The soulblaze feats are all pretty worthless and should be something better or just majorly buffed. I’d love to Mind in Motion changed such that you suffer no movement impact for quelling AND no impact when charging staff attacks or BB attacks. That would be pretty awesome. Kinetic Overload is absolute garbage. As is Quicken.
If I were to fine tune things, I’d try to have three different “tracks” to the feats. One focusing on “high peril, high risk” loops, and synergizing with force staves. One focusing more on SoulBlaze and crowd control/management and making soul-blaze actually useful. And One focusing more on boosting non-force weapon abilities/attacks. These tracks are kind of present, but need some shoring up.
Yes i´ve been. Everything in my build has a purpose and fits its role perfectly.
Fair point ofc.
I mean i like to play with them here and there aswell, even just for the feeling. It´s just that i always feel a bit behind compared to my other build, where my SMG fits the gaps coming up. Staves have a great cc and are really cool to play. Void and Purgatus are also fine in damage, but it´s like you´re forced too much to use them. Dunno if you can get what i mean…
I truly feel that they need tweaks and little buffs, which is pretty rare in my case i guess. No hard reworks, but some extras like i´ve written down in my own thread to give them the needed “yey” and to make dead feats working.
The updated wrack and ruin is actually kinda memey in some high density sitsuations. Having whole screen burning just because you decided to brainburst reaper 2 times is kinda funny. Still it probably could use bit higher range and 3 stacks.
Problem really is kinetic overlord that has no real point or synergy.