I’m late to the party but we need more of this. It should be possible to build the the weapon as a pure lasgun or as a spear you sometimes shoot with, or a hybrid.
(obligatory: FS plz change the dumb slashing bayonet)
On that note has anybody actually tried full stacking surgical then cancelling with a bayonet attack? Like I’m 98% sure it wouldn’t work but I’ve been surprised before
You can already do that. I was messing around with hotshot in hopes that it works on bayonet (it doesnt) But made a build specifically for the blade anyway with falter+no respite since they’re the only ones that work on bayonet.
Tested it on the train mission (auric hi-gauntlet) and it was viable enough but tbh extremely boring. It was good enough to work, but not good enough to be fun. (won the mission with it btw)
WoF is extremely usefull on the Mk I and mandatory on the Mk III - on the MK II with 80 charge rate I it’s still viable but can easily be exchanged without compromising the shooting to much - I want to give surgical a little time to build up stacks anyway
Yes please!
Would be a huge improvement over what we have now, but slashing with a bayonet feels just wrong. I’d be fully happy if they just gave it the same thrust the other two marks have to be honest
A good thread though! Gives me input to tinker around with my helbores a little more. After the last update I exchangd WoF on my Mk II build for Infernus but I’m not all to happy with it.
With the MK II I’m not oneshotting crushers or maulers - thus armourbane might be interesting. And if Hot-Shot works on the bayonet it becomes really interesting!
I’d absolutely love to have a variant that can just switch between a “melee unless you aim” mode, akin to Grenade Gauntlet, and a shooty mode. Complete with light and heavy bayonet attack chains including a slash, multiple stabs, and a butt strike. But, alas, we don’t.
Still, why not take a page from the Grenadier Gauntlet and grab a blessing or two with a melee theme?
The charge theme could probably also do with some more interesting mechanics they could stuff into a blessing.
Because right now, the two blessings that work best on those guns are also both relatively boring.
Surgical just improves what you’re doing anyways, Weight of Fire makes you do it a bit faster.
That’s like a Blessing that is actually just two perks in a trenchcoat.
As there’s plenty of cases of Blessings being similar, with the same name, but different in the details compared to other weapons (see Headtaker, Surgical, or a variety of blessings based on comsumed magazine capacity), we could easily change them for just Helbores.
So no Respite could add power instead of damage, or way more damage - it could be interesting to stun a horde with a grenade, then lay into it with No Respite and Hot-Shot (assuming it isn’t modified too much) and just cleave through an entire wave.
Sustained fire would actually be fun if it was easier to trigger and sustain. In a way, it does the same as Weight of fire, it encourages snapping off a few shots in succession. Only it does so for just a few shots, which to me makes it more interesting. It’s just also too weak. Again, making it power instead, or increasing the damage bonus by at least half, could help it.
Because a Blessing that doesn’t have the potential to change how you can use a weapon might as well be a Perk.
… Anyone remember when having limbsplitter on a melee weapon affected the bayonet?
At which point you’d immediately remove the one thing I said makes it more interesting in the post you replied to.
They are free to do so, of course, but that wouldn’t stop it from being boring.
Confident enough to know it didnt work enough to be noticeable.
I played a round with bayonet only back when the melee blessings were bugged and worked on the helbore blade as well. The cleave from back then and the cleave we supposedly have now is like night and day.
When using it in the meat grinder i did not notice any difference with hotshot and without it.
The result was the same - the first enemy hit died, the 2nd enemy was slightly grazed, and 3rd enemy barely got any damage or didnt get any at all.
this isn’t the same as BM though, BM applies first target damage to 4 enemies, which actually exceeds the damage cap of this move (3 targets). Brutal Momentum was on a completely other level from this, this is like a nerfed cleave blessing. since those just alter hitmass and not damage.
this blessing will let you hit 3 bruisers instead of 2, and 6 poxwalkers instead of 3…but because the move only damages 3 targets, the rest are just staggered.
have you ever actually managed to hit 3 bruisers or 6 poxwalkers with it?
Just hitting 2 heads with the bayonet is hard enough as is but 5? Practically impossible.
This blessing is as useful on the bayonet as it is on the ranged attack. The amount of times you will actually encounter more then 2-3 heads perfectly lined up for a hit-shot is extremely low. Making this blessing worthless compared to the 2 standard blessings.
Yeah I know, that’s was a response from when I thought OP was suggesting combining falter and no respite across the board.
Personally I think both those blessings should be removed from hellbore pool and replaced with something way more interesting. Bayonet bleeds? Enemies hit by bayonet take massively more damage from shots? A blessing that lets you overcharge for a bigger commitment bigger damage shot?
That’s just spitballing but I’m sure there are at least a hundred better options they could come up with to replace falter/no respite on hellbore.