Hi i have returned to talk about survivalist aura

i was just spitballing 5%, could be 2%, could be 2.5% and still 1% or 1.5% for teammates

Hear me out.

Make Focus Target 8 stacks max by default.

Replace the 8 stacks talent by something like “Battlefield Looting”:

Killing an elite with max stacks gives extra 1% ammo for the team, Ogryns give 2% and monsters give 5%.

Also please make focus target work like the dog tagging (two taps) and make a separate visual for the target with max stacks.

4 Likes

gasp, pre-nerf focus target and ammo gain for it? sign me up

I’d rather them buff the other auras, at least Survivalist has some use.

Vet has the worst auras across all classes, even reload speed on Arbites can be used to create some fun fast reloading builds, or Zealot’s new aura can be used for push-attack heavy builds.

4 Likes

we could have both! bump up the 1% to 2% for self, 1% for allies! and rework or buff up the other 2 auras!

I honestly just want the cooldown removed.

2 Likes

It’s not necessary.

I’d really like to see gameplay footage from players who claim they’re running out of ammo in Auric.
Basically, unless there’s someone on the team playing a gun-focused class and wasting ammo, there’s no reason to run short.
As for Havoc, it’s irrelevant since it comes with things like increased enemy HP, hardening, and a 75% reduction to gun damage, it clearly isn’t intended for gun use.

Well, in this update they did increase Elite HP, but if they eventually raise the HP of all enemies even further, then of course ammo efficiency will suffer and the situation would be different.

5 Likes

that’d be nice

All I’m hearing is reasons to give more ammo.

I should’ve mentioned this, that’s a solid point… It really depends on difficulty too, because anything under Havoc, you should be totally fine in hindsight. If you’re running out of ammo, then you’re doing something very wrong. I cannot even remember a time outside of Havoc where I ran out of ammo even with the nerfs. Besides, in Havoc, you shouldn’t be spamming precious ammo regardless & on top of that, usually it’s common sense to let Vet have first dibs on ammo. If your team is actually smart, granted.

2 Likes

Who’s side are you guys on! The heretics?!?!?

1 Like

Huh? Weren’t the Focus Target changes a buff overall? Stacks generate faster, there are less of them, and they’re each worth more = get to full stacks significantly quicker.

Regarding Survivalist I have to say hard no. It’s already debatably game breaking in its current nerfed state.

I do appreciate the desire for Vet to have more sustain on non Las weapons, but it’s just too broken to share that level of ammo sustain with the likes of Ogrynheimer.

Seems to me a more sensible approach would be to either extend shock trooper to work on all guns (not ideal since you’d leave non crit stuff like brauto in the dust). Or better IMO create a new talent that works similar to shock trooper with a more generalist trigger that only works for non Las weapons. Probably also exclude plasma lmao (maybe bolter too).

I think that would be a way way way more favourable way to address what you want out of Vet without insane knock on effects to the other classes.

7 Likes

i meant just for the stacks, going back to 8 in particular.(the rest is indeed just buffs)
Survivalist Aura is always gonna be a point of contention in terms of game balance.
HOWEVER, just let it do what it do, and make the other 2 auras appealing.
Specifically for shock trooper it would be kind of nice to have something similar for weapons that aren’t laser, but if we really think about it simply tweaking survivalist to be better also works.

What really changes in terms of practical gameplay if we allow survivalist to be stronger only for Vet? You’re still playing melee, you’re still swapping, doing all the normal things you’d normally be doing. The only difference would be having more reserve ammo. You’re still reloading, managing overheat, having downtime even with weapon specialist. Literally nothing changes for the middle and right talent tree.
Ever since the first iteration of Veteran talent tree rework, the entire gameplay has been like 80% melee, 20% ranged or something along those lines. Why are we still limiting left talent tree via ammo? I have seen no good argument and simply people wanting the insane dominant status quo of playing Cheerleader and Infiltrator.

Emperor forbid we have any sort of fun with ranged on veteran with non-lasers in a PvE game.

2 Likes

Your original suggestion included literally doubling the gain for team mates as well, which is what I took issue against, giving reasons such as further enabling Ogrynheimer. Trust me you won’t have that much fun shooting your gun more if everything is constantly being tossed around the room by rumbler spam.

If you modified that to keeping it as it is for team mates and giving just Vet a higher regen value then sure, I’d find that maybe acceptable, albeit suboptimal. I do think there are SOME ranged weapon on Vet that simply shouldn’t get that much ammo sustain, plasma being the prime example. An alternate talent to shock trooper can more easily avoid this issue while still giving the desired effects for the guns that deserve it, and also doesn’t make Survivalist even more of a mandatory pick than it already is.

7 Likes

I had to use the ol negotiation tactics y’kno? throw out a high number for outrage to get the real number going.

If we’re talking about plasma then veteran can’t even use all that ammo. You have overheat and you still have that long reload time.

edit: figured id add this in here. If we truly add an alternate talent to shock troop to avoid surv aura buff then i wholeheartedly say chuck the Locked and Loaded 15% clip size in the dumpster for it.

1 Like

Just make survivalist base to vet and maybe rework the auras to actually do something, maybe even make survivalist in the tree an upgrade to the base form, for people that would prefer that.

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ooo that is a good idea too

Thought about carrying two more magazines for headhunter guns as a skill or generate an ammo pack from shredder auto pistol kills (200 or so) as a separate skill. Or special shotgun shells do not consume ammunition…

this is why it was nerfed…

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I agree, as it is there’s just no question about which aura to take with every vet build. They’re not afraid to make certain popular picks mandatory, so this isn’t too far out of a solution.

I think a pre-cooldown survivalist that only affects the veteran himself would be interesting.

1 Like