there is clearly something currently very broken about the spawning system in havoc. for instance, there are several maps that can break their own spawn rules- The game enforces a 10 minute timer between any time there are 2x full boss spawns- and YET I can have 4 full bosses ambush me in the first room of Carnival maps??
Theres a couple maps that are like this, they have full blown ai psychosis and will try to murder you or at least murder your framerates spawning so much shid (first hallway in TRS 150 Relay station, first room of dark communion, first room of hl 70-06, first room of power station)
This is seemingly random, and has no bearing on the rest of the run. Times when it triggers will have all the REGULAR boss spawns as well, so its not like its frontloading difficulty. It’s truly bizarre that havoc 25s can legitimately be harder than 40s just by nature of RNG, but i have complained about that old chestnut in videos lots before.
4 Full Boss ambush at first event start HL-70-06
Twins + 2 Real Bosses Ambush in the same spot
other maps with similar issues are Power matrix, Dark communion, Relay station
Always seems to be in the first room about 30s after engaging enemies, game loses its damn mind lol
oh even better then, its 1000% not supposed to poop out 4 full health bosses in the same area
Defenitely yeah, a map trigger should AT MOST in the most UNLUCKIEST of scenarios spawn 2 full monstrosities, 2 caps (tho I’ve never seen 2 caps spawn at once) and twins
Weakened monostrosities are separated obvs, but at most added to that unlucky situation should only be +2 weakened monstrosities
So yeah in the statistical worst worst of scenarios you’d get 8 bosses in 1 map trigger (2 monstrosities, 2 weakened monstrosities, 2 twins, 2 captains)
This was back in Havoc 2.0 however, I don’t remember if it was changed at all (I’d assume it was since I’ve never seen 2 caps spawn in 1 trigger)
Lol just happened to me today. Played a level 30 Hav for some light fun, and it was harder than any rank 40 I’ve ever played.
I’m talking twins + 3 Monstrosities amongst a horde w/ reapers and dreg gunners. And this was just the start of the mission. We wiped within 2 minutes. Each retry (3 in total) was almost exactly the same
It was a Carnival Map
Warren 4 boss happens because you cut corners and proc several triggers at once, verticality makes harder to predict. Just wait 30s before breaching the second wall to see what’s coming for you.
The incidents of this bug happening to me over the weekend were literally “we walk through the first door up top, hear a boss spawn and wait there, just inside the doorway, with enemies climbing the fence and running toward us so we fought em while waiting for the chaos spawn to get to us.”
And then a Burgle spawned. And then another Chaos Spawn. And then I think it was a weakened Plogryn, but I don’t remember 100%, mighta been a third Spawn.
I was explaining what happened to Mr E., should have qualified. Always wait for boss triggers before breaching second wall.
No, these bosses were triggered simultaneously by the wall breach. There are not 4 boss triggers in the first 10 feet of this map, so there is a bug here.
I am pretty well aware of how boss triggers function, you can stay in this first room forever and it will not spawn bosses. Breaking the wall triggered the twin + 2 monst and the 4x monst spawns, NOT jumping over railing.
I agree that many of what ppl complain about in havoc boss spawns is from bumbling through multiple triggers, this is not such an occasion, this is a bug
Not entirely. You can trigger the twins walking up to the wall without breaching, waiting 10-20s before doing that will ensure 2 monster at most the same time.
It might still be bugged, but you can avoid 4 monsters at 100% certainty.
