Handmaiden's Inherent Design Clashes

I’ve realised that trying to make so many suggestions at once makes these threads difficult. I’m going to focus on specific things from here on in that I think should be changed due to being uninspired, bad, inconsistent with other like things or simply in need of QoL improvements. Consider this an update and overwrite of the original post. A lot of the justifications for these ideas have already been discussed, so I’ve omitted them from this reply for brevity’s sake, but feel free to ask for them.

Career Skill/Passive Ability/Perk:

  • Dash – Counts as a dodge by default for enemy tracking.
  • Dance of Seasons – Increased to 20%.
  • Unlisted Stamina Perk – Unlisted perk that gives half of a stamina shield made listed in UI.

Specific Talents From Rows 1 and 4:

  • Focused Spirit – Deactivates on taking 20 or more damage over a period of 1 second. No longer affected by friendly fire.
  • Oak Stance – Movement speed during charged attacks increased by 25%. Headshot damage bonus of charged attacks increased by 35%. If a charged attack hits nothing, the effect will end after 10 seconds and will have a 10 second cooldown. Landing a melee attack resets the effect.
    (This version of Oak Stance is unfortunately complicated. If anyone has any thoughts on how its description could be simplified/any changes to it please let me know.)
  • Asrai Alacrity – Power bonus removed. No other changes.
  • Dance of Blades – Passively increases dodge range by 20%. Dodging while near enemies and not taking damage during a dodge increases both movement speed and dodge speed by 10%.

Ultimate Talent:

  • Gift of Ladrielle – Changed to flinch enemies around the start of the dash for 2 seconds. Each enemy stunned increases movement speed during charged attacks by 3%. Stacks up to 5 times. This would be a light flinch and would not affect bosses or elites doing overheads/elite pushes/CW upswings.

This should be much easier to discuss. If there are suggestions that I’ve omitted from this reply that you thought were good, please let me know.

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