May be I’m mistaken, but I’m pretty sure Chain Axe was able to stagger a Crusher with alt attack active with 100% certainty before (a few months ago). It doesn’t now, neither the Heavy Eviscerator does, making both completely useless - one of the weapons that’s supposed to define the Zealot class.
I can’t believe such change could be made knowingly by somebody remotely competent in game design, or understanding the current state of balance in the game. Thus I’m filing it as a bug, with hope that at least previous stagger potential of alt attack will be restored.
Those weapons were notoriously under-performing before, due to the fact you had to stay in one place for about 2s to be able to channel all the single target damage potential they had - the only reason they were chosen sometimes by a few lovers of chain weapons. It already was very niche and hard to execute attack, due to the nature of modern Darktide where you don’t have just one Crusher but 5+ of them at once, and also a bunch of smaller elites nearby, and specialists to boot. So while you were channeling it at one of them, you had to worry about potential overhead from one of the other four. But at least it was doable if you could isolate a single target, ensure a window for that channeling to happen.
Now even in such case the moment you try to channel that attack you are getting the overhead from your target, or just retaliation attack from it - forcing you to stop the channeling. You only have a chance for a full channel against target that doesn’t attack you atm - making it into I dunno lol stealth build weapon or something? Otherwise it’s completely, utterly useless now.
I can’t believe how crappy Heavy Eviscerator - a unique zealot’s weapon, supposedly a signature weapon for the class - is. Its light attacks are barely enough to one-shot a groaner / poxer and is rather slow, it has rather low Dodge limit, it has this hard-to-execute (even before the change this thread is about), pre-activation required single-target channeling attack. And now this..
I very much regret buying a premium skin for it in the past, FS don’t deserve any money for such lousy work on weapons they have guts to sell those over-priced premium skins for.
Iirc they increased the stagger thresholds for crushers because too many other things were bullying them too hard (trauma, rumbler, etc.) So instead of reducing the impact of those things they just increased their resistance and the byproduct of that is that things finely tuned to reach those thresholds cant anymore. Heavy sword heavy>special loop used to be able to stagger crushers after a few hits before too, but not anymore
That will allow you to deal with hordes reliably. It can even one-shot Crushers if you pair it with the Fury of the Faithful talent if you know the perfect timing.
For that mark in particular, HLLL is your CC combo, and PushLL is your single target combo. Don’t even bother with the revved attacks. FotF L1 oneshots light elites.
I appreciate the advices, but if I need to spend FotF to kill light elites with a weapon, that weapon is so unbelievable trash then it’s not even worth your time. I won’t be using gimmicks to fix the issue that shouldn’t be there in the first place would FS been paying attention to design of the most iconic weapons in their game sorry. For a second, we are talking about heavy anti-armor weapon which is rather unpleasant and unwieldy in its usage. Those are drawbacks which are supposed to be balanced with huge cons, like one shotting light elites while revved up without any additional gimmicks (the bottomline), but I would say also one-shotting the heavy elites too, with alt attack, consistently. As this is its main purpose.
If it doesn’t allow you to even channel the attack in the amount required to do the oneshot kill of a Crusher because that Crusher isn’t stun-locked anymore, it becomes some kind of meme weapon you can’t use in any half-serious build.
Sorry, I did realize the Build Editor website differentiates between the marks. The one I use is mark 15 (the new one). What would be your combo advises for that one?
I don’t know what you mean by serious build. To give you more context: I play Auric with a preference for Monstrosity Maelstrom missions to relax after work. I do not (and never will) play Havok because of the color-swapped enemies.
And I play my Infiltration dbarrel vet in Auric too - it’s still mostly a meme, bad build which would do 2 times better with proper weapon and Ability in it. What kind of argument is it?
If they actually made chain weps feel like chain weps instead of spank paddles with a janky weapon activation, I’d use them even if they all got nerfed to do half damage
It’s a crime that a chainsword in a 40k game feels like it operates on blunt force trauma. Could not possibly miss the fantasy any harder.
i noticed this too actually, i had been using chain weapons a bit and even a special light seemed to consistently stunlock single targets, but lately any of the chain weapons, even with special heavy, dont seem to always stun, atleast on chained special heavies/lights