I’m guessing you’re running dome, smite, trauma, DS then? That’s my setup too atm if so, but actually feels like I have more impact with shriek, infernus, knife and bb at least when in a team that uses a lot of cover.
Burn damage seems to scale with the raised enemy hp and def on higher difficulties, and smite removes a lot of my damage potential especially when there’s a competent BoP Zealot on the team.
Dome is probably what I miss the most when a line of gunners decide to unexpectedly pop up somewhere in the midst of a hectic fight though. And sure bb might not be optimal apart from randomly popping some heads when going ham with some warp fire.
Yeah same. Who knew this game actually lets players scale off the amount of elites and specials you fight? Oh damn, actually, everyone knew. Everyone knows that gold toughness skill spam and CDR on elite kill is breaking the game, and has been doing it for ages now. Yet they still made a “super difficult” game mode by just spamming more elites.
Did none of the playtesters inform them of that when they came up with the idea of making Havoc just spam elites and specials at you? There is some severe brainrot going on with the balance people for this game. Neither the playtesters nor Fatsharks design team seem to understand that it’s literally not possible to create a challenge before the THINGS THAT SCALE WITH CHALLENGE are removed.
@Playtesters if you wanna prove me wrong, record yourself beating Havoc 40 without a single source of CDR on kill. You won’t because that interaction is so ridiculously OP that it carries ANYONE through Havoc ranks, and no other approach comes even close to beating it because Havoc was wholly balanced around this interaction.
If 4 zealots do it it counts as “stupid busted thing that needs to be removed” too because you can literally cycle uptime to 100%. Or maybe not removed but they certainly dont need to balance an entire new gamemode around it like they did with havoc and CDR on kill.
Oh I wasn’t saying it’s unique to vet. Psyker is probably the absolute worst implementation of it that totally breaks the game and somehow it just stays in the game despite being the absolutely most unhealthy talent that could ever possibly be in this game. That talent by itself literally completely undoes any effort that goes into balancing abilities or classes.
i feel the same way. i’m currently at level 31, but i’ll probably reach level 40 sometime next week.
previously, i predicted that the meta would be dominated by builds like DS, VoC, and Chorus, and that’s exactly what happened. the 20–30 range is already overflowing with ds builds. additionally, i believe the psyker’s dome shield will likely be essential at level 40.
while havoc 30 and above does feel challenging, i think it’s a “different kind of difficulty.” however, for most people, this doesn’t seem to align with what they find “fun and challenging.”
let me be clear: unless there is a significant overhaul of the game modes (including party finder), this game will end up in a “dead mode” within three months, just like orthus offensive. i’m certain of it.
the new maps and weapons were very enjoyable. the relic blade has become my favorite. the stubber is fun and powerful, but its sound feels weak, so i hope it gets improved.
also, i don’t understand why there’s no balance adjustment for ds and some of the other OP. my motivation to play this game has dropped significantly, so i’m going to take a break from darktide for a while. i’ll also be stepping away from this forum.
i’ll come back once the game improves. until then, goodbye.
ps.
to everyone at fatshark, thank you for all your hard work this year. please take the time to enjoy a well-deserved holiday. i truly admire how darktide has been released on all platforms and how its steam reviews have improved significantly since its launch. the game has truly become something wonderful.
i look forward to seeing even more new content next year and hope the game becomes even more enjoyable. wishing you all continued success!
I think they should just implement something like 50% reduced CDR from talents on Havoc and call it a day. (IDK why they didn’t do that from the start btw, this was clearly something most end-game players want.)
I find spamming abilities fun (unless you just use it off cooldown imminently), FotF, Shriek, and even the offensive rundown VoC goes into that category (although I mainly play infiltrate on vet), but I do agree that having good CDR makes the game a lot easier.
If something is trivializing the difficulty I’d call out skyhigh mobility and pea-shooter ranged enemies mainly, but I’m in the camp that just finds the enemy spam not very engaging in general, so maybe it’s just me wanting a bit slower gameplay in general.
Nah I definitely agree with you there, I’m just saying it’s the combination that’s mindboggling. They on one hand use enemy spam as their primary difficulty scaling mechanic, but on the other hand have talents in the game that just break the game and make it braindead easy when there’s enough enemies to kill.
It’s either difficulty, CDR on elite/specialist kill, or elite/specialist spam. Pick 2 and only 2.
1 psyker was smite with shreik, me was dome+purgatus. But if you are the only one psyker, then probably trauma+dome is the best one cause can control big guys, clear hordes and protect from gunners.
I would say dome will be mandatory in the final ranks (maybe map dependant), cause enemies will be more tougher so you may have situations when you can’t lock ranged in melee fast enough, and there will be 2 bosses at the same time one of wich is officer that has nasty range attacks, and they will spawn like 3 times per map. Plus dome gives toughnes regen with Sanctuary talent. And with how CDR works you can place 2 domes sometimes providing bigger safezone for teammates.
I was running bb but used it like a few times against nasty placed gunners, mostly there just was no time for bb cause i was the main horde clearer, (or i’m not that good with psyker). Or maybe it was so cause smyker provided enough control and we were moving fast enough, so it can be team composition dependant.
Oh yes, i forgot about that, was playing some ranks as ogryn, small box gives 1 rumbler nade, big was 4 or 3 i think.