Havoc - objectively wasted dev time

I’ve sat in several Havoc LFG’s now where we wait for one specific build or don’t go. Feels bad man.

I fully agree with this actually, notably Havoc felt incredibly samey. Missions 30-40 were basically all the exact same thing, minus the one mission that can spawn with power supply interruption or what have you. At that point you have the meta figured out and just run the same experience to 40 and then you probably feel like never playing it again because every mission is just the same with no variety.

Unfortunately my fear here came true:

Havoc is basically 99% stat changes, which necessiate one approach to deal with the stat changes. Once you figured that approach out the fun is over and you’re just going through the motions. The mutators genuinely do not matter.


In addition to my 2.8k hours, I am rank 40 Havoc and Twins HM bla. b la bla.

I am not trying to boast here, but I have played the game and completed a good amount of it.

As I mentioned earlier, Darktide is a casual game. Nobody who isn’t horrible at the game worries about breakpoints, meta-loadouts, or using overpowered weapons.

The majority just want to have fun.

No, I’ve never changed my loadouts for modifiers outside of Havoc, but I do it on occasion when I need to vary up my gameplay—that is, when I’m tired of doing the same thing.

Usually when you play Darktide you press the glowy Auric Maelstrom button or Quickplay matches, right?

I would never switch loadotus for Lights Out because it’s a non-factor modifier.

Do you feel that Lights Out in Auric Maelstrom is difficult?

I found it too easy…

I 100% agree with your statement but the answer to your question is none.

I think the only modifier that makes me swap my loadout is CIVI, aka melee only scab only no ammo. Wouldn’t wanna play that on a gunlugger. Otherwise fully agree with your post

I’ve made a one-size-fits-most build, and that’s what I use as it handles a larger number of modifiers to some moderate or great degree that requires little modification. I’ve stated in the past that I have vision issues because my eyes are needing such correction that glasses aren’t viable anymore. I have to wear scleral contacts and even then, my vision is 20/40. So, yeah Lights out can be difficult if I don’t have some sort of ambient light. If it wasn’t for the red laser pointer, I’d probably never spot snipers at the distance away they are. I keep corruption resistance on my curios over any other resistance. I keep one weapon for big guy damage and a weapon for little guy damage and a blitz if I’m in a very disadvantageous position. (Or some mix in between.)

Nearly everyone who spoke to me about the weapon modifiers of a weapon and weapon locks before rolling steel could only talk about breakpoints and how important they were to be reached. Since they aren’t an issue anymore, no one really talks about it.

If it’s time for barktide, (hunting grounds) I’ll make sure to either have a flame staff, a shield wall, or smite.

I was delighted with Havoc because it didn’t fit my one-size-fits-most build at all. I had to completely change it and rethink how to do it. I didn’t google it, or see what others were doing. I was able to troubleshoot it myself, find what worked, and was glad when I found a solution on my own.

I rarely ever queue for quick match for aurics. But, when I click A.M. I read the modifiers. I avoid vent purge and pox gas.

I thought I’ve replied to this post, but I didn’t.

I disagree about breakpoints. It’s just that most weapons that require you to reach a certain breakpoint are either mid or just bad. For example, you don’t need to worry about the breakpoints for Zarona Revolver or Plasma because it’s easy to OHK most specials and elites without much investment. But when you use something like the Slug shotgun, reaching OHKs is OK on the vet but becomes a chore on Zealot. It’s simply a bad balance issue.

Realistically, the only non-Havoc modifier that requiers you to switch loadouts is Scab Only/No Ammo/Melee weapons Maelstrom. But other than that I agree, I’ve made it to Havoc 30 and not using super special meta loadout is basically gimping a team.

Awww, plasma and shout not carrying you anymore? Imagine complaining about min maxing in a game mode that is pretty much about min maxing.


I wrote a really awful response there, didn’t I?

What I meant was that my main character Wahid, a Veteran, uses an IAG (primarily for RP purposes), so he did not qualify for my Havoc runs, so I brought my Zealot instead.

I do not normally care about breakpoints. I used to play Columnus, Zarona, and Plasma back when they were considered terrible since I enjoyed how they looked and felt to use.

The point I was trying to make was that I believe Darktide is better when it allows you to bring in whatever you want as long as you can carry your weight (Auric Maelstrom), whereas Havoc failed me (personally) by rendering a large number of weapons unusable because of modifiers that effectively ruined a lot of them.




Agree!

Scab/No Ammo is my specific big man mode, and it’s one of the rare occasions I play as an Ogryn since there’s nothing better than calling other Ogryns punies while running all over them.

Oh yes, I feel you, thank you for the clarification. I’ve just completed Havoc 30 yesterday, I got lucky that I’ve got an amazing team, but you can already guess what was the composition… Shout vet with Plasma, Two Zealots with Relics and Buble Psyker. I can’t imagine what would happen if I used my Lasgun/Slug Shotgun/DB Shotgun vet builds there.


Congratulations!

I don’t want to spoil rank 35-40 for you, but the effective loadouts for characters in that range… let’s just say they’re extremely different from how the classes are supposed to be played lore-wise. :wink:

I’ve already seen videos of 35+ Havoc, not too thrilled about it to be honest


It’s fun to have done it once for the penances and the experience, but I’ll never do a rank 40 again because I want to be able to use my entire arsenal, play my main, and right now I’m just farming the last assist, played, and cache opened penances, which are completed the fastest by doing rank 1-5 havocs runs.

Yeah its kinda bad, and not really enjoyable.

Ranks 30-40 just feel the same.

Grouping system is bad. Borderline awful.

Adding modifers to auric/maelstorm would have been way better.

But FS is obsessed with stuff like this. They did the same with VT2 added game modes no one gave a crap about instead of building on content for the core reason the game is good.

I have completed rank 30 (in a speed run that was hilarious when fighting lot of monstrosities at same time).
But what is the actual truth?
I used my main zealot with chorus, beacon of purity, flamer and DS.
So in other words, everything I never pick out of havoc.
Will I have to again do new sacrifices?

Time for fortunes of war, a real one

Fortunes of War in Darktide wouldn’t work. The dev thinks he’s gonna create a challenge for players by making 100 maulers spawn, but 100 maulers is just an abstract way to give the player a really good concentration stimm.
In other words, “you have to fight 100 maulers” equals “you can use chorus 5 times” in reality

The Darktide version of Fortunes of War would be

  • You spawn in an arena
  • 500 gunners spawn on ledges that you can’t get to and have Havoc 40 stats
  • can YOU figure out the perfect way to use your chorus, shield and VoC spam to survive and kill them with plasma guns and bolt pistols? Playtesters swear that this is the most fun they’ve had yet. Look, Jsat’s using his trauma staff on the gunners behind the fence!!! That’s some tech!!
  • By the way, Ogryn shield H1 has been flipped with shield H2 and you can’t block cancel it anymore. This is part of a series of changes that will end up making it good, but for now we just had to dumpster it

Havoc didnt work too well because of various reasons, but still fun to some degree. Dunno why dumping the idea to something iconic like that from tide series. I like fow concept because was the only thing where if you died, had to wait until the weave was finished. Then possible to res. Very chaotic but the spawns were fixed but even then, it had still rng variety.

And while balance could be concern, i remember some of my friend soloing cata fow all weaves solo just with all chars, included bardin, sienna, zealot, kerillian. Even with the worst possible weapons and not optimal traits, An extremely good player.

People would still have fun in a fow in Darktide by using non meta stuff. Just like some people may have fun to play non meta stuff in havoc

It would good but maybe as special assignment like orthus offensive which isnt dead yet, can still find people. I usually play it just to help others and because i have in repeating that content. In fow also did so many in vt2 was very cool and liked all concept with mechanics spawns and weaves in one map

I mean what would Darktide FoW even look like? How could they make it challenging without doing what Havoc did? Concepts like that just don’t work in Darktide