HAVOC: Why the hell do purple enemies take -300% impact?

Uh..I forgot about that piece of news, was that person responsible for combat design?

Last thing he shipped was the class overhaul. Granted he introduced a lot of powercreep with that one but also some variety via keystones, differen abilities and blitzes. After that it has been a nonstop ride up the powercreep curve with nothing but buffs each rework. And the amazing consequences for Havoc.

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Yes, entirely (or mainly).
Since he has left… no nerf, no balance (or so few that it makes no difference at all). Only powercreep and throwing more and more bulls…ts on players.
We reached the bottom of the bottom…

Yeah fatshark for some reason pigeon holes you into playing only 1-2 viable versions of each class to maintain an environment with “roles” so you have to co-ordinate with your team to make it feel like a true endgame experience or something.

Meanwhile I just want to play non taunt Ogryn, because having to play tauntgryn every game of havoc 40 is kind of boring. I want diversity but havoc removes any chance of playing a gun build unless you’re a vet or the scum bullet spam. Bullrush is doable, but 99% of teams would rather have the 20% extra taunt damage over you running heretics over, Plus you lose out on some durability where 2 small shooters can delete you.

The main point you’re talking about, the -300% impact is another colossal failure to have diverse modifiers. Like we have final toll/stimms and now this garbage making stagger worthless and just turns the game off. Rituals are still bugged. Blight just slows the game down so much that its just not fun. Rotten armor was fun until they went overboard with spawns of carapace making you give up so much map or risk getting rolled over in 4 seconds.

The non crappy modifiers I don’t really care about are: Cranial, Mobian, pus and rampaging.

he already said it, but if testers can’t do havocs either then we need new testers.

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