Handmaiden's Inherent Design Clashes

To recap an addition to the main post:

  • Focused Spirit
    Now only deactivates when taking 20 or more damage over a period of 1 second. No longer affected by friendly fire.

And to recap some changes:

  • Oak Stance
    Increases crit chance of charged attacks by 5.0%. Movement speed during charged attacks increased by 25.0%. The crit chance here is to encourage frequent use of the heavies and for Swift Slaying uptime.

  • Edit: Asrai Alacrity
    Attack speed reduction lessened, placing it at 25%. Change made as only giving 5% more attack speed than FK’s Crowd Clearer seemed unfair considering Asrai Alacrity would only last for 3 attacks.

  • Heart of Oak
    Landing a heavy attack increases dodge speed (only dodge speed, not range) by 15%. Dodge speed only as any more dodge range will likely make hitting enemies after dodging nearly impossible.

  • Bladedancer
    Lets the player alter direction somewhat during the dash and lets the player attack as normal during it. Attacks apply a bleed affect during the dash and for 6 seconds after. Passive bleed not removed.

  • Power from Unity (originally Power from Pain)
    Every ally near HM at the start of when dash is activated grants 20% cooldown reduction. This would reduce the cooldown 8 seconds (would be 6 seconds with CDR on trinket). Being near one ally would reduce it to 16 seconds.

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