Issue Description:
I want to see the GPU stats… enabled the AMD adrenalin gpu performance overlay and start the game.
My whole PC crashes and requires a hard shutdown.
Crash Report (If Applicable):
This was submitted after the reboot
Error Displayed (If Applicable):
Steps to Reproduce:
- Enable AMD FPS overlay
- Start game
- Crash hard
Platform:
Steam
Player ID:
Approx. Time of Issue & Timezone:
5:00 pm-ish Thursday, 15 December 2022 (ACDT)
Reproduction Rate:
It happened a few times in a row, then I tried to replicate it and it worked? so… 66%?
Upload Supporting Evidence:
I’ll look into it
Upload Console Log:
[Log version] 1
[Session] 3cd4ec90-ad9a-4f2f-b2e9-59acdff0c549
UTC time stamps
06:25:52.423 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3564
06:25:52.423 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3576
06:25:52.423 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3579
06:25:52.423 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3584
06:25:52.423 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3587
06:25:52.424 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3603
06:25:52.444 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3629
06:25:52.456 [HTTP Cache] Initialized cache: C:\Users\micro\AppData\Roaming\Fatshark\Darktide\http_cache.db
06:25:52.456 [HTTP Cache] Cache file size: 4684 kB
06:25:52.456 [Backend] Created
06:25:52.456 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3634
06:25:52.781 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3655
06:25:52.788 [EOS] Overlay will not load, because it was explicitly disabled when creating the platform
06:25:52.833 [EOS] Has EAC Client
06:25:52.833 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[8]
06:25:52.833 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[9]
06:25:52.833 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[10]
06:25:52.833 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[11]
06:25:52.833 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3663
06:25:52.964 error: [D3D12_RENDER_DEVICE] SL Error: '[15.12.2022 16-55-52][streamline][error]dlss_gentry.cpp:951[updateEmbeddedJSON] Hardware-accelerated GPU scheduling in Windows OS needs to be enabled - please see https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/
'
06:25:52.969 [D3D12_RENDER_DEVICE] choosing adapter: 0 (AMD Radeon RX 6600 XT)
06:25:53.608 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
06:25:53.608 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
06:25:54.417 [Application] --- CPU
CPU: AMD Ryzen 5 7600X 6-Core Processor
Vendor: AuthenticAMD
Logical processors: 12
Family: 10:15, Model: 6:1
Type: 0, Stepping: 2
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00000010 00001100 00001000 00000000
ECX: 11111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
--- Memory
Physical Total: 15517MB
Available: 10855MB
--- OS
Windows version 10.0 build 22621, 64 bit
Windows 10
Machine ID 52cd1a29-1da6-411e-b284-750c266def0a
<<crashify-property>>os_build = 22621<<//crashify-property>>
--- Network
Network interface: Intel(R) Ethernet Controller (3) I225-V (IPv4, IPv6)
Network interface: RZ608 Wi-Fi 6E 80MHz (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
--- Input
No input devices detected.
--- Volume
Volume for path 'C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle' is on SSD
--- Graphics
Graphics card: AMD Radeon RX 6600 XT (DirectX 12.1, 8146MB) Driver version: public: 22.11.2 ; internal: 22.20.29.10-221130a-386458C-AMD-Software-Adrenalin-Edition
Graphics card: AMD Radeon(TM) Graphics (DirectX 12.1, 485MB) Driver version: public: 22.11.2 ; internal: 22.20.29.10-221130a-386458C-AMD-Software-Adrenalin-Edition
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
<<crashify-property>>graphics_card = AMD Radeon RX 6600 XT<</crashify-property>>
<<crashify-property>>driver = public: 22.11.2 ; internal: 22.20.29.10-221130a-386458C-AMD-Software-Adrenalin-Edition<</crashify-property>>
<<crashify-property>>driver = public: 22.11.2 ; internal: 22.20.29.10-221130a-386458C-AMD-Software-Adrenalin-Edition<</crashify-property>>
06:25:54.417 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3667
06:25:54.454 [Window] Window => active
06:25:54.475 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3678
06:25:54.478 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3684
06:25:54.479 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3687
06:25:54.703 error: [D3D12_RENDER_DEVICE] SL Error: '[15.12.2022 16-55-54][streamline][error]dxgiswapchain.cpp:223[operator ()] IDXGISwapChain::SetFullscreenState failed with error code A resource is not available at the time of the call, but may become available later.
'
06:25:54.792 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
06:25:54.792 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
06:25:54.792 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
06:25:54.792 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping
06:25:54.792 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
06:25:54.792 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
06:25:55.033 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3690
06:25:56.222 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3692
06:25:56.222 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3694
06:25:56.222 [Save] Save dir: `C:\Users\micro\AppData\Roaming\Fatshark\Darktide`
06:25:56.222 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3733
06:25:56.231 [Lua] [ParameterResolver] Resolving Game Parameters
06:25:56.231 [Lua] [ParameterResolver] Resolving Development Parameters
06:25:56.231 [Lua] [GameStateMachine] Init state StateBoot
06:25:56.231 [Lua] [GameStateMachine] Init state StateLoadRenderSettings
06:25:56.231 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 4155
06:25:56.232 [EOS] Updating Platform SDK Config, Time: 3.398439
06:25:56.238 [SteamStats] RequestCurrentStats success: true
06:25:56.239 [Lua] [RenderSettings] Time to save settings: 0.3ms
06:25:56.239 [Application] apply_user_settings
06:25:56.240 error: [D3D12_RENDER_DEVICE] SL Error: '[15.12.2022 16-55-56][streamline][error]dxgiswapchain.cpp:223[operator ()] IDXGISwapChain::SetFullscreenState failed with error code A resource is not available at the time of the call, but may become available later.
'
06:25:56.240 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
06:25:56.240 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
06:25:56.240 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
06:25:56.240 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping
06:25:56.397 [Lua] [RenderSettings] Time to apply settings: 157.5ms
06:25:56.397 [Lua] [RenderSettings] Time to save settings: 0.3ms
06:25:56.397 [Application] apply_user_settings
06:25:56.399 error: [D3D12_RENDER_DEVICE] SL Error: '[15.12.2022 16-55-56][streamline][error]dxgiswapchain.cpp:223[operator ()] IDXGISwapChain::SetFullscreenState failed with error code A resource is not available at the time of the call, but may become available later.
'
06:25:56.446 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
06:25:56.446 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
06:25:56.446 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
06:25:56.446 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping
06:25:56.599 [Lua] [RenderSettings] Time to apply settings: 202.3ms
06:25:56.600 [Lua] [RenderSettings] Time to save settings: 0.3ms
06:25:56.600 [Lua] [RenderSettings] Time to save settings: 0.1ms
06:25:56.600 [Application] apply_user_settings
06:25:56.813 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
06:25:56.813 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
06:25:56.813 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
06:25:56.813 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping
06:25:56.965 [Lua] [RenderSettings] Time to apply settings: 365.6ms
06:25:56.966 [Lua] [RenderSettings] Time to save settings: 0.3ms
06:25:56.967 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets
06:25:57.946 [EOS] SDK Config Platform Update Request Successful, Time: 5.109548
06:25:57.947 [EOS] Start Session (User: ...)
06:25:57.947 warning: [EOS] EOS SDK Analytics disabled for route [1].
06:25:57.948 [EOS] Updating Product SDK Config, Time: 5.113043
06:25:58.196 [EOS] Start Session (User: ...)
06:25:58.459 [EOS] SDK Config Product Update Request Successful, Time: 5.624579
06:25:58.460 [EOS] SDK Config Data - Watermark: -934553538
06:25:58.460 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 5.624579, Update Interval: 323.119598
06:25:58.663 [Lua] [LocalizationManager] Setup localizers
06:25:58.663 [Lua] [GameStateMachine] Changing state to StateRequireScripts
06:25:58.663 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
06:25:58.663 [Lua] INFO [Log Internal] Global log level set to: 2
06:25:58.663 [Lua] <<crashify-property>>project = bishop<</crashify-property>>
06:25:58.663 [Lua] <<crashify-property>>project_branch = rel_2022_10_27_week2and3_external<</crashify-property>>
06:25:58.663 [Lua] <<crashify-property>>build = release<</crashify-property>>
06:25:58.663 [Lua] <<crashify-property>>platform = win32<</crashify-property>>
06:25:58.663 [Lua] <<crashify-property>>title_id = 4711<</crashify-property>>
06:25:58.663 [Lua] <<crashify-property>>content_revision = 68805<</crashify-property>>
06:25:58.663 [Lua] <<crashify-property>>engine_revision = 8b38e7b9e3e6a47d0b756329da3b3dd503465e2e<</crashify-property>>
06:25:58.663 [Lua] <<crashify-property>>rendering_backend = dx12<</crashify-property>>
06:25:58.663 [Lua] <<crashify-property>>teamcity_build_id = 246572<</crashify-property>>
06:25:58.663 [Lua] <<crashify-property>>server = false<</crashify-property>>
06:25:58.663 [Lua] <<crashify-property>>backend_env = prod<</crashify-property>>
06:25:58.663 [Lua] <<crashify-property>>steam = true<</crashify-property>>
06:25:58.664 [Lua] <<crashify-property>>steam_id = 110000100001c14<</crashify-property>>
06:25:58.664 [Lua] <<crashify-property>>steam_user_name = Default Option<</crashify-property>>
06:25:58.664 [Lua] <<crashify-property>>steam_app_id = 1361210<</crashify-property>>
06:25:58.664 [Lua] <<crashify-property>>machine_id = 52cd1a29-1da6-411e-b284-750c266def0a<</crashify-property>>
06:25:58.664 [Lua] INFO [Testify] Ready!
06:25:58.717 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium
06:25:58.719 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_heavy
06:25:58.797 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings
06:25:58.847 [Lua] INFO [GameStateMachine] Changing state to StateGame
06:25:58.848 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
06:25:58.848 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
06:25:58.848 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
06:25:58.848 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
06:25:58.848 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
06:25:58.848 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
06:25:58.848 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
06:25:58.848 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
06:25:58.848 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
06:25:58.848 [Lua] INFO [Input Manager] Init device: mouse, 1
06:25:58.848 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
06:25:58.848 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
06:25:58.848 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
06:25:58.848 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
06:25:58.848 [Lua] INFO [Input Manager] Init device: keyboard, 1
06:25:58.848 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
06:25:58.848 [Lua] INFO [Input Manager] Using input from: keyboard(1)
06:25:58.848 [Lua] INFO [MechanismManager] Initialized without mechanism
06:25:58.848 [Lua] INFO [ConnectionManager] Combined hash: 7ce29535d0027053
06:25:58.848 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
06:25:58.848 [Lua] INFO [AccountManager] Using base account manager
06:25:58.854 [Lua] INFO [GameStateMachine] Init state StateSplash
06:25:58.855 [Lua] INFO [Input Manager] Created a InputService of type [View]
06:25:58.855 [Lua] INFO [ConstantElementLoading] State changed nil ->
06:25:58.855 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil ->
06:26:02.659 [DRED] DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_RESET
06:26:03.659 [DRED] <<DRED Hang>> DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_RESET <</DRED Hang>>
06:26:03.798 <<Crash>>HRESULT: 2289696773 = DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_RESET
At `D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\d3d12_render_device\d3d12_debug.cpp:1180` in function `stingray::aftermath::d3d_assert`
<</Crash>>
<<Callstack>>
{00007ff6622b0000, 0244e000, 638f5915, f031105d-6698-4d5c-acc5-3be413dfe760, 00000001, D:\a\w\live_engine_darktide\release\rel_2022_10_27_week2and3\engine\win64\release\Darktide.pdb}
{00007ff911510000, 00214000, a97a9ed6, ad309df2-55df-55d7-ee96-d09e93014650, 00000001, ntdll.pdb}
{00007ff910630000, 000c3000, 0bd3258d, 1a508d16-3bef-c4d6-f8eb-a6b29778c926, 00000001, kernel32.pdb}
0x00007ff6622b0000:0x0000000000488189 swprintf
0x00007ff6622b0000:0x00000000005410b3 sscanf_s
0x00007ff6622b0000:0x0000000000517d6c _vsnprintf
0x00007ff6622b0000:0x00000000000ff16e snprintf
0x00007ff6622b0000:0x00000000000ffcf8 snprintf
0x00007ff6622b0000:0x00000000004b77aa swprintf
0x00007ff910630000:0x00000000000126bd BaseThreadInitThunk
0x00007ff911510000:0x000000000005dfb8 RtlUserThreadStart
<</Callstack>>
<<Crash version>>1<</Crash version>>
<<Crash type>>engine<</Crash type>>
<<Thread name>>renderer<</Thread name>>
<<Platform>>win32<</Platform>>
<<Build identifier>>8b38e7b9e3e6a47d0b756329da3b3dd503465e2e<</Build identifier>>
<<Build type>>release<</Build type>>
<<Engine build id>>246537<</Engine build id>>
<<Product version>>Developer Build (1.3.3.49932)<</Product version>>
<<Session>>3cd4ec90-ad9a-4f2f-b2e9-59acdff0c549<</Session>>
<<GetLastError>>0<</GetLastError>>
<<System Information>>--- CPU
CPU: AMD Ryzen 5 7600X 6-Core Processor
Vendor: AuthenticAMD
Logical processors: 12
Family: 10:15, Model: 6:1
Type: 0, Stepping: 2
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00000010 00001100 00001000 00000000
ECX: 11111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
--- Memory
Physical Total: 15517MB
Available: 10855MB
--- OS
Windows version 10.0 build 22621, 64 bit
Windows 10
Machine ID 52cd1a29-1da6-411e-b284-750c266def0a
<<crashify-property>>os_build = 22621<<//crashify-property>>
--- Network
Network interface: Intel(R) Ethernet Controller (3) I225-V (IPv4, IPv6)
Network interface: RZ608 Wi-Fi 6E 80MHz (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
--- Input
No input devices detected.
--- Volume
Volume for path 'C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle' is on SSD
--- Graphics
Graphics card: AMD Radeon RX 6600 XT (DirectX 12.1, 8146MB) Driver version: public: 22.11.2 ; internal: 22.20.29.10-221130a-386458C-AMD-Software-Adrenalin-Edition
Graphics card: AMD Radeon(TM) Graphics (DirectX 12.1, 485MB) Driver version: public: 22.11.2 ; internal: 22.20.29.10-221130a-386458C-AMD-Software-Adrenalin-Edition
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
<<crashify-property>>graphics_card = AMD Radeon RX 6600 XT<</crashify-property>>
<<crashify-property>>driver = public: 22.11.2 ; internal: 22.20.29.10-221130a-386458C-AMD-Software-Adrenalin-Edition<</crashify-property>>
<<crashify-property>>driver = public: 22.11.2 ; internal: 22.20.29.10-221130a-386458C-AMD-Software-Adrenalin-Edition<</crashify-property>>
<</System Information>>
<<Volume Information>>SSD<</Volume Information>>
<<Console Log>>C:\Users\micro\AppData\Roaming\Fatshark\Darktide\console_logs\console-2022-12-15-06.25.52-3cd4ec90-ad9a-4f2f-b2e9-59acdff0c549.log<</Console Log>>
<<Crash Dump>>C:\Users\micro\AppData\Roaming\Fatshark\Darktide\crash_dumps\crash_dump-2022-12-15-06.25.52-3cd4ec90-ad9a-4f2f-b2e9-59acdff0c549.dmp<</Crash Dump>>
<<Memory Status>>
Memory
Total: 15517 MB
Available: 14183 MB
Used: 1333 MB
Peak Used: 1737 MB
Debug Memory
Total: 0 MB
Available: 0 MB
Used: 0 MB
Peak: 0 MB
Page File Memory
Total: 18461 MB
Used: 2630 MB
Peak: 3771 MB
<</Memory Status>>
<<Plugins>>
CrashMonitor
navigation
cjson
rule database
Vivox
wwise_plugin
<</Plugins>>
<<Render Capabilities>>
#ID[30486d0f] = false; #ID[40274361] = false; #ID[7816be8b] = false; #ID[872cceda] = false; #ID[ad0f8d89] = false; #ID[b287ea32] = false; #ID[bfc1719f] = true; #ID[d3cd4a7b] = false; #ID[db144c29] = false; #ID[e26e1099] = DX11_0; #ID[f921e3b1] = true;
<</Render Capabilities>>
<<Render Settings>>
#ID[06f1d0d3] = true; #ID[083115b7] = true; #ID[08f9e86f] = false; #ID[091bd468] = true; #ID[09f7658c] = true; #ID[0a5cf893] = false; #ID[0a7e1dda] = 1; #ID[0d3042d7] = 0.5; #ID[1301c0fc] = false; #ID[158ea454] = true; #ID[17fbd176] = true; #ID[1ff27994] = [96,80,128,]; #ID[217a0094] = false; #ID[2b4a07ef] = false; #ID[2ba7c395] = false; #ID[2eec68d7] = [4096,4096,]; #ID[2f0ebe66] = false; #ID[30271a75] = false; #ID[39846683] = true; #ID[3dc0a41f] = [2048,2048,]; #ID[41cc30d6] = true; #ID[4261180b] = true; #ID[4437469c] = false; #ID[4b1ae527] = 100; #ID[4cf95320] = R11G11B10F; #ID[4dfc90ec] = true; #ID[511030be] = false; #ID[521e8314] = true; #ID[5311abc7] = false; #ID[53a88c27] = 0; #ID[53aece93] = true; #ID[58a6c554] = true; #ID[58d50c14] = false; #ID[591731be] = false; #ID[5923ab38] = false; #ID[5b23a27f] = 0; #ID[5bc01409] = 2.2; #ID[662251d8] = true; #ID[66d55137] = false; #ID[67488d9d] = true; #ID[702662e0] = high; #ID[743a4bf1] = low; #ID[757a9c66] = true; #ID[781acd9a] = medium; #ID[7d5e6ac4] = 2; #ID[7d92b887] = 1; #ID[7ecedbbe] = true; #ID[7ef9c32d] = false; #ID[807d2fac] = 3; #ID[825d6573] = true; #ID[83fa86d9] = false; #ID[866b9087] = true; #ID[866fa593] = true; #ID[8e8e8d70] = 50; #ID[8fe21a51] = 1; #ID[9012e3b2] = true; #ID[9d44dc7f] = 0; #ID[9f681302] = false; #ID[9fdb92f0] = false; #ID[9fec9043] = false; #ID[a00c9715] = 0; #ID[a35323d4] = false; #ID[ab541828] = false; #ID[abd89f80] = false; #ID[ad0f8d89] = false; #ID[ad5cde98] = [512,512,]; #ID[ad6159c5] = false; #ID[ad7990f2] = true; #ID[adf9ff3c] = fsr2; #ID[ae835dc5] = true; #ID[b2b9ea5a] = performance; #ID[b4ee0024] = false; #ID[b52a66bb] = [1024,1024,]; #ID[b751da36] = true; #ID[b9a6bef6] = false; #ID[baa2020c] = false; #ID[c31c500b] = [1280,720,]; #ID[c466aecd] = true; #ID[ce45eb78] = 0.5; #ID[cff8702e] = true; #ID[d864f17d] = false; #ID[db72134e] = 0.625; #ID[dd043413] = false; #ID[dde3b7d1] = true; #ID[dfa3fe1f] = true; #ID[e2f20722] = true; #ID[e3896b8a] = [256,256,]; #ID[e6bcf966] = false; #ID[ec4a90d8] = false; #ID[ec8fd018] = true; #ID[f1179189] = true; #ID[f4fd9c6d] = [2048,2048,]; #ID[f876be85] = true; #ID[fcdb085e] = 1;
<</Render Settings>>
[Log end]
Upload darktide_launcher.log:
I’ll look into it