i was just spitballing 5%, could be 2%, could be 2.5% and still 1% or 1.5% for teammates
Hear me out.
Make Focus Target 8 stacks max by default.
Replace the 8 stacks talent by something like âBattlefield Lootingâ:
Killing an elite with max stacks gives extra 1% ammo for the team, Ogryns give 2% and monsters give 5%.
Also please make focus target work like the dog tagging (two taps) and make a separate visual for the target with max stacks.
gasp, pre-nerf focus target and ammo gain for it? sign me up
Iâd rather them buff the other auras, at least Survivalist has some use.
Vet has the worst auras across all classes, even reload speed on Arbites can be used to create some fun fast reloading builds, or Zealotâs new aura can be used for push-attack heavy builds.
we could have both! bump up the 1% to 2% for self, 1% for allies! and rework or buff up the other 2 auras!
I honestly just want the cooldown removed.
Itâs not necessary.
Iâd really like to see gameplay footage from players who claim theyâre running out of ammo in Auric.
Basically, unless thereâs someone on the team playing a gun-focused class and wasting ammo, thereâs no reason to run short.
As for Havoc, itâs irrelevant since it comes with things like increased enemy HP, hardening, and a 75% reduction to gun damage, it clearly isnât intended for gun use.
Well, in this update they did increase Elite HP, but if they eventually raise the HP of all enemies even further, then of course ammo efficiency will suffer and the situation would be different.
thatâd be nice
All Iâm hearing is reasons to give more ammo.
I shouldâve mentioned this, thatâs a solid point⌠It really depends on difficulty too, because anything under Havoc, you should be totally fine in hindsight. If youâre running out of ammo, then youâre doing something very wrong. I cannot even remember a time outside of Havoc where I ran out of ammo even with the nerfs. Besides, in Havoc, you shouldnât be spamming precious ammo regardless & on top of that, usually itâs common sense to let Vet have first dibs on ammo. If your team is actually smart, granted.
Whoâs side are you guys on! The heretics?!?!?
Huh? Werenât the Focus Target changes a buff overall? Stacks generate faster, there are less of them, and theyâre each worth more = get to full stacks significantly quicker.
Regarding Survivalist I have to say hard no. Itâs already debatably game breaking in its current nerfed state.
I do appreciate the desire for Vet to have more sustain on non Las weapons, but itâs just too broken to share that level of ammo sustain with the likes of Ogrynheimer.
Seems to me a more sensible approach would be to either extend shock trooper to work on all guns (not ideal since youâd leave non crit stuff like brauto in the dust). Or better IMO create a new talent that works similar to shock trooper with a more generalist trigger that only works for non Las weapons. Probably also exclude plasma lmao (maybe bolter too).
I think that would be a way way way more favourable way to address what you want out of Vet without insane knock on effects to the other classes.
i meant just for the stacks, going back to 8 in particular.(the rest is indeed just buffs)
Survivalist Aura is always gonna be a point of contention in terms of game balance.
HOWEVER, just let it do what it do, and make the other 2 auras appealing.
Specifically for shock trooper it would be kind of nice to have something similar for weapons that arenât laser, but if we really think about it simply tweaking survivalist to be better also works.
What really changes in terms of practical gameplay if we allow survivalist to be stronger only for Vet? Youâre still playing melee, youâre still swapping, doing all the normal things youâd normally be doing. The only difference would be having more reserve ammo. Youâre still reloading, managing overheat, having downtime even with weapon specialist. Literally nothing changes for the middle and right talent tree.
Ever since the first iteration of Veteran talent tree rework, the entire gameplay has been like 80% melee, 20% ranged or something along those lines. Why are we still limiting left talent tree via ammo? I have seen no good argument and simply people wanting the insane dominant status quo of playing Cheerleader and Infiltrator.
Emperor forbid we have any sort of fun with ranged on veteran with non-lasers in a PvE game.
Your original suggestion included literally doubling the gain for team mates as well, which is what I took issue against, giving reasons such as further enabling Ogrynheimer. Trust me you wonât have that much fun shooting your gun more if everything is constantly being tossed around the room by rumbler spam.
If you modified that to keeping it as it is for team mates and giving just Vet a higher regen value then sure, Iâd find that maybe acceptable, albeit suboptimal. I do think there are SOME ranged weapon on Vet that simply shouldnât get that much ammo sustain, plasma being the prime example. An alternate talent to shock trooper can more easily avoid this issue while still giving the desired effects for the guns that deserve it, and also doesnât make Survivalist even more of a mandatory pick than it already is.
I had to use the ol negotiation tactics yâkno? throw out a high number for outrage to get the real number going.
If weâre talking about plasma then veteran canât even use all that ammo. You have overheat and you still have that long reload time.
edit: figured id add this in here. If we truly add an alternate talent to shock troop to avoid surv aura buff then i wholeheartedly say chuck the Locked and Loaded 15% clip size in the dumpster for it.
Just make survivalist base to vet and maybe rework the auras to actually do something, maybe even make survivalist in the tree an upgrade to the base form, for people that would prefer that.
ooo that is a good idea too
Thought about carrying two more magazines for headhunter guns as a skill or generate an ammo pack from shredder auto pistol kills (200 or so) as a separate skill. Or special shotgun shells do not consume ammunitionâŚ
this is why it was nerfedâŚ
I agree, as it is thereâs just no question about which aura to take with every vet build. Theyâre not afraid to make certain popular picks mandatory, so this isnât too far out of a solution.
I think a pre-cooldown survivalist that only affects the veteran himself would be interesting.