Tbh, I firmly believe that the OP has a very strong point here:
For me, this is the MAIN problem of lasguns. The recoil is too much on these weapons.
Sidenote: You don’t have any recoil if you never aim
Playing it as run’n’gun is the best way to use it. Really sad, but true. The animation when you aim, forbids you to hit effectively the enemies. At contrary when you DON’T aim at all.
The fast shooting one got a pretty substantial recoil reduction. The slow shooting variant I think is fine but the middle RPM one could probably use a recoil pass.
I mean there’s not much to think when these players keep saying “don’t nerf insert mega OP thing, it ruins the fun out of the game” even tho they keep playing H40 that is supposed to be hard and not fun for the average player
You know I’d actually take them more seriously if they didn’t mention Havoc 40 on 90% of these posts, but rather mentioned Auric/Damnation
At least if they did, the only thing to point out would be skill issue, but since they keep mentioning Havoc, it’s both skill issue AND entitlement
They’re still arguing to buff underperformers to match the current state of the game when the problem is that the state of the game needs to change and to allow that we need nerfs to over performers.
Nah, they have arguments that y’all just dismiss (like you’re doing here), but I’ll tell ya that FS isn’t dismissing them. The “Definitive View” here that the game is absolutely karked and anyone fighting nerfs is hurting the game…isn’t objective reality. It’s your opinion, although there are good arguments for it.
100% !!
I lower difficulty all the time when am having a hard time and just want to have fun, i never understood the whole not wanting to lower difficulty because of ego. Let havoc 40 be for the 1% its not supposed to be for everyone.
They’ve also mentioned that they don’t really hate the VoC and dome shield nerfs either. I think we can have both. Buff the bad tools into usability and nerf the overpowered tools to put them in line, and once we have that THEN scale everything back.
As it should be. Balance requires buffs and nerfs, but more than anything it requires a baseline of power that the Developers (note: not players) want us to have.
As soon as that baseline of power is defined by the players and the devs cave, we get power creep. It’s been proven time and time and time again. Players like feeling strong and if the Devs constantly give players that power the baseline creeps up.
What FS needs to do is figure out what they want that baseline to be, say “screw you guys, this is how it’s going to be from now on,” which shouldn’t be hard for them given how they treat us Solo Mode players (not my best connection but not my worst), and then buff underperformers to that baseline and nerf overperformers to that baseline.
Will they get it right in one shot? Absolutely not, it’ll never even be “perfect,” but it will at least have something of a power standard.
I understand, but we’ve seen the end result of exactly that mentality - enemies get overbuffed as part of ‘scaling things back’, leaving most of the underpowered options underpowered again.
The baseline needs to be set FAR lower than it currently is and everything OP nerfed down to that level, followed by enemy spam and mechanics and then MAYBE HP being adjusted accordingly.
Edit: to be clear, I’m not against buffing the underperformers on principle, I used to advocate for it, but I don’t think Fatshark can keep a consistent baseline and will tend to power creep back to the old situation of the meta choices dominating over time if not given something else to push them in a different direction.
It’s honestly going to be hard to fix it from the current state without doing major changes and testing internally to find the baseline difficulty they want.
If they adjust weapons first, the baseline will be set around the current special/elite spam people are complaining about, or the game will become way too difficult. If they adjust the enemy mechanics first, then the game becomes stupidly easy until they adjust the weapons. The latter is probably better for the game, but it’ll be hard to know when the enemy mechanics are in a good position before adjusting weapon/talent balance.
Ideally they’ll do it all at once internally and then push out the changes, let players find the new OP talents/weapon combos and figure out the new underperformers and adjust to their ideal baseline from there. A Powercreep Reset if you will.
Esit: the whole point is moot though as long as FS themselves don’t know where they want that baseline to be
The thing is now you are advocating to don’t buff the underperformers until Fatshark rebalances the enemies. There is 0 evidence that they are planning to do that or reduce the spam of enemies completely immune to autoguns and las weapons. The game has been out for nearly 4 years and enemies have never been nerfed, the only thing that happened that was “bad” for the enemies was removing the unending hordes in high difficulties because consoles couldn’t handle that many enemies and that only ended with hordes of unarmored zombies (weak against autoguns and lasguns) replaced by smaller hordes of Ogryns and Maulers (more or less immune to autoguns and lasguns).
Expecting Fatshark to rework the enemy balance from the ground up this late into development is unrealistic, the only thing we can do and Fatshark might listen to is asking for buffs for the underformers
Yeah and those buffs to the enemies only increase the gap between the meta weapons and the rest because there is an entire armor tier that is immune to 90% of the weapons in the game and they are now more common than the standard zombie. As long as the only answer to carapace spam is to bring multiple anti carapace options no amount of nerfs will change the state of the game.
I am already predicting that the nerfed plasma gun and the nerfed VoC will still be the most picked options for Vet because fundamentally Fatshark isn’t solving the main problem that is the carapace spam, they are looking at a spreadsheet that says x perk or weapon has an abnormally high pick rate and they nerf it based on that without trying to understand why those things are picked in the first place
Hey this is just a lie. Pox hounds, poxbursters, flamers, bombers, captains, mutants, ragers, shotgunnners, bulwarks, plasma gunners, daemonhosts and karnak twins have all been nerfed since launch.
And if we would consider player buffs or bug fixes to be indirect nerfs to enemies, then ALL enemies have been constantly getting nerfed this entire time.
It is not. At all. It’s mind boggling to me everytime someone says Exe stance is bad. Especially if we’re using Auric as a frame of reference and not Havoc (it’s still good in Havoc 40!)
Super easy to keep up, high damage boost, toughness regen while in it, and gives wall hacks on priority targets.
You can still use your melee weapon if enemies get close to you.
Honestly, despite all the talk, Fatshark is still doing way too little. I don’t know the specifics of their workflow, but every single update ends up sparking huge debates. Seriously, are they even seriously evaluating their own work? Especially when it comes to game balance.