Chasm Logistratum
and it wouldnât cross their mind that maps might be made to invite them to split up.
not even that, you cleave a perfect path heretical limbs left right and center and they still dont want to profit from your momentum.
like they need to show they can do it as well, at a different spot and of course fail
Realistically, any map with garden+final toll will be hard.
If one had to chosen, thoughâŚ
The current worst map is Consignment Yard in my opinion. It can spawn 3 DH rituals in the first area, the new redesigned showers are absolutely awful and easy to get cornered in by soundless hordes and elites. The final open space room can spawn an insane amount of gunners, and unless you have a good Veteran, you will have a hard time clearing it before dropping down.
Gloriana because of the starting part alone and other big open areas where specials and shooters can barrage you across the room. Gloriana I think is objectively in the top 5 hardest maps, normal games or Havoc.
Vigil Station Oblivium because of the elevator part where gunner/reaper walls can notice your team before the elevator arrives and start shooting before the elevator doors open. The bridge part also loves to spawn 2+ bosses, including the Twins, if itâs a Beast of Nurgle and Twins itâs just a pain to kite them there. The final event is one of the easiest though, but I just have doodoo winrate on this map, so I try to avoid it unless I absolutely canât find another lobby/canât host a better mission myself.
Excise Vault Spireside-13 can spawn 3+ broken rituals which activate before you reach their area. Most of them spawn after the mid event with the servoskull colony, the second part of the map is completely broken. The final event where you need to carry power cells is awful even in normal auric games, in Havoc itâs just a massacre. Snipers love to down people there from weird angles.
not to mention the last 3 times i wiped exactly at that spot cause even with the doors closed the game threw a captain at us that was in full swing by the time the doors opened.
oddly enough every time in the same spot.
given being stuck there cause going outside would open you to crossfire has you between a rock and a hard place.
loads of crushers coming for a chat didnt help either
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