Again, I don’t get the extra attack speed, it’s pointless… daggers already attack fast enough to stun lock hordes. And monster 10% on charm, I guess if you really want too, but why? But pretty much anything else is better, at least take skaven and chaos on charm. At least this way you get the same effect and also deal extra damage to everything in the game. Your suggestion is beyond bad…
OP asked for a HM specializing in melting bosses and with good melee CC.
We maxed boss damage at 30% chaos and 20% skaven. I guess he could run 10%monster/Skaven on charm to bump Skaven to 30%.
Or he could take more atk speed on charm and stack on DD for a slight addition to CC. The atk speed does help offset the loss from Eldrazor and I notice the difference. It also aligns with what OP asked for.
I wouldn’t run it this way, but it does what OP wanted. So, sure. “Beyond bad?”
Incidentally, I’m currently using http://verminbuilds.com/#d7c013161cb8-1d3e4362bbdf . It can definitely clear waves all day, and you can deal about 50% of a legend boss’s hp by yourself if you dump your hagbane ammo. Glaive also handles elites fine as well. Right now, it’s probably my favorite quick play legend build. The biggest downside is that you aren’t good at special sniping. Your best way of handling a special is hoping that your teammates will snipe it. Your second best option is to jump on it with dash and kill it in melee. Your third best option is to ignore it until one of the previous options works. If no one else can kill it, you can’t melee it, and it has to die right now, then you can pull out your bow and snipe it, but that really is a last resort. If you do that regularly, you will quickly burn through your ammo (you will run completely dry after 8-12 specials) and you will no longer be able to murder bosses, so don’t use ammo on it unless you really have to.
Recommending something one didn’t even try out and see how it works isn’t a good idea imho. I mean, for boss melting with hagbane, you don’t really need any kind of specialisation. Hagbane melts bosses, anyhow, especially with barrage on it and ESPECIALLY on handmaiden ![]()
absolute king. however the trade -off is that you gotta be really ammo conservative towards hordes and specials, otherwise you’re gonna have a measly 10 arrows for a bossfight when it appears.
(where’s that meme about hawkeye bringing 11 arrows to fight an army)
If you’re going full power Vs monster and chaos, you can actually kill a Chaos spawn with 10 arrows and strength potion if I remember correctly when I tried it.
I’ve played the build. It works fine. It also does what OP wants. But thanks for making more assumptions…
Cool. What about Skaven? Again, OP asked for performance against monsters – not just spawn/troll.
Your build seems to be optimizing to hit breakpoints on maulers and CW – which is the only point of stacking armored/chaos. Useful I guess, but certainly not mandatory and inconsistent with what OP requested.
“I wouldn’t run it this way” perfectly covers the interpretation that in fact you have not played this build before. In fact, the wording heavily implies more than just not recommending to run it. Also, specializing doesn’t mean maximizing. I can still specialize in boss killing without maximizing it if it is still one priority of a build. The build you recommend (actually, you didn’t recommend it, see above) sacrifices alot of CC potential (due to not hitting all possible and relevant CC break points) for a very marginal boost in boss killing, which I personally find ineffective since hagbane bow with barrage on it is a very strong boss killer to begin with. Attack speed is, in general, a very poor choice no matter how you put it. 5% faster attacking is irrelevant if hitting break points means you need one less strike to achieve a kill. The build might work, but HM is very forgiving when it comes to that. Not saying your build is bad (have not tried it out), but it seems poorly optimized towards having a good balance between CC and boss killing with hagbane.
Sigh. Indicating a preference for another loadout does not mean I haven’t tried the one I suggested.
You made a stupid assumption.
Not gonna bother with the rest. I’ve already said my piece.
Yeah. God forbid YOU ever making a mistake or phrasing something unclear. Calling people stupid and dropping accusations is alot more productive then just clearing things up. Geez, this community sometimes.
si tacuisses, philosophus mansisses.
I already stated this in my build, it deals with the two most dangerous bosses very easily. Chaos and Troll. For stormfiend, you get 20% more damage and Ogre 10%. That’s more than enough when you factor in all the other buffs, 15% more power talent, 25% more power barrage trait. But with my build, you can now also deal with the most dangerous/hardest hitting mobs as well. That being the CW and maulers. You could trade out armoured for skaven on the charm if you really want to hit 20% more on the ogre as well. But I would personally have that extra armour damage for CWs.
Taking monster damage on the charm is a very big no-no. Unless that’s all you really want to do? 30% more damage on the hardest bosses is more than enough, 15 arrows or so will take down a Chaos spawn. He asked for crowd control as well, which daggers can do, if you can master dodge weaving and block pushing. At the same time, they are still able to eliminate the most dangerous mobs in the game with ease.
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