullets just vanished into thin air ?

I’d say overall, ranged targets often eat about 10-20% more bullets than they should before dying.

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network and server issues.

You can see it on a revolver, you shoot, and you see the animation, you hear the sound, but the bullet is not used and still in the barrel

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