High havoc audio problems are unacceptable and needs addressed

SILENT POXBURSTERS and disablers should never be a thing. Its happening to me and my teammates playing havoc 40s EVERY GAME back to back. I know we like to have priority sounds and let the game decide what is important but im here saying what the game thinks is important is not.

This system was obviously designed for a lower density game judging off of how often its falling flat on its face

Pls fix

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I bet you a free copy of Darktide 2 this will be never addressed.

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The whole priority audio system is a bad idea and needs a rework. Like how the phage tree completely overwhelms any and all other audio when it goes off, making the whole map completely inaudible. It sounds really loud the first time you hear it, and that’s probably interpreted as being more impactful or theatrical, but then you realise how it obscures any and all specials, elites, and attack noises, and you realise how it destroys the end of the event by making it impossible to tell if you’re about to be overrun or shot by a sniper. That phage tree noise, and really anything that overrules and obscures other audio is just straight up annoying in darktide. It happens constantly, and it doesn’t even add anything to the audio, it just destroys your ability to hear anything.

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That’s enemy spam for you. Too many units spawned overloads the engine, causing it to spawn units without any audio.

That is why reducing/removing enemy spam is crucial to bringing balance back to Darktide. Without it, we wouldn’t have to deal with silent poxbursters and disablers nearly as much as we do now.

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Guys, a fella on Steam forums who doesn’t have half of “Frenzied Killer” and “Purge the Heretic” achievments in told that they hear specials “clear as day” and it’s a “skill issue”. Guess we all have to get better.

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Dunning Kruger incarnate

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Can’t have audio issues if you don’t play on above average difficulties

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True! guy hasn’t even done a herasy mission yet lol

I’ve been experiencing this on Havoc also, but aurics, even auric maelstroms are fine.

I’m not a dev and my knowledge of sound channels is superficial at best but could it be Havoc is just playing way too many sounds at once? Since there’s simply so much stuff that produces sound on the screen at once.

I think this may be a symptom of havoc pushing the original intent and technical foundation of Darktide too far, fundamentally, if so

Yes, the engine does not handle it. If you played the explosive event, it spawned conga lines of Bursters which consistently broke the sound for everyone in the match by the constant beeping.

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